Pokémon TCG: Sword and Shield—Brilliant Stars

Guy's Nats mini-recap + what I learned!

tinox6

New Member
Hey everybody! I debated for a long time about writing a nationals report, but I’ve decided to write a report with a twist. I’ll quickly recap how nationals went for me, then I’ll discuss the things I learned from nationals, and finally I’ll give a list of all the decks I’ve played in the last 1.5 years before the format was rotated to HGSS – on. :)

This was my first nationals, and my first full year of play (last year I missed spring BRs and Nats because I was out of the country). After testing Donphan/Samurott for about 1,000,000 games (well…about 175) I was feeling SUPER confident in it. . . then Canadian Nationals happened. Yanmega absolutely wrecks this deck. So after much debate, playtesting, and consultation with team Missing No. I decided...or was convinced…that Yanmega Donphan was the play.

I went 5-4 with Yanmega/Donphan beating Scizor/Steelix, Zekrom, Yanmega/Magnezone, Typhlosion/Reshiram, and Feraligatr/Samurott, while losing to Emboar/Reshiram, Yanmega/Magnezone, MewGar, and MagneBoar. I played against some really good players and ran into a weird string of events early tournament that put me a 1-3 after 4 rounds…which was a strange feeling to say the least.

The after tournament was really fun. I played the same Yanmega/Donphan deck and went 5-1 finishing 18th place, with my only loss coming to Austin Baggs, who evened up our head to head record from the GA marathon! I’m just glad we got to play…it’s always a lot of fun to play against Austin.

The best part of the weekend was hanging out with Erik, Paige, Kevin, Ryan, Zach, Candace, and Jonathan. Go team Missing No.! Kevin ended up getting top 64, Erik went 6-3 and missed cut on resistance, and Ryan went 6-3 with Reshiram/Typhlosion and missed b/c of resistance, I think Zach and Candace were 5-4 and Jonathan got top 128.

I actually learned quite a lot at nationals, and something that I had lost along the way clicked again after going 1-3 to start the tournament. While 1-3, I called home just to vent a bout “that string of weird events” which I felt heavily impacted my start. This might sound weird, but while talking to my mom she suggested (in a round about way) that I focus my game play solely on interacting with my opponent’s side of the field, rather than playing against my opponent. This advice might sound strange, but it makes TOTAL sense. Sometimes in pokemon (or any game) it can be easy to get caught up in KOing your opponent’s main attacker and turning the game into a prize race, rather than figuring out what you need to do in order to WIN the game. I’ll explain what I mean with an example:
Let’s say I’m playing against reshiram/typhlosion. My opponent has a Reshiram active with 1 energy and 3 damage counters, and benched Ninetails, Typhlosion, Reshiram, Quilava, and Cleffa. We each have 5 prizes left and it’s my turn. I have a Yanmega active with a Yanma, Phanpy, and Donphan with 2 Energy on the bench. I have 1 energy, 1 reversal, 3 other cards, and 1 junk arm in hand. I COULD attack Reshiram and try to get a 2 hit KO on the Reshiram (which would be a total misplay made out of fear about my opponent’s ability to attack…) OR I could attempt to reversal up quilava (or ninetails depending on the situation) and KO it with Donphan’s heavy impact. Obviously this would be the correct play if one was attempting to win the game based on the opponent’s side of the field. Your opponent can’t attack with Typhlosion anymore because it can’t be powered up in 1 turn since Quilava was KO’d, Reshiram would take 10 more damage from afterburner next turn (putting it up to 4 damage counters), hit Donphan for 100 , then Donphan would get the KO with Heavy Impact causing a huge swing in the game momentum.

Now, that was a rough example which didn’t account for PlusPower’s and more reversal flips, etc., but the point is, you have to look past the turn you're on and figure out the best way to approach your opponent’s deck as a whole. It is a wise decision to take about 10-15 seconds during your first or second turn to map out a plan of interaction with your opponent’s deck, based on what he or she is playing, and make your moves based on that strategy. This allows you to have a plan to take 6 prizes, rather than just trading prizes and hoping to get lucky. This seems like common sense, but I can not tell you how many times I have playtested a matchup where my opponent’s are either using Yanmega or I am using Yanmega, there’s a baby on the field, and they either KO it or assume I will KO it. Normally (and there are some exceptions) that play makes no sense, and stems from an inability to see the future of the game. Babies are a guaranteed prize, so try to place damage counters on critical pokemon…don’t take a prize just because it’s there, especially when the prize will be there later in the game. It’s all about putting yourself in the best position to win the game. Ya’ feel me?? This is something I used to do, but for some reason just lost it in the past few tournaments. After that advice, and counting the after tournament, I was 9-2 with the deck because I could SEE the end of the game around turn 2. Nothing like a mom who doesn’t play pokemon to remind you of the core principle of game play, haha.

Another thing I learned was my style of deck play. I like decks that have options and do cool things (like Salamence Lv. X with Delcatty and Salamence AR). Donphan Yanmega was an awesome deck, and will continue to be so (and I’ll keep playing it!) but I think it’s a little bit too straightforward for my own personal taste.

I learned 2 things about deck building while at this tournament. 1. When building a deck, don’t impulse build. Think about each card you put in a deck, and slow down the deck building process. 2. General tech rules: Counter your worst matchup and win the mirror match. It’s not wise to try and counter every single deck in the format. I call that “SP syndrome.” Here’s an example…I was using a Bouffalant tech in my Yanmega Donphan to counter RDL (which I only saw once all tourney and lost anyway after he reversaled up my Bouffalant). Now, my deck is fast and already counters Magnezone…so I really shouldn’t have worried about Bouffalant toooo much (I know opinions will be split on that one). However, Kingdra Prime gives me quite a bit of trouble, and it's one of the most popular techs in the format. In retrospect I should have played 1 reshiram instead of the 1 bouffalant to neutralize Kingdra. I did this in the after tourney and it won me a game.

Finally, here’s a list of all the decks I’ve played since Fall Battle Roads 2009 in chronological order!!
Gengar SF
Salamence/Kingdra
Salamence/Delcatty
Machamp
Dark Flygon
LuxChomp w/Blaze
Kingdra/Machamp
Aggro Typhlosion
Steelix
VileGar
LuxChomp w/Dialga
Kyogre-Groudon Legend
Samurott/Donphan
Yanmega/Donphan.

Well there ya go! I would love to see all the decks you guys have played the past few seasons too!

Props:
Team Missing No. - I had a great time with you guys, and I'm looking forward to next season!
Dominion
Adventure Time
Ryan T.
David G for sending cards
Mom - for great advice

Slops:
Crowded rooms
Underperforming
 
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Great report man, especially the advice on seeing the state of the game from the opponent's point of view (Kevin continues to be skeptical about this when I tell him it's how I did so well at last year's Nats). All in all, it was an odd and difficult tournament for us. I knew we wouldn't do as well as my bro suggested, but I thought for sure we'd do better. It's all good though - new season coming up with awesome new cards and plenty of fun times.

Also, I agree with your sentiments about yanmega/donphan. I don't regret my choice at all, but it's a very "simplistic" deck with few interactions between the different cards (lack of synergy). I'm excited for some new cards to change the game up a bit, like Kyurem or Archeops. :)
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team missingno is cool. coolness is inherited to its members.
 
Nice report, and I definitely agree with that advice. I know that, when I was playing PrimeTime (Magnezone/Yanmega), I had to account for a lot of future turns when actually using Yanmega. I never attacked the babies until the very end of the game, since hardly any deck played Seeker. I had to think about just where the damage would be best placed. During test games against things like Donphan/Zoroark, I would build up one Donphan to 100 with a Yanmega, and then go for other Donphans, if I could do it, with Magnezone, so as to cripple those, while that Donphan with 100 was always going to be able to be sniped at. Your mom definitely knows what's up! ;p

It was great to see you again, man! :D
 
(Guy, I'll respond to your text here, haha.)

Kevin has a very intuitive manner of play, as do I. Paige and I played a game the other night with her using Typhlosion/Reshiram and I using Magneboar. As the game went on, she eventually asked why I kept gusting up her Typhlosions to KO. I explained that if I could take out her energy acceleration, I had a much better chance of winning since it would slow her down to a stop. She thought about it for awhile and then said, "Oh yeah, that makes sense."

A lot of people have an innate ability to see the solution to the Pokemon TCG "puzzle," while for others it's a muscle that needs building. At one point during our game, Paige asked for a bit of help. I took one look at her hand and explained that she had what she needed to gust my DRL up and KO it by using Blue Flare for 140. For me, it was simple "math" (play a PlusPower, Junk Arm it, play a Pokemon Catcher, retreat, use one "Afterburner" but not two to force the Magnezone to Lost Burn 3 energy instead of 1, etc.). For her -- she's a beginner -- it was a step-by-step process.

Kevin plays intuitively, and he understands what it takes to to win, but he seemed skeptical when I told him that playtesting against Luxchomp so much last year helped me place 2nd at Nats. I think he gets it now, but it's an important point to make, and it's one that shows up in poker a lot: understand your opponent's weakness and get in their head. There are games in the Pokemon TCG in which both players are neck and neck all the way to the end. In those games, being able to exploit an opponent's weakness may actually gain you the win. It also may not, but here are some of my favorite examples in which an opponent's weakness provided me with success:

  • Played against a player one time who I knew was running low on energy. He would be in big trouble if he didn't have an energy in hand on his next turn, so I used Rocket's Admin. (the same thing the new "N" does) to give him 2 cards to work with. On his turn he was like, "Man, I had the energy before you did that" and I went on to win.
  • Played against a Donphan player at Nats last year. He had a start in which he couldn't get to a Donphan, so I went ahead and got as many Power Spray in hand as I could. Every Uxie he dropped during that game was futile, and I won because he couldn't get stuff in play.
  • Played the Luxchomp mirror at Regionals this year. The opponent got a good start and I noticed at one point in the game that he was running low on resources. I kept 2 Power Spray in hand for his Uxies while letting him use things like "Flash Bite" and "Healing Breath" -- even though I really didn't want to -- and when he went for the Uxies, I stopped them both and went on to win.
  • Played a fun game at Nats this year, my Yanmega/Donphan vs. Reshiphlosion. I made a mistake at one point when I sniped a Vulpix instead of a Cyndaquil. The moment I attacked it I was like, "Ehh, probably shouldn't have done that." Basically lost the game because of that one play.
  • Matches against Lost World decks are always interesting because you have to be fully aware of the state of the game at almost every moment of play.

So these were all games in which exploiting a weakness either helped me win or ensured a loss. Also, it's important to note that when I say "exploiting an opponent's weakness," it refers to the opponent's deck. There are, however, moments during some games in which I'll actually think about the opponent him or herself in an attempt to figure out their decklist. When N comes out :)smile:), the end game phase will be the perfect opportunity to pose this question ("Will my opponent be able to recover if I give them only a couple of cards to work with -- does their deck have that potential?"). But even without N, there are gleaming moments where an alternate strategy could actually work. It used to happen a lot before the rise of SP's, and I'm looking forward to those situations once again.
 
Awesome nats report Guy! The best part of the whole trip was definatly hanging out with everyone. Next year Team Missing No. is gonna win everything haha :)
 
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