It seems like everyone has written Garchomp off as the biggest disappointment of the new format and the poor guy dropped off of the map. But I never felt that it was Garchomp's fault. It was a pretty solid, consistent, and energy efficient card. It was just paired up with the wrong dudes.
For a while, I had a Garchomp/Mewtwo/Stunfisk deck sleeved up for my younger brother based on the list of the deck that lost out to the Garchomp/Altaria deck that everyone flocked to. I felt it was better than GarTaria because: A) It didn't rely on Stage 1 bench warmers with 70 HP, B) Could still OHKO the Garchomp mirror with a Pluspower and can OHKO Hydreigon with a little help from Stunfisk, and C) It had Mewtwo which is still an incredibly strong card in the format.
Before BRs, I was testing my Darkrai/Hydreigon against the list and the Garchomp deck managed to keep a close lead as far as win percentage goes but I ended up going with the HydRai deck in the end (taking 2nd at Honolulu's BR so hey).
Now, with the advent of Landorus EX, my brother wanted me to actually play this list for him at our CC, I wanted to revisit the deck replacing Stunfisk DRX with a very powerful Pokemon in Landorus. Apparently I wasn't alone to think this since a Garchomp/Landorus EX/Mewtwo EX won a Cities in Northern California.
Enough talk, have a list that I was messing with at League today.
Pokemon
4-4-3 Garchomp (Mach Cut)
3 Landorus EX
2 Terrakion NVI
Energy
7 Fighting
4 Blend WLFM
1 Water
Supporter
4 Juniper
4 Skyla
3 N
3 Cheren
Items
4 Catcher
3 Switch
2 Pluspower
2 Exp Share
1 Pokemon Communication
1 Level Ball
1 Heavy Ball
1 Gold Potion ACE SPEC
1 Max Potion
1 Tool Scrapper
1 Energy Search
Strategy: Beat on things with Landorus EX and Garchomp until they go away. Terrakion also pops in on occasion for a healthy dose of Retaliate.
Most of the early game is spent using Landorus EX to spread damage on enough things so that Garchomp will have an easier time taking them down with low-energy attacks. Landorus EX's second attack, Land's Judgment, is also a very lethal attack that can handle much of everything. Without "over-charging" the attack, he can KO a Darkrai EX that has any damage from T1-2 Hammerheads.
Garchomp can handle Rayquaza and his EX iterations fairly well, too. With Landorus taking out Tynamos and Eelektriks with ease; Garchomp can come in for the kill without (as much) worry.
A few things you'll notice:
-No Rare Candy
I feel like with Gabite, even when I did have Rare Candy in the list, I would be manually evolving through Dragon Call chains a lot. Of course this means I lose out on a T2 Garchomp but I feel a T3 Garchomp is just fine. Especially with Landorus softening up everything for Chompy or just outright smashing everything on his own.
-1 Water Energy
I don't like Enhanced Hammer and I seem to see it a lot anymore. The single Water energy at least lets me get a Dragonblade off without having to worry about being Enhanced Hammer'd. It can also be searched out with Energy Search which can be pretty helpful.
-A butt-load of 1-ofs and max Skyla
This is where things get a little techy. Running 4 Skyla gives me a little leeway as far as tech-Trainers go. However, I'm not sure if this is really the way to go or not. I haven't run into too much trouble so far with all those 1-ofs but I probably would like a second Tool Scrapper.
The single Level Ball searches me the Gabite I need. Once I have a Gabite, I can easily get another Gible/Gabite who can net me another and so on and so forth. With that kind of searching power I find myself using Dragon Call more than using actual search-items.
The main issue I am having is dealing with Mewtwo. Once he shows up, I seem to lose all momentum as the opponent can just pile on the energy and start sweeping faster than I can attach. And since a lot of my attacks hit for fairly low damage, an Eviolite on the Mewtwo just makes it that much harder.
My question now is to rework the Mewtwo back in and get rid of Terrakion, or leave it how it is and hope I can dance around my Mewtwo problem. If I did bring back Mewtwo, I'd probably cut Terrakion altogether and alter the Energy line up to facilitate a bit more DCE.
5 Fighting
4 Blend WLFM
3 DCE
My only concern there is that I'd still have that fear of Enhanced Hammer just raining on my parade.
Comments and critique are welcome.
Honolulu's City Championships are on the weekend following Thanksgiving so I'd be really thankful if I could iron out the issues I'm having with this deck in time
For a while, I had a Garchomp/Mewtwo/Stunfisk deck sleeved up for my younger brother based on the list of the deck that lost out to the Garchomp/Altaria deck that everyone flocked to. I felt it was better than GarTaria because: A) It didn't rely on Stage 1 bench warmers with 70 HP, B) Could still OHKO the Garchomp mirror with a Pluspower and can OHKO Hydreigon with a little help from Stunfisk, and C) It had Mewtwo which is still an incredibly strong card in the format.
Before BRs, I was testing my Darkrai/Hydreigon against the list and the Garchomp deck managed to keep a close lead as far as win percentage goes but I ended up going with the HydRai deck in the end (taking 2nd at Honolulu's BR so hey).
Now, with the advent of Landorus EX, my brother wanted me to actually play this list for him at our CC, I wanted to revisit the deck replacing Stunfisk DRX with a very powerful Pokemon in Landorus. Apparently I wasn't alone to think this since a Garchomp/Landorus EX/Mewtwo EX won a Cities in Northern California.
Enough talk, have a list that I was messing with at League today.
Pokemon
4-4-3 Garchomp (Mach Cut)
3 Landorus EX
2 Terrakion NVI
Energy
7 Fighting
4 Blend WLFM
1 Water
Supporter
4 Juniper
4 Skyla
3 N
3 Cheren
Items
4 Catcher
3 Switch
2 Pluspower
2 Exp Share
1 Pokemon Communication
1 Level Ball
1 Heavy Ball
1 Gold Potion ACE SPEC
1 Max Potion
1 Tool Scrapper
1 Energy Search
Strategy: Beat on things with Landorus EX and Garchomp until they go away. Terrakion also pops in on occasion for a healthy dose of Retaliate.
Most of the early game is spent using Landorus EX to spread damage on enough things so that Garchomp will have an easier time taking them down with low-energy attacks. Landorus EX's second attack, Land's Judgment, is also a very lethal attack that can handle much of everything. Without "over-charging" the attack, he can KO a Darkrai EX that has any damage from T1-2 Hammerheads.
Garchomp can handle Rayquaza and his EX iterations fairly well, too. With Landorus taking out Tynamos and Eelektriks with ease; Garchomp can come in for the kill without (as much) worry.
A few things you'll notice:
-No Rare Candy
I feel like with Gabite, even when I did have Rare Candy in the list, I would be manually evolving through Dragon Call chains a lot. Of course this means I lose out on a T2 Garchomp but I feel a T3 Garchomp is just fine. Especially with Landorus softening up everything for Chompy or just outright smashing everything on his own.
-1 Water Energy
I don't like Enhanced Hammer and I seem to see it a lot anymore. The single Water energy at least lets me get a Dragonblade off without having to worry about being Enhanced Hammer'd. It can also be searched out with Energy Search which can be pretty helpful.
-A butt-load of 1-ofs and max Skyla
This is where things get a little techy. Running 4 Skyla gives me a little leeway as far as tech-Trainers go. However, I'm not sure if this is really the way to go or not. I haven't run into too much trouble so far with all those 1-ofs but I probably would like a second Tool Scrapper.
The single Level Ball searches me the Gabite I need. Once I have a Gabite, I can easily get another Gible/Gabite who can net me another and so on and so forth. With that kind of searching power I find myself using Dragon Call more than using actual search-items.
The main issue I am having is dealing with Mewtwo. Once he shows up, I seem to lose all momentum as the opponent can just pile on the energy and start sweeping faster than I can attach. And since a lot of my attacks hit for fairly low damage, an Eviolite on the Mewtwo just makes it that much harder.
My question now is to rework the Mewtwo back in and get rid of Terrakion, or leave it how it is and hope I can dance around my Mewtwo problem. If I did bring back Mewtwo, I'd probably cut Terrakion altogether and alter the Energy line up to facilitate a bit more DCE.
5 Fighting
4 Blend WLFM
3 DCE
My only concern there is that I'd still have that fear of Enhanced Hammer just raining on my parade.
Comments and critique are welcome.
Honolulu's City Championships are on the weekend following Thanksgiving so I'd be really thankful if I could iron out the issues I'm having with this deck in time