Pokemon: 24 4 Gible 2 Gabite 3 Garchomp 1 Garchomp Lv X 3 Eevee 2 Leafeon 2 Leafeon Lv X 1 Umbreon 2 Baltoy 2 Claydol 1 Salamence EX d / Salamence EX PK (include Fire Energy if you do) 1 Flygon EX d / Gardevoir SW / Gallade Trainers: 22 4 Felicity's Drawing 3 Celio's Network 3 Crystal Beach 3 Rare Candy 2 Warp Point 2 Premier Ball 2 Roseanne's Research 2 Plus Power 1 Night Maintenance Energy: 14 6 Psychic 5 Water 3 Grass SPOILERS FOR MD CARDS Eevee LV.14 – Colorless – HP60 Basic Pokemon [C] Call For Family: Search your deck for as many Eevee as you like and put them on your Bench. Shuffle your deck afterward. [C] Lunge: 20 damage. Flip a coin, if tails this attack does nothing. Weakness: Fighting (+10) Resistance: none Retreat: 1 Leafeon LV.42 – Grass – HP90 Stage 1 – Evolves from Eevee [G] Tie Up: 30 damage. The Defending Pokemon can’t retreat during your opponent’s next turn. [G][C][C] Leaf Guard: 60 damage. Any damage done to Leafeon by attacks during your opponent’s next turn is reduced by 20. Weakness: Fire (+20) Resistance: Water (-20) Retreat: 2 Leafeon LV.X – Grass – HP110 Level Up Poke-power: Energy Growth This Power can be used once during your turn. Choose 1 Energy card from your hand and attach it to 1 of your Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition. [G][C] Fresh Leaf Dance: Does 30 damage + an additional 10 damage for each Energy you have in play. Weakness: Fire (+30) Resistance: Water (-20) Retreat: 2 Umbreon LV.43 – Darkness – HP80 Stage 1 – Evolves from Eevee Poke-body: Moonlight Veil Each of your Pokemon in play that’s evolved from Eevee has free retreat and no Weakness. [D][C][C] Confuse Ray: 50 damage. The Defending Pokemon is now Confused. Weakness: Fighting (+20) Resistance: Psychic (-20) Retreat: 1 Strategy: Quite simple really. The idea is to get out Leafeon Lv X quickly and use him to power up your Garchomps. Being able to power one within 2 turns as opposed to 3 makes all the difference in the world, as speed is key to surviving these days. The random EX techs are specifically meant to be discarded via TV Reporter, allowing Garchomp Lv X to revive one or both for some late-game rampage. Salamence EX is a Water type initally, making him the idea Pokemon to bring out against Magmotar; he also has the ability to transform into a Fire type temporarily if need be, and has some damaging sniping abilities as well. Flygon EX d, Gardevoir, and Gallade are great choices to revive as well, as each can make use of your discarded Psychic Energy when revived. The energies in the deck reflect the current popular decks to tech against today: 8 Psychic helps against the dominant G&G, while 5 Water help to combat Magmotar. The 3 Grass provide Leafeon Lv X a way to attack in the event he absolutely needs to (therefore, not making him a total bench hog). Overall, I know this deck needs some help, particularly with the Pokemon lineup (no starter hurts atm) and I know the Trainer line can always be improved. So yeah, any suggestions or comments are appreciated. Thanks!