kristi
New Member
I've seen a lot of GG question threads, and thought that maybe if we just combined them all into one, this forum wouldn't be so cluttered. So if you have a question or something that you would like ot be added to the thread, PM me and I will add it in the first post. Just an idea. Now-onto the topic...
Which version of GG is best to play in today's metagame?
GG with Absol-This was the first version that I played, but I think that it might have a TINY but of trouble setting up quickly enough. Even with the release of Claydol, discarding valuable trainers can hurt any deck, and what if you baleful wind there claydol? Good for disruption. Absol is a good attacker in some cases.
GG with Furrett- This was the version that I played at states. I find it easier to setup with this list, but your opponent sets up quickly as well. I found it easier to get techs setup. The main strong point is being able to get everthing you need out, but you have no disruption.
PLOX-This deck revolves more around gardy than gallade, but IMO all of the decks should play 3 gardy with 2 gallade, but w/e. Pachi helps you get out your basics, and claydol helps setup as well as gardy. The 4 wager make this deck disruptive as well as a setup deck from claydol. The thing that I don't like is how much there is to setup and that Pachi is pretty useless after you CFF once or twice.
Another Question is what techs to run. I have seen all of the following be quite successful:
1-1 Palkia X (I ran this in the GFG deck at MS states and it was amazing in some matches, but not all)
1-1 Cresselia X
1-0-1 Dusknoir
1-0-1 Blastoise d
1-0-1 Feraligatr
I have also heard of these, but I'm not sure how effective they are:
1-1 Weavile
1-0-1 Empoleon
Which version of GG is best to play in today's metagame?
GG with Absol-This was the first version that I played, but I think that it might have a TINY but of trouble setting up quickly enough. Even with the release of Claydol, discarding valuable trainers can hurt any deck, and what if you baleful wind there claydol? Good for disruption. Absol is a good attacker in some cases.
GG with Furrett- This was the version that I played at states. I find it easier to setup with this list, but your opponent sets up quickly as well. I found it easier to get techs setup. The main strong point is being able to get everthing you need out, but you have no disruption.
PLOX-This deck revolves more around gardy than gallade, but IMO all of the decks should play 3 gardy with 2 gallade, but w/e. Pachi helps you get out your basics, and claydol helps setup as well as gardy. The 4 wager make this deck disruptive as well as a setup deck from claydol. The thing that I don't like is how much there is to setup and that Pachi is pretty useless after you CFF once or twice.
Another Question is what techs to run. I have seen all of the following be quite successful:
1-1 Palkia X (I ran this in the GFG deck at MS states and it was amazing in some matches, but not all)
1-1 Cresselia X
1-0-1 Dusknoir
1-0-1 Blastoise d
1-0-1 Feraligatr
I have also heard of these, but I'm not sure how effective they are:
1-1 Weavile
1-0-1 Empoleon