Garchomp! Show Ho-oh you Rainbow Powers!

Discussion in 'Deck Help and Strategy' started by ShaunAndersen, Jan 21, 2008.

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  1. ShaunAndersen

    ShaunAndersen New Member

    4-2-4 Garchomp MT
    4 Smeargle SW
    3 Stantler SW

    2 Water Energy
    1 Fire Energy
    2 Electric Energy
    3 Physic Energy (Metagame against Monarchy and Gallantry)
    3 Fighting Energy (MetaGame against Delcatty and Blissey)
    1 Grass Energy (Not many pokemon weak against)
    1 Metal Energy (Not many pokemon weak against)
    1 Dark Energy (Not many pokemon weak against)
    2 Boost Energy

    3 Rare Candy
    2 Bebe Search
    3 Mr.Stone's Project
    4 Plus Power
    1 TGM
    2 TGW
    3 POV
    2 NM
    2 TVR
    3 Roseanne's Research
    1 Island Hermit
    1 Celio's Network

    Strategy- Garchomp does 110 damage for quick knock outs Garchomp. Smeargle gets me my energies according to what I need and Stantler gets my Supportors and confuses my opponents. The rest of the strategy should be very clear according to what the Trainer/Supportors do.:thumb:
  2. elekid_957

    elekid_957 New Member

    why 7 straters? ply either 2 smeargle 2 stantler or 4 of one
  3. Prize_Card

    Prize_Card New Member

    How bout

    2 smeargle
    4 absol (haha ownegeg)
    4-2-4 garchomp

    then change the trianer line a little.

    4 celios
    4 rossanes (Gets energy)
    4 plus power
    3 tgm
    3 tgw
    2 castaway
    2 strength charm
    2 stevens advice
    2 night maintnence/1 tsd 1 night maintnence

    I shortened the pokemon and trainer line gives you room to add 2 more boost to have 4 which is a must for a td 70!
  4. ShaunAndersen

    ShaunAndersen New Member

    Hmmm... I can replace the Stants but what with?
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