Hand Desimation Deck

Discussion in 'Deck Help and Strategy' started by Dogface89, Sep 8, 2007.

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  1. Dogface89

    Dogface89 New Member

    4-3 Honchcrow
    4-4 Aipbom
    3-2 Chingling/Mecho
    20 Pokemon

    4 TGW
    4 Quick Ball
    4 Celio's
    4 SAD
    3 Mentor
    3 Island Hermit
    2 Night Maintanance
    24 Trainers

    4 DRE
    4 Darkness Energy
    2 Scramble
    6 Dark Energy
    16 Energy

    Strategy:
    Play TGW Hopefully win SO they have three
    Use Hounchcrow/Murkrow attac to keep discarding one card randomly
    Aipbom Charity Tail They discard two or take 80
    Chinling for set up Chimecho for Draw
    They discard there hand and have to top deck everything.
     
  2. PSYCO829

    PSYCO829 New Member

    drop a 1-1 ambipom and put in another murcrow and a scott
    nice deck idea
     
  3. jkwarrior

    jkwarrior New Member

    Should add an umbreon*
     
  4. zthunderz2

    zthunderz2 New Member

    correct me if im wrong but are you telling him to have 5 murkrow

    all the same i like the sounds of this deck
     
  5. PSYCO829

    PSYCO829 New Member

    yes
    6 if he can find the room

    lol, i didnt notice he had a 4-3 line
    in that case, add another chinglinc, maximize ir chance of starting with it
     
  6. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    Quick ball is a bad idea alongside all those Chingling.
     
  7. piline

    piline New Member

    thanxx
     
  8. MrMeches

    MrMeches New Member

    ^^ Steven's Advice

    I tink Ching in here Muks it up. Gettng the Murkrows out fast is the idea 4 the Swarm.
    T1 Murkrow, add nrg to it then Swarm.
    T2 Add nrg to Active Crow, then Hide Crowd and bring up Benched Crow.
    T2 Celio's/ Bebe W/E to get Honchcrow, add nrg then Dark Wing Flaps!
    All the while you would be playing your Mentors and whatnot to get the rest of the Funky Monkey and Krow's out!
    So by T3 you are already going and havent had to discard to get out of the Active spot and now have a Powered Honch in there allowing you to Build on other things!

    My Suggestion is

    4-3 Honchcrow
    4-4 Aipbom
    2-2 Weavile
    1 Umbreon*/ Absol Ex

    20 Pokemon

    4 TGW
    4 Celio's
    4 SAD
    3 Mentor
    3 Island Hermit
    2 Night Maintanance
    4 Windstorm <-- BF or CC kills the Honch!

    24 Trainers
     
  9. Hatter™

    Hatter™ Active Member

    ya you definitely need umb*, also maybe add 1-2 SSU so you can get it back/cards if theyre about to be ko'd.
    and maybe 1-2 cess for when ambipom is active
     
  10. PSYCO829

    PSYCO829 New Member

    ^agreed
    cessation, TGW, then either force them to discard to or take 80
    painful
     
  11. Dogface89

    Dogface89 New Member

    Updated

    4-3 Honchcrow
    4-4 Aipbom
    2 Chinling
    1 Umbreon*
    18 Pokemon

    4 TGW
    4 Windstorm
    4 Celio's
    4 SAD
    3 Mentor
    3 Island Hermit after DP3 Team Galatic's Mars
    2 Night Maintanance
    2 Super Scoop Up
    26 Trainers

    4 DRE
    4 Darkness Energy
    2 Scramble
    6 Dark Energy
    16 Energy

    Team Galatic's Mars
    Draw 2 cards and choose a card at random from you opponent's hand without looking and put it to the bottom of their deck.
     
    Last edited: Sep 11, 2007
  12. zthunderz2

    zthunderz2 New Member

    thats pretty good
     
  13. Alazor

    Alazor Active Member

    "4 SAD"

    Wait, what's so sad? :frown:
     
  14. (TYranitarFReak)

    (TYranitarFReak) New Member

    1 more ssu maybe?
     
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