I thought of this last night. First, let me say that I don't expect this to happen. It shouldn't be terribly difficult (relatively speaking) to make a Game Cube version of the Pokemon TCG that would far outdo the old GB version. Specifically, I think they could work in the following improvements: Updated card pool. Include all the sets printed so far, Promos, maybe even some of the Japanese cards that never came over. I would expect at least the following cards to be left out, though -- Fossil Ditto (Rulings nightmare), Brock's Ninetails (ditto Ditto), Genesis Sneasel (overpowered), and Genesis Slowking (ditto Sneasel). Better attack animations. Use the Game Cube's awesome graphics to show us what these attacks look like! Modified option. This one could be difficult, because each player would have to have a different decklist for each, but maybe have different settings to use the card sets that were/are legal for each format -- Unlimited, Rocket On! Modified, Neon Modified, Eon Modified. Maybe even an "Old School" option to cut out later sets (I'd be especially surprised). And the biggest, most complicated, and most unlikely addition, a Create a Card engine! It would have to be pretty modular, and probably Pokemon only -- have a number of options for each part of the card, and make attacks and Pokemon Powers by putting together different costs and effects. Maybe use a "Creation point" system similar to MHZ's article about costing attacks. Higher HP amounts, lower retreat costs, and positive effects for attacks/Pokemon Powers cost Creation points, while attack costs, negative effects for Pokemon Powers/attacks, lower HP, and higher Retreat Costs add Creation points. Based on the total number used (or some other formula), rarity would be assigned, the game would put the text in order, and there you go! The hardest part would be art -- not sure how that would be done. So, does this sound like a good idea, or is dkates finally going crazy?