Ghosty (DP On)

Discussion in 'Deck Help and Strategy' started by cubone, Jul 6, 2008.

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  1. cubone

    cubone Member

    so here it is

    Pokemon 22

    3 Duskull DP
    1 Dusclops DP
    2 Dusknoir DP
    1 Dusknoir IFITDS
    1 Dusknoir Lv X IFITDS

    1 Giratina LA
    3 Giratina IFITDS

    4 Spiritomb LA

    3 Baltoy GE
    3 Claydol GE


    Trainers 18
    2 Warp Point
    2 PokeHealer
    2 PokeDrawer
    4 Bebe's Search
    3 Buck's Training
    2 Bubble Coat
    3 POV

    Energies 20
    4 Call
    16 Psychic


    Strategy- Start out with Spread damage with Spiritomb and finish them off with Giratina, putting them into the Lost Zone.

    Spoilers

    Giratina LV.59 – Psychic – HP100
    Basic Pokemon

    [P][C] Reverse: 20 damage. You may switch Giratina with one of your Benched Pokemon.
    [P][C][C] Destroyed Sky Attack: 50 damage. If the Defending Pokemon is Knocked Out by this attack, move the Defending Pokemon and all cards attached to it to your opponent’s Lost Zone instead of discarding them.

    Weakness: Darkness (x2)
    Resistance: Colorless (-20)
    Retreat: 3

    Dusknoir LV.X – Psychic – HP140
    Level Up

    Poke-Power: Ectoplasm
    This Power can be used once, when this Pokemon is your Active Pokemon and its HP is reduced to 0 by an opponent’s attack. Although this Pokemon is Knocked Out, this 1 card is not discarded, but is put into play as a Stadium card (any other Stadium in play is discarded).

    If this card is in play as a Stadium card, it has the following effect: “In between turns place 1 damage counter on each of your opponent’s Pokemon,” and when it would be discarded this card is returned to your hand instead.

    Weakness: Darkness (x2)
    Resistance: Colorless (-20)
    Retreat: 3


    PokeDrawer + – Trainer

    You can play 2 copies of this card at the same time.

    If you play 1 copy of this card, draw 1 card from your deck.

    If you play 2 copies of this card, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.)

    PokeHealer + – Trainer

    You can play 2 copies of this card at the same time.

    If you play 1 copy of this card, remove 1 damage counter and 1 Special Condition from 1 of your Active Pokemon.

    If you play 2 copies of this card, remove 8 damage counters and all Special Conditions from 1 of your Active Pokemon. (This counts as the effect of both cards.)


    Spiritomb LV.44 – Psychic – HP70
    Basic Pokemon

    Poke-Power: Cursed Breath
    You can use this Power once during your turn, when you play this card from your hand onto your Bench. Place 1 damage counter on every Pokemon in play that already has damage counters on it. This Power can't be used if you already used another Cursed Breath Poke-Power during your turn.

    [P] Pain Move: Choose 1 damage counter on one of your Pokemon and move it onto one of your opponent's Pokemon.

    Weakness: none
    Resistance: Colorless (-20)
    Retreat: 2


    Giratina LV.52 – Psychic – HP100
    Basic Pokemon

    [P][C] Shadow Force: Does 20 damage to 1 of your opponent's Benched Pokemon. Flip a coin, if heads prevent all effects of attacks, including damage, done to Giratina during your opponent's next turn.
    [P][P][C][C] Cruel Blade: Does 50 damage plus an additional 10 damage for every damage counter on the Defending Pokemon.

    Weakness: Darkness (x2)
    Resistance: Colorless (-20)
    Retreat: 3

    Purpose in Deck

    Duskull - so it can evolve
    Dusclops - so it can evolve
    Dusknoir - for its Dark Palm and Hard Feelings
    Dusknoir lv x - its awesome stadium card effect
    Spiritomb - it spreads damage greatly
    Giratina LA - Giratina + Dusknoir lvx as a stadium = pwnage
    Giratina IFITDS - its destroyed sky attack is awesome!
    Baltoy - evolution purposes and psychic balance
    Claydol - its power, cosmic power

    references -Pokebeach.com

    and thats it!:thumb:
     
    Last edited: Jul 6, 2008
  2. lestatxxx

    lestatxxx New Member

    - 1 Dusknoir (DP)
    + 1 Dusknoir (IFITDS)*


    Spoiler:*


    Dusknoir LV.47 - Psychic - HP 120
    Stage 2 Pokemon - Evolves from Dusclops

    Poke-Body: Aura
    If Dusknoir is your Active Pokemon, you may place one damage counter on each of your opponent's Pokemon that has any energy attached at the end of your turn.

    [P][C][C] Dark Mist: 60+ damage. If the Defending Pokemon already has 2 damage counters on it, this attack does 60 damage plus 20 more damage.

    Weakness: Darkness +30
    Resistance: Colorless -20
    Retreat: 2
     
  3. puff5

    puff5 New Member

    What is a lost Zone
     
  4. cubone

    cubone Member

    thnx for the idea about the dusknoir lestatxxx

    and puff5, the lost zone is a whole other pile, i guess you could say, that is pretty much a pile that means the cards in the lost zone are gone until the end of the game, kinda like a black hole until the games over
     
  5. lestatxxx

    lestatxxx New Member

    Electric energy ???
     
  6. cubone

    cubone Member

    yeah i was gonna use luxray but i changed my mind and i forgot to fix it
     
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