Garchomp/Altaria deck help

Discussion in 'Deck Help and Strategy' started by solo59486, Jun 16, 2012.

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  1. solo59486

    solo59486 New Member

    Here is a Garchomp/Altaria list that i would like to run next season. I think that this list is very consistent.

    Pokemon: 19
    4x Gible
    3x Gabite
    4x Garchomp
    3x Swablu
    3x Altaria
    2x Emolga

    T/S/S: 29
    4x Professor Juniper
    4x N
    3x Bianca
    2x Random Receiver
    4x Pokemon Catcher
    3x Level Ball
    3x Rare Candy
    2x Super Rod
    2x Switch
    2x poke comm.

    4x Blend Energy WFLM
    8x Fighting Energy

    The strategy here is to use emolgas call for family to get out two pokemon and put them on my bench. Then I set up a Gabite and use its ability that lets me grab a dragon pokemon and put it into my hand and use it to evolve into garchomp and altaria. I use altarias ability to let garchomp attack for a lot of damage with little energy.

    Swablu – Colorless – HP40
    Basic Pokemon

    [C] Sing: The Defending Pokemon is now Asleep.
    [C][C] Peck: 20 damage.

    Weakness: Lightning (x2)
    Resistance: Fighting (-20)
    Retreat: 1

    Altaria – Dragon – HP70
    Stage 1 – Evolves from Swablu

    Ability: Battle Song
    As long as this Pokemon is in play, your Dragon-type Pokemon’s attacks do an additional 20 damage to any Active Pokemon.

    [W][M][C] Glide: 40 damage.

    Weakness: Dragon (x2)
    Resistance: none
    Retreat: 1

    Gible – Dragon – HP60
    Basic Pokemon

    [F] Sand Attack: If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
    [W][C] Knock Away: 10+ damage. Flip a coin. If heads, this attack does 20 more damage.

    Weakness: Dragon (x2)
    Resistance: none
    Retreat: 1

    Gabite – Dragon – HP80
    Stage 1 – Evolves from Gible

    Ability: Dragon Call
    Choose 1 Dragon-type Pokemon card from your deck, show it to your opponent, and put it in your hand. Shuffle your deck afterward. You can use this Ability 1 time during your turn.

    [W][F] Dragon Slice: 20 damage.

    Weakness: Dragon (x2)
    Resistance: none
    Retreat: 1

    Garchomp – Dragon – HP140
    Stage 2- Evolves from Gabite

    [F] Sonic Cutter: 60 damage. Discard a Special Energy attached to the Defending Pokemon.
    [W][F] Dragon Blade: 100 damage. Discard the top 2 cards from your deck.

    Weakness: Dragon (x2)
    Resistance: none
    Retreat: 1

    Basic Pokemon
    [C] Call For Family:Search your deck for two Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
    [L] Static Shock: 20 damage

    Weakness: Lightning (x2)
    Resistance: Fighting (-20)
    Reatreat: none

    Blend Energy WLFM – Special Energy

    This card provides 1 [C] Energy. As long as this card is attached to a Pokemon, it provides either [W], [L], [F], or [M] Energy, but only 1 Energy at a time.
    Last edited: Jul 7, 2012

    CHOMPA New Member

    I have been playing with this deck, personnally ive started calling it Gartaria, against my brother for the past month basing the deck around Yuta Komatsudas deck that took first in japan and playing different varients

    I dont think you need 2 :water: energy at all as Garchomps first attack Sonic Cutter does 60 for :fighting: (doing 100 with 2 altaria on the bench) which is very good on its own, and gives you chance to set up another garchomp with just one energy attachment.
    if you do need to set up Garchomp to do Dragon Blade for 100 (140 with 2 altaria on the bench) to get ohko's then blend energy fulfils this role perfectly well on its own.
    to replace these 2 :water: energys i really do reccomend adding another Emolga just for added consistency and the Rayquaza from dragon selection. Rayquaza is great for donking weak basics which will be more common if stage 2s become playable, Rayquaza is searchable by both Emolgas call for family, Gabites Dragon call and by ultra ball, i found that switch is very important in this deck as people will be catchering out your basics and altaria on the becnch and paying a retreat cost of even one is painful if you could of set up another Garchomp

    so -2 water energy
    +1 emolga
    +1 Rayquaza

    and if you find you are having trouble with having Altarias being catchered out
    -2 random reciever
    +2 switch
    but i found 2 is normaly enough

    does anyone know if Altarias battle song effects its own attack so does 60 all the time?
  3. solo59486

    solo59486 New Member

    I will do those changes and see how well it does. I think the ability works for itself also.
  4. Silent_Gecko

    Silent_Gecko New Member

    Yes if that is the way it is written, it's own effect will for for itself.
  5. thespeedcat

    thespeedcat New Member

    Very solid list I really like it and hope it is as good as it looks
  6. mitsoku123

    mitsoku123 New Member

    -1 emolga

    +1 water energy or one more fighting because some decks will run crushing hammer and that will mess your game up if they troll you with it so making a more rigid basic energy line because you do use garchomps second attack to slay ex's(which will be super duper prominent) so 3 emolga with all the searching support this deck does have;3 is just overkill and plus if it just sits on the bench its plain catcher bait and thats another reason why
  7. deashira

    deashira New Member

    Actually, I think the Emolga/Energy levels are fine. It's about what I have been using in my proxy deck also. You don't actually want to use three Emolga (in fact, you only want to use one). Having three just increases your chances of starting with one; the other two should never hit the bench.

    As far as taking out EX Pokemon goes, with three Altaria you are maxing out at 160 damage. That's not enough to OHKO any of the big EXs, while two hits of Garchomp's single energy attack adds up to 240 (max) which is more than enough for a 2HKO, even with eviolite/cloak. The double energy attack is really only good if you need to take out something in the 130-140 HP range in one shot.

  8. trosegray001

    trosegray001 New Member

    very solid... personally im not a fan of rayquaza in here but thats just me, ive dropped it for another supporter/random receiver/tropical beach
  9. mitsoku123

    mitsoku123 New Member

    i can see the uses of it but i would put a terrakion or a terrakion ex in it instead
  10. Pikajew1213

    Pikajew1213 New Member

    -2 ultra ball
    +2 Pokemon Communication

    Does same thing but you dont have to discard
  11. Arctic Hydra 87

    Arctic Hydra 87 New Member

    I think there will be a few viable ways to play this deck so only through testing will you find the list that suits your play style the most. I will have to wait until the Dragon scans go online to try things out. My initial idea for this deck is slightly different than the above list.

    4-3-4 Garchomp
    3-3 Altaria
    3 Emolga
    1 Rayquaza

    4 N
    4 Juniper
    2 Bianca
    1 Cheren

    4 catcher
    3 Level ball
    3 rare candy
    2 tool scrapper
    3 max potion
    1 super rod
    2 Large Cloak

    7 fighting energy
    3 blend energy

    Obviously i will make small adjustments here and there. The aim of the build is to deny KOs. While you are using such small amounts of energy it's very easy to heal up your Garchomp and then begin attacking again the next turn. I'm not sure if the Large cloaks will be effective but i think they may help and would stop Rayquazas OHKO Altaria and it would boost the longevity of your Garchomps.
  12. solo59486

    solo59486 New Member

    Ok you guys I made all of the changes to my deck that you told me and will test out this deck later.
  13. dialga master

    dialga master New Member

    Don't play large cloak. Max pot.. ehhhh. If you want go the heal/tank route then max potion should be enough.
    I don't see anything wrong with your origin list, however.
  14. Arctic Hydra 87

    Arctic Hydra 87 New Member

    Yeah i'm still not sure about it yet, may drop them if it doesn't work out.
  15. deashira

    deashira New Member

    I run max potion in mine. It basically just buys you a single turn. Sometimes that's all you need. It's sad that Large Cloak is coming in the same set as Tool Scrapper. It might have been cool if you could count on it staying around.

  16. mitsoku123

    mitsoku123 New Member

    what about rescue scarf?
  17. Dootar

    Dootar New Member

    In this format tool scrapper will be played because it'll most likely be a dead card. Lists would have to run at least 3 for it to be effective otherwise it's a hit and run since junk arms are rotated. Running cards like rescue scarf would be effective since the moment you draw it, you can attach it.

    About the communication over ultra ball is players preference, either you can save your pokemon from juniper or draw more cards with ultra ball from bianca. Player's preferences :]

    Lastly, random receiver. I'm not so sure about this card either. I mean if you want to slim down your deck or just have a higher supporter count since there isn't any other good supports then fine. But the main reason why random receiver was played in the first place was because of junk arm.

    Just my opinion :D your list is very similar to mines, hope you give me some advice from your testings too
  18. Kabutops141

    Kabutops141 New Member

    You need at least 3, if not 4 Emolga. Starting with it is just too good. You also need max Level Ball, and I suggest bumping Swablu up to four. Your opponent WILL go after Altarias/Swabs first. Rare Candy is gonna be important in the mirror, I think. For that reason, max candy is something you should think about too, but that comes down more to personal preference.
  19. TT85NO1

    TT85NO1 New Member

    Pokemon: 18
    3x Gible*
    1x Gabite*
    3x Garchomp*
    3x Swablu
    3x Altaria
    2x Terrakion EX
    3x Emolga

    T/S/S: 30
    4x Professor Juniper
    4x N
    4x Bianca
    4x Pokemon Catcher
    4x Rare Candy
    2x Super Rod
    2x Switch*
    4x Ultra Ball (fuel's Bianca)
    2x Level Ball

    4x Blend Energy WFLM
    8x Fighting Energy*

    Here's my take. A few things 4/3/4 line is way too heavy. Yes he's your main attacker but you already have so many tutors that you can get 2 out easily. You needed more basics. So upped Emolga and added in terrakion ex for those pesky darkrai and zekroms. As stated in many other places RR was only good with junk arm. If you were running sableye than I'd reconsider but obviously that's not going to happen. Ultra ball is really good at getting rid of garbage in your hand while tutoring and fueling Bianca. Rare candy should be a 4 of because your going to want to turn 2 garchomp as much as possible.
  20. pnoodle5

    pnoodle5 New Member

    Ehrm... Silly question but what is a tutor?
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