Pokémon TCG: Sword and Shield—Brilliant Stars

Glisctomb Counter

Onapoleon you have no idea what dos can do to that deck lol think outside of being scared by tomb lol there is way to many counters in dos haha
Comparing dos to that deck dos should win 80 to 90 % of the time if you know how to play right of course lol
Anyways some counters that are actually consistent and fast is
Regice la it auto tomb out of the active spot and there forced to send somethin else up lol
Warp energy I can not stres how much the helps in any matchup against glisctomb lol
Unown g for certain reasons but this doesn't prevent glisc at much but can slow it down
And stage 1 pokes with good damge or basics that have a stage 2 evo as long as you keep evo and doing damage you should be fine
And then this isn't a card counter but just something you should know is if you come across someone that doesn't know how to count damage in advance so the know that your poke will be koed at the end of there turn and they have it koed at the end of there turn that also kills them lol

You seem to be "lol"-ing a lot during this post. Maybe it's because you realise exactly how funny your statements are. But I'll just leave that.

I am not an advocate for GliscTomb - in fact, I don't even think people should be having problems with it, but I think that the OP should be receiving good information, not sub-standard theorymon.

Regice LA does not let you choose which Pokemon the GliscTomb (from here on referred to as GT) player will bring up. They will likely have 2 Tombs in play. You Regice the first one, they bring up the second one. You're back to square one.

How many Warp Energy can you run in a deck? Again, how does this move 'Tomb out of the active spot?

Unown G is absolutely fantastic. I totally agree with you. Except it does not stop the lock, as it is a power. Next.

I don't even understand your next line. It makes no sense whatsoever to me.

Finally, I doubt your scenario will happen. Crobat G fixes that, no? Either way, when you see your opponent has 30HP remaining at the end of your turn before poison, Crobat G drop. Simple. Every GT deck uses Crobat G, no?

And Viva Pinata, I know what Gyara can do to Glisctomb. Your statistics are quite wrong. Gyara should lose to Glisctomb quite often.

Xatu SW is still not a reliable tech, IMO. If it gets locked, it could hurt. A lot. Try using it and tell us how it does.

Palkia Lock is the most reliable counter to GliscTomb right now. So if you want a definitive counter, that's it.
 
You seem to be "lol"-ing a lot during this post. Maybe it's because you realise exactly how funny your statements are. But I'll just leave that.

I am not an advocate for GliscTomb - in fact, I don't even think people should be having problems with it, but I think that the OP should be receiving good information, not sub-standard theorymon.

Regice LA does not let you choose which Pokemon the GliscTomb (from here on referred to as GT) player will bring up. They will likely have 2 Tombs in play. You Regice the first one, they bring up the second one. You're back to square one.

How many Warp Energy can you run in a deck? Again, how does this move 'Tomb out of the active spot?

Unown G is absolutely fantastic. I totally agree with you. Except it does not stop the lock, as it is a power. Next.

I don't even understand your next line. It makes no sense whatsoever to me.

Finally, I doubt your scenario will happen. Crobat G fixes that, no? Either way, when you see your opponent has 30HP remaining at the end of your turn before poison, Crobat G drop. Simple. Every GT deck uses Crobat G, no?

And Viva Pinata, I know what Gyara can do to Glisctomb. Your statistics are quite wrong. Gyra should lose to Glisctomb quite often.

Xatu SW is still not a reliable tech, IMO. If it gets locked, it could hurt. A lot. Try using it and tell us how it does.

Palkia Lock is the most reliable counter to GliscTomb right now. So if you want a definitive counter, that's it.
Here's what i think about it

Regice- Very good counter to Gt unless they have 2 Tombs. Gt is very tight on bench space so 7/10

Warp energy- Best counter to Gt, I love this card 10/10

Unknown G- Good card to counter Gt and great card overall 6/10

Every Gt deck i see runs Crobat G including mine

Gyara beats Gt most of the time because of Warp energy, Regice, and other stuff/

I dont like Xatu much 4/10

Everyone has opinion so dont argue or bash them. You have opionion's and so does Viva piñata
 
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Sorry to burst your bubble here, but Gyarados dies to Spiritomb.

Glisctomb is beaten by a good player, or a Palkia Lock deck.

A good gyarados deck shouldn't lose to Glistomb since they should have stuff like Palmers and cyclone energy

Not to mention the deck runs on sableye so it gets around trainer lock
 
A good gyarados deck shouldn't lose to Glistomb since they should have stuff like Palmers and cyclone energy

Not to mention the deck runs on sableye so it gets around trainer lock

What are you talking about? Sableye gets SUPPORTERS, which you already can play even if Spiritomb is active. I don't see how that really helps you. How many "Palmers" are you going to run? Plus what is stopping the Gliscor player from putting down 2 Tombs to stop you from playing your Rescue's. Even if you use Palmer to get back a Magikarp it is still going to take you another FULL turn to get it back out, not to mention that most Gyarados aren't going to play more than one of it, if that.

Drew
 
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Regarding Chatot, like Drew said its a nice gimmick and a useful carfd regardless but any good player will see it coming. Don't rely on that.
 
Chatterlock works best in SP decks where you can just drop the Chatot, attach, Galactic Switch and attack in the same turn. Yeah, they CAN G the Spiritomb, but then they have to keep using Energy to retreat it, or play Moonlight and not have BTS out.

In a non-SP deck, that turn it sits on the bench makes it an obvious target to drag out and lock.
 
the only problem with Xatu, Palkia lv x and gardevior lv x is that Glistomb plays Poke blower. so all they have to do is poke blower the xatu, palkia x, gardevior x up and lock it in and their powers can't do anything... i have found that the only true counters to glistomb are regice, dialga g lv. x, and well timed-mesprits... and another problem with the lv x's is: if glistomb locks something else(say a claydol for example) in, then how exactly do you lv up to get your counter...? this deck's true weakness is that it is slower than molossus in janurary, and is very seceptible to be out-sped and swept early in the game...

-Lawso
 
Chatterlock works best in SP decks where you can just drop the Chatot, attach, Galactic Switch and attack in the same turn. Yeah, they CAN G the Spiritomb, but then they have to keep using Energy to retreat it, or play Moonlight and not have BTS out.

In a non-SP deck, that turn it sits on the bench makes it an obvious target to drag out and lock.

and on top of that... any glistomb player worth his weight in spam runs warp energies to get spiritom out of sticky situations... which then sets the Chatot up for getting locked in itself...

-Lawso
 
Lol i like how we have two threads right next to each other that serve the same purpose, nice.


How do you counter Glisctomb? Play SP
 
In defense of Xatu I will say ... yes Poke Blower + is a pain. However it's not automatic for the Glistomb player to draw into them the second Xatu hits the field (which is really easy when they run BTS). On top of that it's very easy to just wait until the the Glistomb player actually PLAYS 2 Poke Blower before dropping Xatu. At that point it's even harder for them.

In my testing what usually happed was that Xatu did get blowered up ... but only after it was out for 2 or 3 turns most of the time. In those turns free of lock my decks running it as a tech were usually able to take 1 to 3 prizes. Doing that totally changes the game provided the glistomb player isn't up on prizes. Those few turns can totally change the tempo of the game since they can't lock forever when down on prizes. Usually they respond with hit and run tactics. Interenstingly the Glsicor player is going to want to KO the Xatu once they blower it up if they are behind on prizes ... and that means that it can be Palmered back at some point later in the game.

Xatu is even MORE effective if you are able to Wager or Looker's after you drop it. The combo is usually worth another turn or two ... not to mention that by themselves these cards can potentially break the lock for a turn or more.

The problem with Xatu is that it pretty much stinks against most other decks. Natu's not exactly an awesome start either.

Overall I would say that Dialga G lv.X is probably the better counter card.
 
Ya the reason I'm lol a lot is because I'm sitting her laughing at why this thread was even made haha .
But seriously dos (if played by someone that knows how to play the deck ) should beat gt all or most of the time loland this falls into any other trap deck in certain matchups of course.
Now what you said about the regice thing make me lol again cuz one even if the have a secound tomb you'll most likley have the warp energy to ko it anyways I'm not saying this card is the almighty tech against it but it helps to a certain point ...
Now one warp energy the avg. Amount is 2 to 3 wich comes in handy in so many ways rather it to move a trapped poke or to be used for lux x wich is another good card to use anyway so, and think of if you scoop a poke with a warp energy that's one more to use so.
Now about my other thing I said the main thing a gt player wants to do is count how much damge the have to do to make it where there poke dies off of poison and burn on the end of your turn so that you can't ko anything they need simple right ? That's all I'm going to say ...
 
quote of the year, lol. jump ahead on prizes and its gg.

thanks... :biggrin: lol... yeah... my expierience is that if you can take 3-4 prizes before they get the lock off, you can either take it in time or squeeze off the last couple kinda cheap prizes...

and to the xatu point. yeah. it can be a surprise if held back. but thats not always possible. (say like when i lock somethin in while their bench is full.:wink:)

-Lawso
 
Im backing it

Come on people, we know the game of pokemon. You add techs to stop my deck. I add techs and figure out ways to get around them.

I dont think the deck is slow as people are making it seem. Last I checked Spiritbomb evolved your pokemon on the bench. 4 Call energy, 4 Bebe's Search, 4 Roseane's Search a minimum of 12 ways to bring out baltoy/spiritbomb. Spiritbomb can be retreated to use trainers, and if its retreated to a gliscor the lock will insue immeadietly after. Claydol can be out early as t2 t3 consistantly. Making its setup on par with most stage 2 decks, if not faster. I for one think Spiritbomb is an excellent setup card.

Another game changingfactor of the deck is being able to use trainers, thus strengthening your consistancy, and stopping your oppenent from using their's, weakining their consistnancy. Also so what if your not paralyzed every time, and you can switch out of it SOMETIMES. You still arent allowed to use any trainers. I mean that seriously has to suck. SUPER OLD SCHOOL MOMENT (SLOWKING the bane of modified format). Personally I like the deck, and am working with variants of it.

Think of this scenario. Retreat your active spiritbomb for Gliscor. Pokeblower up your opponents claydol. Evolve your Gliscor LV X. Play Giratana, shuffling your opponents hand down to 4 cards. Use your claydol to pump up your hand, then go from there. 4 cards do you honestly feel like your Warp ENERGY is going to save you. Now the addons. Expert Belt for serious damage, hiding behind Spiritbomb.

As much faith as I do have in the deck. I do realize its not invincible. I believe Palika Lv X variants most notably FLYGON as mentioned before owns this pretty heftily. Any deck that have powers that can retreat the active pokemon, recover some dignity.
 
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Rampardos GL is a pretty nice tech. Because it is not too fast.
















Whatever happened to squirtle? My blue eyes red dragon.Maybe play Spiritomb to counter Spiritomb.
 
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