I thoght about this deck while having a look about the metagame in my country (Argentina). Garchomp can take advantage of every weakness, so why not giving it a try? I'm positive it will be great when Garchomp LV. X comes to the game. So here's the list: Pokémon(19): 4 Gible (MT, but POP6 is cool also) 2 Gabite (MT) 4 Garchomp (future. 3 Garchomp and 1 Garchomp LV. X) 2 Sentret (SW) 2 Furret (SW) 2 Skitty (PK) 2 Delcatty (PK) 1 Delcatty EX (CG) Energy (15): 2 Boost Energy (for speed) 3 Psychic (against Gardyllade) 3 Fighting (against Blissey and Furret) 2 Darkness (basic, against Banette and other ghosts with colorless resistance) 2 Lighning (vs. Honchkrow) 2 Water (vs. Magmortar) 1 Fire (may be removed or replaced with another type: what do you think?) Trainers (26): 3 Castaway 2 Scott (I think it's a bit too much. I would run 1.) 3 Prof. Oak's Visit 2 Copycat 3 Celio's Network 2 Holon Mentor (Roseanne's Research, maybe?) 3 Rare Cndy 3 Windstorm 2 Night Maintenance 1 Strength Charm 2 Warp Point (cool for Garchomp's free retreat) Strategy: jumps out of the screen. Attach desired energy and hit for 110 every turn. You can end the match with Delcatty EX's Upstream attack. Searching with Furret and drawing with Delcatty. Careful with Cessation Crystal and Blissey. Well, I guess it's all. All help is highly appreciated.