Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Gonna sweep Battle Roads! Need a new name! - serious deck here don't write me off yet

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THE LIST:

x2 Regigigas-EX
x2 Mewtwo-EX
x1 Tornadus-EX
x2 Terrakion
x2-2 Electrode Prime
x2 Shaymin UL

x3 PONT
x3 Pokemon Collector
x3 Twins
x2 Seeker
x3 Pokegear 3.0
x3 Eviolite
x2 Ultra Ball
x3 Level Ball <--- fixed
x2 Junk Arm
x4 Pokemon Catcher
x4 Switch

x4 DCE
x4 Prism Energy
x4 Rescue Energy
x3 Fighting Energy

Sorry if it's a bit too similar DH&S threads in the past, but we're in a whole new metagame here so whatever. The strategy here is to use The EX's and Terrakion to KO the other guy's Pokemon with their awesome attacks. Electrode gets energy attached quickly so that you can Giga Power/X Ball/Land Crush/Power Blast at will. Shaymin moves the energy around when you need it to. The rest is a bit self explanatory. I want this deck to be the absolute best it can possibly be.

Oh yeah, the name: I guess I could always go with the name GigaBomb as always, but I've been using that name for months now and I think its time for something new.

Thanks for the help!!
 
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I think if you are running Electrode, you should have at least 3 voltorb. He is easy to KO and if its your only form of energy accel, you need to make sure you can get him out.

I would rather run celebi. Everything you have has colorless attacks except for terrakion who requires 1 Fighting to retaliate.
 
I think if you are running Electrode, you should have at least 3 voltorb. He is easy to KO and if its your only form of energy accel, you need to make sure you can get him out.

I would rather run celebi. Everything you have has colorless attacks except for terrakion who requires 1 Fighting to retaliate.

3 Voltorbs is an idea. What I worry about is the increased likelihood of starting with Voltorb and I feel that it may be a waste. I rarely need more than 1 Energymite, so it may not be entirely necessary to have 3 Voltorbs. I'll try it out though.

Celebi... there's a thought. I know that CMT is one of the biggest decks out there right now, but Electrode can attach multiple energies at once, enables Twins to be played, and gets out of play as soon as it's used. Because of this, it may be better overall, though it takes 2 turns to be used. Even without Electrode, I often use Voltorb as catcher bait to let me use Twins. Most people I play go for it, which is cool. Still, I'll try it out again.
 
I suggest dropping ultra balls all together. Everything can be searched via collector or level ball, and ultra balls makes you discard unnessary cards.
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