Gengar Deck

Discussion in 'Deck Help and Strategy' started by nachini04, Dec 5, 2007.

Thread Status:
Not open for further replies.
  1. nachini04

    nachini04 New Member

    3-2-3 Gengar (DP)
    3Cacnea (CG)
    3Cactrune (PK)
    3 Mime Jr (DP)
    3 Mr.Mime (MT)

    3 Celio Network
    4 TV Reporter
    3Rare Candy
    3Steven Advice
    2Holon Mentor
    1Super Scoop Up
    3Prof Oak Research
    1Warp Point
    1Phoebe Stadium
    3 Sidny's Stadium

    8Psychic Energy
    2Scramble Energy

    Strategy: I use shadow dance of gengar withdrawal putting mr mime for protect gengar with airy wall. And the strategy of gengar and cactrune is very easy. Use life drain and poison structure for kill the defending pokemon
    Last edited: Dec 6, 2007
  2. Darkwalker

    Darkwalker New Member

    I think you mean the Cacturne from Power Keepers, not DF.
  3. tenuredprof

    tenuredprof New Member

    Nice idea, but . . .

    I ran a version of this deck in the Battle Roads and it got crushed. There are too many moving parts to make it go, there are too many high HP bench-sitters to make the Shadow Dance strategy consistently effective, and the rest depends too heavily on coin flips. Still, it is a very fun deck to play, and when it works it is glorious.
Thread Status:
Not open for further replies.

Share This Page