Pokemon (24) 4 Gatr d 2 Croconaw d 4 Dile d 3 Gyarados d 3 Magikarp d 1 Quazza ex d 4 Holon's Castform 3 Pachirisu Trainers (24) 4 Rare Candy 4 Holon Lake 4 Celios 4 Roseannes 4 POV 1 Castaway 1 Scott 2 Strength Charm Energy (12) 3 DRE 2 Scramble 7 Lightning Start with Pachi or Castform and then just get everything out as fast as you can. Drag Off will become key early and late game. It targets any threat that could be building in the early game while it also can drag up an annoying setup pokemon like Claydol and slow down a deck a lot. OR just use it to snag a quick KO on a benched basic. The goal is essentially to fill up all 6 spaces w/ a card that adds 10 damage to your attacks, so you can be doing up to 120 damage with Gatr. BUT in reality that's not how it works.