Pokémon TCG: Sword and Shield—Brilliant Stars

Hidden Abilities

tutti

New Member
Ability Capsule - Item - Tool
The Pokémon this card is attached to has its Hidden Ability.

Friend Safari - Stadium
Both Active Pokémon have their Hidden Abilities.

Zubat 60 HP :psychic:
Basic Pokémon

:psychic: Leech Life - 10
Remove one damage counter from this Pokémon.

Weakness: :lightning:
Resistance: :fighting:
Retreat cost: :colorless:

Golbat 90 HP :psychic:
Stage 1 - Evolves from Zubat

:psychic::colorless: Wing Attack - 40

Weakness: :lightning:
Resistance: :fighting:
Retreat cost: :colorless:

Crobat 110 HP :psychic:
Stage 2 - Evolves from Golbat

Hidden Ability: Infiltrator
This Pokémon's attacks ignore all effects on the Defending Pokémon.

:psychic: Dive Bomb - 80

:psychic::psychic::colorless: Poison Bite - 80
The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.

Weakness: :lightning:
Resistance: :fighting:
Retreat cost:

Oddish 50 HP :grass:
Basic Pokémon

Hidden Ability: Run Away
Once during your turn, if this Pokémon is your Active Pokémon, you may switch this Pokémon with one of your Benched Pokémon.

:grass: Sleep Powder
The Defending Pokémon is now Asleep.

Weakness: :fire:
Resistance:
Retreat cost: :colorless:

Gloom 90 HP :grass:
Stage 1 - Evolves from Oddish

Hidden Ability: Stench
Put 1 more damage counter on Poisoned Pokémon (both yours and your opponent's) between turns.

:grass::grass: Vine Whip - 50

Weakness: :fire:
Resistance:
Retreat cost: :colorless::colorless:

Vileplume 120 HP :grass:
Stage 2 - Evolves from Gloom

Hidden Ability: Effect Spore
Whenever this Pokémon is damaged by an attack, flip a coin. If heads, the Attacking Pokémon is now Poisoned. If tails, the Attacking Pokémon is now Asleep.

:grass::grass::colorless: Petal Dance - 100
If this Pokémon used this attack during your last turn, this Pokémon is now Confused.

Weakness: :fire:
Resistance:
Retreat cost: :colorless::colorless::colorless:

Bellossom 110 HP :grass:
Stage 2 - Evolves from Gloom

Hidden Ability: Healer
Once during your turn, you may flip a coin. If heads, remove all Special Conditions from your Active Pokémon.

:grass::grass::colorless: Solarbeam - 100
This Pokémon can't attack during your next turn.

Weakness: :fire:
Resistance:
Retreat cost: :colorless:

Ditto-EX 130 HP :colorless:
Basic Pokémon

Hidden Ability: Imposter
While this Pokémon is your Active Pokémon, treat it as if it were the same as your opponent's Active Pokémon, except for its HP and this Ability.

:colorless::colorless: Transform
Choose one of your opponent's Pokémon's attacks. Use the effects of that attack as this attack.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:

Dratini 70 HP :dragon:
Basic Pokémon

:colorless: Dragon Rage
Put 4 damage counter on the Defending Pokémon.

Weakness: :dragon:
Resistance:
Retreat cost: :colorless:

Dragonair 100 HP :dragon:
Stage 1 - Evolves from Dratini

Hidden Ability: Marvel Scale
If this Pokémon has a Special Condition, reduce all damage from attacks against this Pokémon by 20.

:grass::colorless: Dragonbreath - 50

Weakness: :dragon:
Resistance:
Retreat cost: :colorless::colorless:

Dragonite 140 HP :dragon:
Stage 2 - Evolves from Dragonair

Hidden Ability: Multiscale
If this Pokémon does not have any damage counters on it, reduce all damage from attacks against this Pokémon by 40.

:grass::lightning::colorless: Drain Punch - 90
Remove 5 damage counters from this Pokémon.

Weakness: :dragon:
Resistance:
Retreat cost: :colorless::colorless:

Aipom 80 HP :colorless:
Basic Pokémon

:colorless::colorless: Tail Slap - 30
Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:

Ambipom 110 HP :colorless:
Stage 1 - Evolves from Aipom

Hidden Ability: Skill Link
Whenever you flip a coin for this Pokémon's attack, treat that coin flip as heads.

:colorless::colorless::colorless: Doubleslap - 30x
Flip 4 coins. This attack does 30 damage times the number of heads.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:

Gligar 90 HP :fighting:
Basic Pokémon

Hidden Ability: Immunity
This Pokémon can't be Poisoned.

:fighting: Earthquake - 10
This attack does 10 damage to each Benched Pokémon (both yours and your opponent's).

Weakness: :water:
Resistance: :fighting:
Retreat cost: :colorless:

Gliscor 110 HP :fighting:
Stage 1 - Evolves from Gligar

Hidden Ability: Poison Heal
Instead of placing damage counters from Poison on this Pokémon, remove that many damage counters instead.

:fighting::colorless: Poison Sting - 20
The Defending Pokémon is now Poisoned.

:fighting::colorless::colorless: Venoshock - 60
If the Defending Pokémon is Poisoned, this attack does 60 more damage.

Weakness: :water:
Resistance: :fighting:
Retreat cost: :colorless:

Houndour 80 HP :fire:
Basic Pokémon

:fire: Incinerate - 10
Discard all Pokémon Tool cards from the Defending Pokémon.

:fire::colorless: Ember - 30

Weakness: :fighting:
Resistance: :psychic:
Retreat cost: :colorless:

Houndoom 100 HP :fire:
Stage 1 - Evolves from Houndour

Hidden Ability: Unnerve
Prevent all effects of your opponent's Pokémon's Tool cards.

:fire::fire::colorless: Flamethrower - 70+
This attack does 10 more damage for each :fire: Energy attached to this Pokémon.

Weakness: :fighting:
Resistance: :psychic:
Retreat cost: :colorless:

Electrike 60 HP :lightning:
Basic Pokémon

:lightning: Spark - 20
Flip a coin. If tails, this Pokémon is now Paralyzed.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:

Manectric 90 HP :lightning:
Stage 1 - Evolves from Electrike

Hidden Ability: Minus
All :lightning: Pokémon in play do 20 more damage to the Active Pokémon.

:lightning::lightning: Illuminate - 40
During your next turn, your Benched Pokémon have their Hidden Abilities.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:

Wailmer 130 HP :water:
Basic Pokémon

:water::colorless: Huge Splash - 20
This attack does 10 damage to each of your opponent's Benched Pokémon.

Weakness: :lightning:
Resistance:
Retreat cost: :colorless::colorless::colorless:

Wailord 200 HP :water:
Stage 1 - Evolves from Wailmer

Hidden Ability: Pressure
If this Pokémon is your Active Pokémon, your opponent's Active Pokémon's attacks cost :colorless: more.

:water::water::colorless: Giant Splash - 30x
Flip 3 coins. This attack does 30 damage times the number of heads to the Defending Pokémon, and 10 damage times the number of tails to each of your opponent's Benched Pokémon.

Weakness: :lightning:
Resistance:
Retreat cost: :colorless::colorless::colorless:

Tropius 110 HP :grass:
Basic Pokémon

Hidden Ability: Harvest
Once during your turn, you may flip a coin. If heads, search your discard pile for a Pokémon Tool card and attach it to this Pokémon.

:colorless: Fly - 30
This Pokémon can't attack during your next turn.

:colorless::colorless::colorless: Toolbomb - 90
Discard a Pokémon Tool card attached to this Pokémon. If you don't, this attack does nothing.

Weakness: :fire:
Resistance: :fighting:
Retreat cost: :colorless:

Bidoof 60 HP :colorless:
Basic Pokémon

:colorless: Gnaw - 10

:colorless::colorless: Enthusiastic Gnaw - 30

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:

Bibarel 90 HP :water:
Stage 1 - Evolves from Bidoof

Hidden Ability: Moody
When this Pokémon attacks, flip a coin. If heads, that attack does 40 more damage. If tails, that attack does 40 less damage.

:colorless::colorless: Intense Gnaw - 60

:water::colorless: Extreme Gnaw - 80
Discard the top card of your opponent's deck.

Weakness: :lightning:
Resistance:
Retreat cost: :colorless::colorless:

Pachirisu 60 HP :lightning:
Basic Pokémon

Hidden Ability: Volt Absorb
This Pokémon can't be Paralyzed. If this Pokémon would be Paralyzed, remove all damage counters from it instead.

:lightning: Emergency Call
Search your deck for a Basic Pokémon, a Basic Energy, and a Supporter card. Put the Pokémon on your Bench, attach the Energy to it, and put the Supporter in your hand. If you don't find a Basic Pokémon, put the Energy card in your hand.

:lightning::colorless: Panic Thunder
Both Active Pokémon are now Paralyzed. This Pokémon remains Paralyzed during your next turn.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:

Bronzor 90 HP :metal:
Basic Pokémon

:colorless: Steel Shield
Switch this Pokémon with one of your Benched Pokémon. During your opponent's next turn, apply all damage done to your new Active Pokémon to this Pokémon instead. This effect ends if this Pokémon is Knocked Out.

:metal::metal: Flash Shot
This attack does 30 damage to one of your opponent's Pokémon.

Weakness: :fire:
Resistance: :psychic:
Retreat cost: :colorless::colorless:

Bronzong 120 HP :metal:
Stage 1 - Evolves from Bronzor

Hidden Ability: Heavy Metal
The Retreat Cost of all Pokémon in play is increased by :colorless:.

:metal: Magnet Rise
During your next turn, all your Pokémon have no Retreat Cost.

:metal::metal::colorless: Gyro Ball - 20x
Does 20 damage times the number of :colorless: in each Active Pokémon's Retreat Cost.

Weakness: :fire:
Resistance: :psychic:
Retreat cost: :colorless::colorless::colorless:

Purrloin 50 HP :dark:
Basic Pokémon

:colorless: Fake Out - 10
If this is your first turn, the Defending Pokémon can't attack during your opponent's next turn.

:dark::colorless: Lucky Swap
Choose a card in your Discard Pile and place it at the bottom of your deck, then discard the top card of your deck.

Weakness: :fighting:
Resistance: :psychic:
Retreat cost:

Liepard 90 HP :dark:
Stage 1 - Evolves from Purrloin

Hidden Ability: Prankster
Once during your opponent's turn, after he or she plays an Item card (except Tool cards), you may use the effect(s) of that Item card. You can't use more than one Prankster ability each turn.

:dark: Scavenge
Put an Item card from your Discard Pile into your hand. You may play that card immediately.

:dark::colorless: Slash - 60

Weakness: :fighting:
Resistance: :psychic:
Retreat cost:

Gothita 60 HP :psychic:
Basic Pokémon

:psychic: Mind Reader
During your opponent's next turn, he or she plays with all cards in his or her hand face up (visible).

:psychic::colorless: Confusion - 30

Weakness: :dark:
Resistance:
Retreat cost: :colorless::colorless:

Gothorita 90 HP :psychic:
Stage 1 - Evolves from Gothita

:psychic::colorless: Mind Shock - 20x
State one of Pokémon, Trainers, or Energy, then look at your opponent's hand. This attack does 30 damage times the number of cards of that type in his or her hand.

:psychic::psychic: Psybeam - 50

Weakness: :dark:
Resistance:
Retreat cost: :colorless::colorless:

Gothitelle 120 HP :psychic:
Stage 2 - Evolves from Gothorita

Hidden Ability: Shadow Tag
The Defending Pokémon can't retreat.

:psychic::psychic: Psycho Cut - 60
This attack's damage isn't affected by any effects on the Defending Pokémon.

:psychic::psychic::colorless: Future Sight
Place 4 damage counters on the Defending Pokémon. At the end of your opponent's next turn, if the same Pokémon is still the Defending Pokémon, place 8 more damage counters on it.

Weakness: :dark:
Resistance:
Retreat cost: :colorless::colorless::colorless:

Solosis 40 HP :psychic:
Basic Pokémon

:psychic: Multiplication
For each Solosis in play, search your deck for a card named Duosion and put it in your hand. Shuffle your deck afterward.

:psychic::colorless: Desperate Shot - 30
You may switch this Pokémon with one of your Benched Pokémon.

Weakness: :dark:
Resistance:
Retreat cost: :colorless:

Duosion 70 HP :psychic:
Stage 1 - Evolves from Solosis

:psychic: Cell Division
You may remove all damage counters from any Solosis, Duosion and Reuniclus you have in play. Then, remove the highest stage Evolution card from each of those Pokémon and put them in your hand.

:psychic::colorless: Desperate Shove - 30
You may have your opponent switch the Defending Pokémon with one of his or her Benched Pokémon.

Weakness: :dark:
Resistance:
Retreat cost: :colorless::colorless:

Reuniclus 100 HP :psychic:
Stage 2 - Evolves from Duosion

Hidden Ability: Regenerator
Whenever this Pokémon becomes your Active Pokémon, remove 5 damage counters from it.

:psychic: Pain Split
Place as many Damage Counters on this Pokémon as you like, but not enough to Knock Out this Pokémon. Then, place that many Damage Counters on your opponent's Pokémon in any way you like.

:psychic::colorless: Triumphant Return - 60
Switch this Pokémon with one of your Benched Pokémon.

Weakness: :dark:
Resistance:
Retreat cost: :colorless:

Froakie 50 HP :water:
Basic Pokémon

:water: Aqua Jet - 10
You may use this attack from the Bench. If you do, switch this Pokémon with your Active Pokémon.

:water::colorless: Toxic Spikes
If one of your opponent's Benched Pokémon becomes his or her Active Pokémon during his or her next turn, the new Active Pokémon is Poisoned.

Weakness: :lightning:
Resistance:
Retreat cost: :colorless:

Frogadier 80 HP :water:
Stage 1 - Evolves from Froakie

:water::colorless: Surf - 50
Does 10 damage to each Benched Pokémon (yours and your opponent's).

:water::water: Scald - 50
Flip a coin. If heads, the Defending Pokémon is now Burned.

Weakness: :lightning:
Resistance:
Retreat cost: :colorless:

Greninja 110 HP :water:
Stage 2 - Evolves from Frogadier

Hidden Ability: Protean
Whenever you attach a Basic Energy to this Pokémon, this Pokémon becomes the same type as that Energy for the rest of your turn, and all Basic Energy attached to this Pokémon provide :water:.

:water::water: Water Pulse - 40
Flip a coin. If heads, the Defending Pokémon is now Confused.

:water::water::water::water: Hydro Pump - 80

Weakness: :lightning:
Resistance:
Retreat cost: :colorless:

Litleo :fire: 50 HP
Basic Pokémon

:colorless::colorless: Rush - 30
This Pokémon does 10 damage to itself.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:

Pyroar :fire: 90 HP
Stage 1 - Evolves from Litleo

Hidden Ability: Moxie
This Pokémon's attacks do 10 more damage to the Active Pokémon for each Prize Card you have drawn.

:colorless::colorless: Take Down - 60
This Pokémon does 20 damage to itself.

:colorless::colorless::colorless: Giga Impact - 90
This Pokémon can't attack or retreat during your next turn.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:

Klefki :metal: 80 HP
Basic Pokémon

Hidden Ability: Magician
While this Pokémon is in play, no Pokémon Tools can be attached to any Pokémon. (Discard any Tools already attached.)

:metal: Bright Spark
The Defending Pokémon is now Confused.

:metal: Pickup
Flip three coins. For each heads, draw a card. If all three are tails, put a card from your Discard Pile into your hand.

:metal: Crafty Shield
During your next turn, prevent all effects of attacks (except damage) done to any of your Pokémon.

Weakness: :fire:
Resistance: :psychic:
Retreat cost:
 
Last edited:
I'm going to bump this; I spent some time on it so I'd like some feedback, and it looks like it's about to fall off the board :(
 
I saw your thread earlier and loved it, but couldn't really think of anything to say then.

My favorite is definitely Klefki, I always love utility Pokemon, they make the game less linear. If I'm right, Klefki can't use Ability Capsule though, since its hidden ability would discard the tool from itself, meaning that Klefki can only have its ability while its the Active Pokemon (with Friend Safari) which makes its ability a lot less useful. Still, I love Pokemon with 2 to 3 attacks that cost 1 energy, the choices are sweet. :)

Reuniclus and Greninja's abilities are really nice and different but there's not much to say about them. Reuniclus can be knocked out in 1 hit usually so it's best to pair it with the other Reuniclus with damage swap, so you have more control.

Thank you for giving Liepard Prankster, it's really good! My second favorite after Klefki. I've wondered how Prankster could be translated into the card game for a while now, I've always thought it would be something like "when your opponent attacks, you may play an Item card from your hand (apply the Item card's effect before the attack)", but I like this version too! It's a lot like Smeargle's Portrait ability, except for Items! And I like the first attack of Liepard too. (Purrloin gets some nice attacks as well!)

Overall, I really like these cards! There's a lot of them, and that may be why people shy away from commenting (that's usually why I don't post more than 3 cards per thread).
 
Klefki's ability also works with Manectric's attack. Also, you can still throw a Capsule on it to discard every Tool in play (including that Capsule). The main reason I wrote it like that is that I usually prefer making cards loosely coupled, which in this case means they should work nicely if someone else comes along and creates their own Hidden Ability enablers. If you want something similar that does work with Capsule, consider Houndoom :)

My first impulse for Prankster was to make it a "you-go-first"-like Ability, but that doesn't work when you need to play other cards to enable it and it's on a Stage 1 :p I ended up just going with something else that fits the name, with an absolute limit of one per turn to keep it from being too good. I think their attacks really fit them too :)
 
This is such a fantastic idea, I really love it! I haven't read through the whole list yet, it's a long one, but I'l post my thoughts on any specific cards I see.

The only question I have so far is if you specifically tailored Friend Safari to not include Pokemon that will likely be bench techs like Bellossom. I can see the specification of Active Pokemon being good for keeping cards like Bellossom balanced my having them need a specific tool, but with tool scrapper around maybe another method of getting benched Pokemon their hidden abilities could be balanced. Maybe an ability, hidden or otherwise of another Pokemon?
 
Tool Scrapper is around, yes, but so is every other Stadium in existence :p The active pokémon isn't that much safer than the benched ones. The idea here is that the Hidden Abilities take some effort to keep up. Capsule can be Scrapper'd, Safari can be replaced by another Stadium, and Manectric has to keep using that one attack.

Another thing to keep in mind is that I don't aim for making good cards, I simply try to make interesting cards (at least for the final stage of the evolution line). I try to keep them from being completely useless, but I don't mind if they can't compete with the best cards. I also try hard to avoid making cards that are clearly better than the best real cards.

Personally, my favourite of all these is Pachirisu. That thing would be an excellent opener for a lightning deck, even without its Ability.
 
I just thought I'd say now that you mention how Klefki's Ability works, I like it even more, I prefer it that way. Also, I like Pachirisu, its first attack is great, its second attack I would try to build a deck around; 4 Hypnotoxic Laser + 4 Shadow Triad, 4 Pachirisu to Paralyze the opponent's Active Pokemon every turn! Not sure how to counter Virizion EX and Keldeo EX since you can't really use Garbodor, but it's something.

Also, I just realized that your Reuniclus and Klefki work amazingly together! Reuniclus can use Triumphant Return to switch into Klefki to prevent the opponent putting a Tool on a Garbodor, then Klefki can retreat for free to do it all again, and restore some of Reuniclus's HP.
 
Back
Top