Pokemon:19
3 Ekans GE
2 Arbok GE
3 Totodile MT
2 Croconaw MT
1 Feraligatr MT
3 Gible MT
2 Gabite MT
1 Garchomp MT
1 Manaphy DP
1 Lugia SW
1 Suicune SW
Trainers:20
1 Speed Stadium DP - Lets both players roll and keep drawing till you get tails.
1 Lake Boundry MT - Doubles weaknesses for everyone.
2 Quick Ball MT - Lets you keep drawing till you get a pokemon.
2 Leftovers GE - Tool lets you shed 10 damage at end of each turn.
2 Rare Candy GE - Lets you evolve.
2 Warp Point DP - Switches both you and your opponent.
1 Plus Power SW - Tool adds +10 to each attack before applying weak/resist
1 Energy Switch DP - Switches energy tween active and any benched pokemon.
4 Roseanne's Research - Search deck for any two pokemon or energy.
2 Team Galactic's Mars - Draw 2 cards, discard one of opponent's hand.
1 Professer Rowan - Choose 1 card, shuffle it back into your deck. Then draw 4.
1 Team Galactic's wager - Each player shuffles hand into their deck. Rochambo. Winner draws 6, loser 3.
Energy:21
5 Psychic -- For Lugia and Ekans/Arbok
10 Water -- For the Feraligatr chain.
1 Electric -- For Garchomp. It adds +40 if the defending pkmn has weak. to the attached enrgy card.
1 Fire
1 Dark
1 Grass
1 Metal
1 Fight
--
Rationale for the deck:
1) Keep energy flush to fuel strong attacks (100+ with right cards) from Garchomp & Feraligatr -- The Suicane (Aqua Recover) & Croconow (Evo Vitality) should help here. Then, use this energy with Feraligatr's energy cyclone, which is 20X # of energy cards you take from your hand and put back in the deck. The Gabite and Suicune let you retrieve energy from the discard pile, which should help also.
2) Keep drawing cards, especially cards I need, hence the heavy Roseanne's, Speed stadium, etc.
3) Use Lugia at the right time to decimate if opponent gets into energy trouble.
4) The Ekans/Arboks are there cause I've had great experiences getting strong defenders stuck and drained down with the poison/paralyze combo. But, I'm not married to them. Same with Manapy. It was added for Call to Family and free switch attack, but there could be better choices.
The other rationale for this deck is to neutralize a strong fire deck.
Any advice is much appreciated. I am fairly new.. just started playing when the kids got into it. But, I love it, and hope to learn/play as much as possible.
-Scott
3 Ekans GE
2 Arbok GE
3 Totodile MT
2 Croconaw MT
1 Feraligatr MT
3 Gible MT
2 Gabite MT
1 Garchomp MT
1 Manaphy DP
1 Lugia SW
1 Suicune SW
Trainers:20
1 Speed Stadium DP - Lets both players roll and keep drawing till you get tails.
1 Lake Boundry MT - Doubles weaknesses for everyone.
2 Quick Ball MT - Lets you keep drawing till you get a pokemon.
2 Leftovers GE - Tool lets you shed 10 damage at end of each turn.
2 Rare Candy GE - Lets you evolve.
2 Warp Point DP - Switches both you and your opponent.
1 Plus Power SW - Tool adds +10 to each attack before applying weak/resist
1 Energy Switch DP - Switches energy tween active and any benched pokemon.
4 Roseanne's Research - Search deck for any two pokemon or energy.
2 Team Galactic's Mars - Draw 2 cards, discard one of opponent's hand.
1 Professer Rowan - Choose 1 card, shuffle it back into your deck. Then draw 4.
1 Team Galactic's wager - Each player shuffles hand into their deck. Rochambo. Winner draws 6, loser 3.
Energy:21
5 Psychic -- For Lugia and Ekans/Arbok
10 Water -- For the Feraligatr chain.
1 Electric -- For Garchomp. It adds +40 if the defending pkmn has weak. to the attached enrgy card.
1 Fire
1 Dark
1 Grass
1 Metal
1 Fight
--
Rationale for the deck:
1) Keep energy flush to fuel strong attacks (100+ with right cards) from Garchomp & Feraligatr -- The Suicane (Aqua Recover) & Croconow (Evo Vitality) should help here. Then, use this energy with Feraligatr's energy cyclone, which is 20X # of energy cards you take from your hand and put back in the deck. The Gabite and Suicune let you retrieve energy from the discard pile, which should help also.
2) Keep drawing cards, especially cards I need, hence the heavy Roseanne's, Speed stadium, etc.
3) Use Lugia at the right time to decimate if opponent gets into energy trouble.
4) The Ekans/Arboks are there cause I've had great experiences getting strong defenders stuck and drained down with the poison/paralyze combo. But, I'm not married to them. Same with Manapy. It was added for Call to Family and free switch attack, but there could be better choices.
The other rationale for this deck is to neutralize a strong fire deck.
Any advice is much appreciated. I am fairly new.. just started playing when the kids got into it. But, I love it, and hope to learn/play as much as possible.
-Scott