Guess who's back? (Blisseylutions)

Discussion in 'Deck Help and Strategy' started by mrdraz07, May 27, 2008.

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  1. mrdraz07

    mrdraz07 New Member

    Blissey's been having some trouble as of late, thanks to Gallade. However, now that MD is in the picture, Blissey has some new partners to help dish out the damage and accel energy drops.

    3-3 Blissey MT
    4 Eevee (Sand Attack)
    2 Leafeon (holo)
    2 Leafeon Lv. X
    1 Espeon
    1 Umbreon
    2-2 Claydol GE
    =20

    4 Boost
    4 Call
    10 Grass
    =18

    2 Windstorm/BF
    4 Celio's
    3 Felicity's
    2 NM
    2 Pluspower
    2 Roseanne's
    4 TVR
    3 Warp Point
    =22

    Strat: Ideally you'll draw a Call in your opening hand and fetch 2 basics on the bench. Blissey is the main attacker early game because it will put so much pressure on the opponent. Leafeon is the mid-game attacker and energy accel for late-game attackers. Espy/Umby make Leafeon a 130 HP free retreat no weakness beast. I originally had Scramble in so that they could attack but it was underwhelming. Claydol, despite the huge amount of draw already, helps out a lot.

    I'm really rusty on my Blissey lists, so if anyone has fixes it would be greatly appreciated.
     
    Last edited: May 28, 2008
  2. The Breeder

    The Breeder New Member

    -2 Bebe's
    +2 Windstorm
     
  3. wac718

    wac718 New Member

    Play the CFF Eevee
    -4 celio's
    +2 Bebe's
    +2 TGW/Rowan
     
  4. mrdraz07

    mrdraz07 New Member

    There's 4 Call for getting other Eevees, and if you start with Eevee you usually want a Chansey and a Baltoy on the bench, not more Eevees. AND Sand Attack really puts a damper on some decks early game.

    Isn't Battle Frontier > Windstorm in here? You have OHKO ability and Warp Point to deal with Cess, and countering Beach with an answer to Togekiss could be cool.
     
  5. charchar

    charchar New Member

    4 bebes are ok. not 4 celios. maybe 4 pluspowers? play 2-2 unbreon and espeon becuase it gets prized.
     
  6. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    I had this same idea. My only real concern with Blissey was the lack of bench dmg. I'll probably build this, so I'll post again when I have some experience with the deck.
     
  7. charchar

    charchar New Member

    another thing u should worry is Gallade. u want to try to get no weakness.
     
  8. mrdraz07

    mrdraz07 New Member

    Leafeon = no weakness to Gallade.

    @Prime: Why does it need to do bench damage? Late game Leafeon should be able to OHKO everything in the format.
     
  9. charchar

    charchar New Member

    not true. im talking about bliss. leafeon can get sniped. mag. when u kill with leafeon. they kill you.
     
  10. mrdraz07

    mrdraz07 New Member

    Nobody plays mag here anymore, so I'm not worried about it. With Espeon in play they have to hit it twice with Bazooka before they Buster it anyways.

    And if they charge up a Gallade first, they're going to try and kill the whole deck, not just Blissey.

    How do you suggest changing the deck? All I hear is "blah blah blah weakness/sniping blah blah blah" As if every deck loses to sniping and weakness.
     
  11. master of puppets

    master of puppets New Member

    Charchar, I really don't think you know what you're talking about right now...
    This will do just a well against GG and Mag as just about any other deck would.
    And the 1-1 Esp/Umb is fine, they aren't crucial to the deck so it isn't that crippling if they do happen to be prized.

    I think the list looks great, not really any changes that need to be made.
    Maybe 1 more Roseanne is the only thing I can think of.
     
  12. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    The reason I mention bench sniping is because the opponent could stall until the got up something to OHKO the blissey and just clean house.
     
  13. crazy trader

    crazy trader New Member

    q

    rock band is a bad matchup for this deck. but u should build it so we can play test and see cause i got to play three games against it ha ha:thumb::cool:
     
  14. mrdraz07

    mrdraz07 New Member

    Lol...I'm not expecting to play against a lot of RockBand there's only 3 or 4 ppl that play it and one of them isn't even in our division. You lost to this on Sunday too! lol

    Warp Point should be enough disruption to get through the late game. The fact that Leafeon feeds off of having something charged on your bench also gives you a little bit more resilience.
     
  15. TODDakaESTEBAN

    TODDakaESTEBAN New Member

    good idead, a friend of mine already came up with it but i'm not sure how it's been doing
     
  16. Prize_Card

    Prize_Card New Member

    100 dollars says gg will own this 80-20 =)

    Add in holon wp, and the energy variants since blissey is your main attacker.. I would take out call energy.. If you don't start with it, then its kinda crapish.. I would just add in mentor so you can discard energy then get it back with blissy.

    but beside that good list.
     
  17. charchar

    charchar New Member

    hes already got felicsity draw but i gues mentor wont be that bad.
     
  18. mrdraz07

    mrdraz07 New Member

    Prize_Card: I'll take that 100 bucks right now then...I went 3-0 last night on redshark against Chris's list :biggrin:

    You obviously don't understand this deck based on the changes you want me to make. I usually want them to Sonic Blade me because then I can keep all the energy on Blissey and do more damage with Leafeon. Running WP would be stupid because then they can't make the misplay of Sonic Blading and just going straight for the KO. I would also have to dilute the energy even more to include enough Water energy for WP to be relevant, and I need Grass for Leafeon. Considering I already run Call and Boost, that would bring the basic energy count down even lower, which is also bad for Blissey.

    Call Energy is useful throughout the game because if you happen to draw into it, you can attach it and another energy with Leafeon, adding 20 damage to anybody's attack. Also, if you catch somebody trying to send up a sacrificial lamb late game, you can just NM and get back some basics.

    I don't like Mentor in here because there are already 7 discard supporters and Call Energy gets the basics I need. Roseanne's is much better here because if I need to use it to grab basics early game, I can, and late game I can go grab 2 Grass and attach them both.
     
  19. piñata

    piñata New Member

    *Looks at Himself* LOL

    I like the list mabye more warp points
     
  20. charchar

    charchar New Member

    2s good enough. a 3rd wont be bad but nothing to takeout
     
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