DP-on 3 horsea 2 seadra 3 kingdra 3 Spoink 3 Grumpig 2 Mewtwo 2 Mewtwo lvl x 10 water energy 6 Psychic energy 2 Multi Energy 4 Energy Pickup 3 Rare Candy 4 Felcitys Drawing 2 Moonlight Stadium 4 Bebes Search 3 Rosannes Research 2 Warp point 2 Night Matience Start with Horsea or spoink. Both cards have attacks that allow them to switch with pokemon on the bench. Aim for a turn 2 Grumpig. Build up kingdra on the bench. Discard water energy in various ways for Kingdra. Also Mewtwo stalls to build up Kingdras and Grumpigs.