Honchcrow Hand Control

Discussion in 'Deck Help and Strategy' started by Dark-Zapdos, Jan 17, 2008.

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  1. Dark-Zapdos

    Dark-Zapdos New Member

    Pokemon: 13
    1 Honchkrow LV X SW
    3 Honchkrow MT
    3 Murkrow MT
    1 Murkrow SW
    4 Absol SW
    1 Umbreon Star

    Trainers: 36
    2 Castaway
    4 Professor Oak's Research
    4 Team Galactic's Mars
    2 Team Galactic's Wager
    4 Celio's Network
    4 Pokedex Handy910s
    4 Quickball
    3 Super Scoop Up
    2 Energy Removal 2
    2 Censation Crystal
    1 Strength Charm
    1 Windstorm
    2 Time-Space Distortion

    Energy: 11
    3 Double Rainbow Energy
    4 Special Darkness Energy
    4 Basic Darkness Energy

    the strategy is so obv lol
    Last edited: Jan 19, 2008
  2. tc19930815

    tc19930815 New Member

    10 energy is not enough
  3. poketo

    poketo New Member

    If running only 10 energy (people have done it before) use 4 roseanne's, 4 Night maintence, and maybe 4 Energy search (it really hurts me to even give the idea but it has to be done).
    Cess will stop your honchkrow link effect and you run 4 murkrow so it can use the attacks.
    Lengthen you strategy or this will be locked.
    Nice deck, but you need energy grabbers and pulling them back and you are able to avoid your 10 energy problem excluding the fact that if all 4 basic energy gets into the prizes [(1/15x3/59x1/29x1/57)x6 chance].
    Castaway is a good choice in this deck as you already have
  4. Dark-Zapdos

    Dark-Zapdos New Member

    ok well i never attach any energy to my murkrows, and if my honchkrow is active then i dont need to use any poke powers lol. and if any i only attach 4 other energies to absols if that, so at most i use 1 honchkrow per match and it usually doesnt see action. only absol and murkrows. honchkrow just chills on the bench. it maybe too advanced for most players to play. sorry. and i did test it abit and it came out to the new list.
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