Garchomp Will Rule

Discussion in 'Deck Help and Strategy' started by faimaster, Dec 22, 2007.

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  1. faimaster

    faimaster New Member

    I thoght about this deck while having a look about the metagame in my country (Argentina).
    Garchomp can take advantage of every weakness, so why not giving it a try?
    I'm positive it will be great when Garchomp LV. X comes to the game. So here's the list:

    4 Gible (MT, but POP6 is cool also)
    2 Gabite (MT)
    4 Garchomp (future. 3 Garchomp and 1 Garchomp LV. X)
    2 Sentret (SW)
    2 Furret (SW)
    2 Skitty (PK)
    2 Delcatty (PK)
    1 Delcatty EX (CG)

    Energy (15):
    2 Boost Energy (for speed)
    3 Psychic (against Gardyllade)
    3 Fighting (against Blissey and Furret)
    2 Darkness (basic, against Banette and other ghosts with colorless resistance)
    2 Lighning (vs. Honchkrow)
    2 Water (vs. Magmortar)
    1 Fire (may be removed or replaced with another type: what do you think?)

    Trainers (26):
    3 Castaway
    2 Scott (I think it's a bit too much. I would run 1.)
    3 Prof. Oak's Visit
    2 Copycat
    3 Celio's Network
    2 Holon Mentor (Roseanne's Research, maybe?)
    3 Rare Cndy
    3 Windstorm
    2 Night Maintenance
    1 Strength Charm
    2 Warp Point (cool for Garchomp's free retreat)

    Strategy: jumps out of the screen. Attach desired energy and hit for 110 every turn.
    You can end the match with Delcatty EX's Upstream attack. Searching with Furret and drawing with
    Delcatty. Careful with Cessation Crystal and Blissey. Well, I guess it's all. All help is highly
  2. Roseanne's Research >>>>> Holon mentor
  3. Let Fire Fall

    Let Fire Fall New Member

    You should use this with Raichu or Weavile to accelerate. That will be better when Darkrai Lv X comes out, but still. Use Weavile to attach two basic darks to each Garchomp, then just attach the energy you need.
  4. mbrisius93

    mbrisius93 New Member

    Pokemon n° 22
    4 Sentret SW
    2 Furret SW
    3 Sneasel DP
    3 Weawile DP
    4 Gible MT
    2 Gabite MT
    4 Garchomp MT

    Trainer n° 22
    4 Celio's Network
    3 Oak's Visit
    2 Steven's Advice
    2 Professor Rowan
    3 Rare Candy
    3 Roseanne's
    2 Night Maintenance
    3 Windstorm

    Energy n° 16
    6 Dark Basic
    3 Lighting
    3 Psychic
    2 Fighting
    2 Water

    Weawile/Raichu is the only way for charge garchomp fast. In this deck crystal beach is cool but i don't find the space.

  5. rerisenphoenix

    rerisenphoenix New Member

    I ran Garchomp for quite a while, and my most successful list was:

    Pokemon (21)
    4 Gible
    2 Gabite
    4 Garchomp
    4 Skitty PK
    3 Delcatty
    1 Delcatty ex
    3 Smeargle SW

    Trainers/Supporters/Stadiums (21)
    4 Rare Candy
    2 Warp Point
    2 Windstorm
    1 Time-Space Distortion
    2 Crystal Beach
    3 TV Reporter
    4 Celio's Network
    3 Roseanne's Research

    Energy (18)
    2 Boost
    3 Psychic
    3 Fighting
    3 Lightning
    2 Fire
    2 Water
    2 Grass
    1 Dark

    I really liked this list, because, first of all, I could take advantage of all weaknesses (with exception to the not-so-present weakness to :metal:), and had the speed to get all the types of energy I needed, with a combination of Smeargle's search, and Delcatty's draw. The boosts were there for a quick win with Chomp, whereas Crystal beach is there, because, with exception to Boost, all I use are basic energy. You can mess with this list however you choose, but this deck was very good to me!
  6. faimaster

    faimaster New Member

    I will mainly answer to all of you: Thanks a lot for the suggestions! How could I forget about Weavile? It's pretty cool and most probably will work with Chomp. I'd rather use Weavile because basic darkness energies are more useful than lightning energies, and Weavile has free retreat and weakness to metal that is practically unused. So, what about the new list? I find it quite good. I will have to test a lot to see what happens. One more time, thank you for your help.

    Pokemon (20):
    4 Gible (POP 6)
    2 Gabite (MT)
    4 Garchomp (MT)
    4 Sentret (SW)
    2 Furret (SW)
    2 Sneasel (DP)
    2 Weavile (SW)

    Trainers (24):
    3 Rare Candy
    3 Celio's Network
    3 Windstorm
    2 Roseanne's Research
    3 Prof. Oak's Visit
    1 Scott
    3 Castaway
    1 Strength Charm
    2 Copycat
    2 Night Maintenance
    1 Warp Point

    Energy (16):
    6 Darkness (B)
    2 Fighting
    2 Psychic
    2 Water
    2 Lightning
    2 Boost Energy
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