(Green Grass Deck) Green Infusion

Discussion in 'Deck Help and Strategy' started by Umbykirb, Apr 5, 2008.

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  1. Umbykirb

    Umbykirb New Member

    Green Infusion

    This is basically another "Green Grass" deck that I have been using. I just want to know if I need to change cards (especially the trainer line).

    Pokemon: 19
    4 Treecko GE
    2 Grovyle GE
    3 Sceptile GE
    1 Sceptile POP 4
    3 Tangela GE
    2 Tangrowth GE
    2 Exeggcute MT
    2 Exeggutor MT

    Trainers: 23
    3 Team Galactic's Wagers
    4 Bebe's Search
    4 Rosanne's Research
    2 Leftover
    1 Amulet Coin
    4 Rare Candy
    2 Night Maintenance
    1 Warp Point
    1 Steven's Advice
    1 Castaway

    Energy: 12
    12 Grass

    Wait a second... that's only 54 cards! I literally just noticed this! Please help me with the remaining 6 cards!

    Strategy: Get Sceptile GE and Sceptile POP 4 out. Sceptile GE doubles grass energy, and Sceptile POP 4 moves any amount of grass energy to anyone. Tangrowth can snipe well with its first attack, and can attack for 60 and heal 30 for only two cards (with Sceptile GE out). Exeggutor is deadly with Sceptile GE out, as his attack rolls one dice per energy attached to it, 30 damage each heads. Sceptile doubles grass energy, and does major damage (with so many dice). Very good deck overall!

    Please help! I need 6 more cards.
     
    Last edited: Apr 6, 2008
  2. Blaziken 1111

    Blaziken 1111 Active Member

    Do you mind switching to another text color because it is kind of light and makes it enoughing to read.

    Fixes:
    -1-0-1 Sceptile line
    +1-1 Tangrowth line

    Also try to fit in at least 2 more grass energy.
     
  3. Darkwalker

    Darkwalker New Member

    Yes the Green color is extremely annoying to try and read, please change that. I also second dropping a Treeko and Sceptile (GE). This will leave you with 8 spots. Definitely add in 2 more Grass, just for consistency. Add one more Tangrowth, I would also consider two or three Celebi (MT) as a starter for this. Fill out the rest of the deck with Prof Oak's Visit as you have very little straight draw. Another option would be to include a 2-2 Claydol line to help cycling through the deck.
     
  4. FHU FoxHound209

    FHU FoxHound209 New Member

    celios over bebe, and run claydol in some of those free spot. and make room for 3 windstorms, 2 just wont cut it.
     
  5. Umbykirb

    Umbykirb New Member

    That makes sense, since I needed more starting pokemon. I just happen to have 4 celebii's right now, and a few Oak's Visit.

    Anyway, thanks. I'll update the post as soon as I get those cards out and in.
     
  6. vadrake

    vadrake New Member

    I could actually see furret running pretty well in here.

    Have you considered Volbeat and Illuminies (sp?). Their powers are incredibally useful in this deck (all rosannes are deadly when fully set up) and Illum's power might actually save you having to search a pokemon out. Its also worth mentioning that Sceptile turns them into 30 attackers with status effects as a last resort.

    If none of those work, buffing up you lines (IE: executor to 4-4) is a good, efficient way to get your deck to the needed 50. Drawing into key cards when your deck is based on stage 1's doesn't hurt.
     
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