Discussion in 'Deck Help and Strategy' started by The Phenom1993, Jul 12, 2008.

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  1. The Phenom1993

    The Phenom1993 New Member

    After testing the new gengar with various pokemon such as banette, dusknoir and starmie i found out that IMO the best way to run gengar is with gallade. Gallade is a very powerful pokemon that will come in hany to KO big pokemon without powers. Gardevior is there like a tech, but you could do well without him and instrad adding another gallade. I play tested this deck against garchomp and mirror decks and i never lost in about 10 games, i think this deck has some potential. Feel free to comment about this deck and how it could be improved.


    3 gastly
    2 haunter
    3 gengar

    4 ralts
    2 kirlia
    2 gallade
    2 gardevior
    1 gardevior lvX

    2 baltoy
    2 claydol


    3 bebe
    1 luxary ball
    4 rare candy
    2 POV
    2 roseanne's resarch
    4 pokedrawer
    2 night matianence
    1 lake boundary
    2 galactic wager


    4 call energy
    2 fighting
    10 psi

    Gastly LV.14 – Psychic – HP50
    Basic Pokemon

    [.] Blackout: Your opponent can’t play any Trainer cards from his or her hand during your opponent’s next turn.
    [P] Trick Gas: 10 damage. You may switch Gastly with one of your Benched Pokemon.

    Weakness: Darkness (+10)
    Resistance: Colorless (-20)
    Retreat: 1


    Haunter LV.35 – Psychic – HP80
    Stage 1 – Evolves from Gastly

    [.] Smog: The Defending Pokemon is now Poisoned.
    [P]Death Charge: 30 damage. You may search your opponent’s discard pile for up to 3 in any combination of Trainer, Supporter, and Stadium cards, and put them in your opponent’s hand.

    Weakness: Darkness (+20)
    Resistance: Colorless (-20)
    Retreat: 1


    Gengar LV.43 – Psychic – HP110
    Stage 2 – Evolves from Haunter

    Poke-Power: Death Sentence
    You can use this Power once during your opponent’s turn, when this Pokemon’s HP is reduced to 0 by damage from an attack. Flip a coin, if heads the attacking Pokemon is Knocked Out.

    [P] Shadow Loom: Place 3 damage counters on 1 of your opponent’s Pokemon. If that Pokemon has a Poke-Power, place an additional 3 damage counters.
    [P][C] Poltergeist: Look at your opponent’s hand, and do 30 damage for each Trainer card, Supporter card, and Stadium card you find.

    Weakness: Darkness (+30)
    Resistance: Colorless (-20)
    Retreat: 0


    Pokedrawer + – Trainer

    You can play 2 copies of this card at the same time.
    If you play 1 copy, draw 1 card from your deck.
    If you play 2 copies, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.)
    Last edited: Jul 13, 2008
  2. lestatxxx

    lestatxxx New Member

    - 1 POV
    + 1 Gardevoir lv X (Bring down) and teleportation tech, You no use swicht o warp
  3. charchar

    charchar New Member

    4-3-4 gengar.
    2-2 claydol.
    warp points and pluspowers.
  4. lestatxxx

    lestatxxx New Member

    NO plus power, buck training is better ;), warp no is necesary w/ gardy lv x
  5. The Phenom1993

    The Phenom1993 New Member

    i will add a gardy lvx and do you think bucks training is neccessary in this deck?
  6. lestatxxx

    lestatxxx New Member

    Yes is necessary buck training w/ gallade ^^
  7. Typhlosion King

    Typhlosion King New Member

    Replace 1 gengar for a dp one. Even though there is a flip, 120 damage to gallade for a single energy is nothing to sneeze at, and it is great when you are behind.
  8. lestatxxx

    lestatxxx New Member

    Gengar (DP) is bad , better is (IFDS)
  9. Dr. Mason

    Dr. Mason New Member

    Poltergeist is an amazing attack. This combo doesn't have any synergy really, but I'm not going to lecture on it. You deck, lol.

    Anyway, fixes. I'd go with Pokeblower or Pokehealer over drawer because you already have efficient draw.
  10. Typhlosion King

    Typhlosion King New Member

    Gengar dp isn't horrible. You can use his 2nd attack, ko pokemon you already spread damage to, then switch out for a weak dp6 gengar. That gengar dies, and its power might kill the defending pokemon.

    It just gives you more options having a different gengar in there.
  11. charchar

    charchar New Member

    Uh huh but it requires 3 energy to attack and life drain 50% of the time fails. The new one can kill a claydol just like that or kill a gardy with to of its first move and spreading 4 isnt that good. Ive seen much better.
  12. Red Haired Shanks

    Red Haired Shanks New Member

    You need at least 3 gardevoir and 1 lvx, this deck needs just more than than singles.
  13. The Phenom1993

    The Phenom1993 New Member

    3 gardevior aren't necessary since gardevior is just a back-up
  14. lestatxxx

    lestatxxx New Member

    Deck name: GG&G XDDDDDDDDDDD


    4 ralts
    2 kirlia
    2 gallade
    2 gardevoir
    1 gardevoir lv. X
    3 gastly
    2 Haunter
    3 Gengar
    2 baltoy
    2 claydol


    4 rare candy
    3 bebe search
    1 luxury ball
    2 buck training
    2 rosseane research
    4 pokedrawer+
    2 night maintence
    2 Warp point
    2 tg wager


    10 Psy
    2 Fighting
    3 Call


    Edit ***** sorry XDDD
    Last edited: Jul 13, 2008
  15. The Phenom1993

    The Phenom1993 New Member

    i think you meant fighting not water energy
  16. charchar

    charchar New Member

    2 lvl.x, some warp points.
  17. lestatxxx

    lestatxxx New Member

    1 lv. X, no warp, gengar free retreat, gardevoir lv. X teleportation.
  18. charchar

    charchar New Member

    I know dude, but first, who said you will get either of those out and second,its mostly to get your opponents pokemon out.
  19. lestatxxx

    lestatxxx New Member

    Ok ..

    take out
    - 1 bebe
    - 1 premium ball

    + 2 warp point
  20. charchar

    charchar New Member

    -premium not -bebes.
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