SuicidalPikachu
New Member
Pokemon: 18
4-4 Scizor IFDS
4-4 Cherim IFDS
1-1 Shaymin X IFDS
Energy: 16
4 Call Energy
11 Grass Energy
Trainers: 32
4 Bebe's Search
2 TGW
3 TM1
2 Warp Point
4 Pokeradar
4 POV
2 Night Maintenance
4 Buck's Training
2 Roseanne's
Translations
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Technical Machine TS-1 – Trainer – Technical Machine
[.] Evolutionator: Search your deck for 1 Evolution card that Evolves from 1 of your Pokemon and play it on top of that Pokemon, Evolving it. Shuffle your deck afterward.
To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card
Scyther LV.11 – Grass – HP60
Basic Pokemon
[C] Swords Dance: During your next turn, Scyther’s Slash Down attack does 60 damage instead of 30.
[G][C] Slash Down: 30 damage. Scyther can’t use Slash Down during your next turn.
Weakness: Fire (+10)
Resistance: Fighting (-20)
Retreat: 0
Scizor LV.47 – Grass – HP100
Stage 1 – Evolves from Scyther
Poke-Body: Honeycomb Defender
If this Pokemon has 6 or more damage counters on it, any damage dome to this Pokemon by attacks is reduced by 40.
[C][C] Accelerate: 30 damage. If the Defending Pokemon is Knocked Out by this attack, prevent all effects of attacks, including damage, done to Scizor during your opponent’s next turn.
[G][G] Push Through: 40 damage. If you don’t have any Pokemon with Poke-Powers in play, this attack does an additional 30 damage.
Weakness: Fire (+20)
Resistance: none
Retreat: 1
Cherubi LV.9 – Grass – HP50
Basic Pokemon
[.] Nap: Remove 2 damage counters from Cherubi.
[G] Bullet Seed: Flip 4 coins, this attack does 10 damage x the number of heads.
Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1
Cherrim LV.30 – Grass – HP80
Stage 1 – Evolves from Cherubi
Poke-Body: Sunny Day
Each of your Grass-type and Fire-type Pokemon’s attacks does an additional 10 damage to your opponent’s Active Pokemon.
[.] Sweet and Salty Pollen: 20 damage. Remove 2 damage counters from 1 of your Pokemon.
[G][C][C] Solar Beam: 50 damage.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1
Shaymin LV.42 – Grass – HP70
Basic Pokemon
[G] Flower Aroma: 10 damage. Remove 2 damage counters from Shaymin, and the Defending Pokemon is now Asleep.
[G][C] Damage Aid: 30 damage. If the Defending Pokemon is affected by a Special Condition, this attack does an additional 50 damage. Then, remove all Special Conditions from the Defending Pokemon.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1
Shaymin LV.X – Grass – HP100
Level Up
Poke-Body: Sense of Gratitude
Each of your Grass-type Pokemon in play (excluding any Shaymin) has its maximum HP increased by 40. This Body stops working if you already have another Sense of Gratitude Poke-Body in effect.
[G][C][C] Seed Flare: 40 damage. You may choose any number of Grass Energy in your hand and attach them to your Pokemon in any way you like. If you do, this attack does an additional 20 damage for each Energy card you attach.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
ok, so the strat is to beef up scizor's first attack so you are 1-2 shotting everything and getting immuntiy every other turn. Cherrim boosts your pokemon's attacks by 10 for each one in play, so if you have 2-3 on your bench, Accelerate is doing 50-60 damage a turn w/o buck's training. Add in Shaymin's hp boost, and you have a 140hp tank smacking for 50-60 a turn for 2 nergy w/ immunity to stuff every other turn. and if you need a little extra fire power, Push through does 70+10 for your shaymin/bucks. You cant use pokemon with powers in this deck, so why should you let your opponent? Aerodactyl makes sure that those pokemon take a well deserved beating for being so rude. if your opponent is running claydol, they have 4 Cosmic powers before it dies on them. you would be surprised how many powers you use in a turn and the aerodactyl damage will start to add up. you have ALOT of room in this deck to mess around with the trainer line. your start will want to be something not old amber, preferably scyther. 4 call energy and 4 TM1 make it so that you can have a good start out of any of your pokemon.
4-4 Scizor IFDS
4-4 Cherim IFDS
1-1 Shaymin X IFDS
Energy: 16
4 Call Energy
11 Grass Energy
Trainers: 32
4 Bebe's Search
2 TGW
3 TM1
2 Warp Point
4 Pokeradar
4 POV
2 Night Maintenance
4 Buck's Training
2 Roseanne's
Translations
------------
Technical Machine TS-1 – Trainer – Technical Machine
[.] Evolutionator: Search your deck for 1 Evolution card that Evolves from 1 of your Pokemon and play it on top of that Pokemon, Evolving it. Shuffle your deck afterward.
To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card
Scyther LV.11 – Grass – HP60
Basic Pokemon
[C] Swords Dance: During your next turn, Scyther’s Slash Down attack does 60 damage instead of 30.
[G][C] Slash Down: 30 damage. Scyther can’t use Slash Down during your next turn.
Weakness: Fire (+10)
Resistance: Fighting (-20)
Retreat: 0
Scizor LV.47 – Grass – HP100
Stage 1 – Evolves from Scyther
Poke-Body: Honeycomb Defender
If this Pokemon has 6 or more damage counters on it, any damage dome to this Pokemon by attacks is reduced by 40.
[C][C] Accelerate: 30 damage. If the Defending Pokemon is Knocked Out by this attack, prevent all effects of attacks, including damage, done to Scizor during your opponent’s next turn.
[G][G] Push Through: 40 damage. If you don’t have any Pokemon with Poke-Powers in play, this attack does an additional 30 damage.
Weakness: Fire (+20)
Resistance: none
Retreat: 1
Cherubi LV.9 – Grass – HP50
Basic Pokemon
[.] Nap: Remove 2 damage counters from Cherubi.
[G] Bullet Seed: Flip 4 coins, this attack does 10 damage x the number of heads.
Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1
Cherrim LV.30 – Grass – HP80
Stage 1 – Evolves from Cherubi
Poke-Body: Sunny Day
Each of your Grass-type and Fire-type Pokemon’s attacks does an additional 10 damage to your opponent’s Active Pokemon.
[.] Sweet and Salty Pollen: 20 damage. Remove 2 damage counters from 1 of your Pokemon.
[G][C][C] Solar Beam: 50 damage.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1
Shaymin LV.42 – Grass – HP70
Basic Pokemon
[G] Flower Aroma: 10 damage. Remove 2 damage counters from Shaymin, and the Defending Pokemon is now Asleep.
[G][C] Damage Aid: 30 damage. If the Defending Pokemon is affected by a Special Condition, this attack does an additional 50 damage. Then, remove all Special Conditions from the Defending Pokemon.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1
Shaymin LV.X – Grass – HP100
Level Up
Poke-Body: Sense of Gratitude
Each of your Grass-type Pokemon in play (excluding any Shaymin) has its maximum HP increased by 40. This Body stops working if you already have another Sense of Gratitude Poke-Body in effect.
[G][C][C] Seed Flare: 40 damage. You may choose any number of Grass Energy in your hand and attach them to your Pokemon in any way you like. If you do, this attack does an additional 20 damage for each Energy card you attach.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
ok, so the strat is to beef up scizor's first attack so you are 1-2 shotting everything and getting immuntiy every other turn. Cherrim boosts your pokemon's attacks by 10 for each one in play, so if you have 2-3 on your bench, Accelerate is doing 50-60 damage a turn w/o buck's training. Add in Shaymin's hp boost, and you have a 140hp tank smacking for 50-60 a turn for 2 nergy w/ immunity to stuff every other turn. and if you need a little extra fire power, Push through does 70+10 for your shaymin/bucks. You cant use pokemon with powers in this deck, so why should you let your opponent? Aerodactyl makes sure that those pokemon take a well deserved beating for being so rude. if your opponent is running claydol, they have 4 Cosmic powers before it dies on them. you would be surprised how many powers you use in a turn and the aerodactyl damage will start to add up. you have ALOT of room in this deck to mess around with the trainer line. your start will want to be something not old amber, preferably scyther. 4 call energy and 4 TM1 make it so that you can have a good start out of any of your pokemon.
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