Discussion in 'Cards: Strategy and Rulings Discussion' started by PkmnManiac, Apr 17, 2008.
Just pulled out of a pack and was wondering if there any good deck ideas around this card.
Well, during Cities, there was Dark Wing Duck (DWD) which was Absol/Honchkrow. It was a hand destruction deck, but with Claydol out, you 'd be helping them more.
I see......well thanks for that vote of cofidence. Maybe there's some other ideas.
in japan there is a deck based around honchkrow and wobaufett legend maker, the concept is to lock a pokemon active and snipe the bench
a similar concept can be translated to our format if you're familiar with the cards of hp-ge, the only bad thing is lack of UF murkrow, i'm not even sure if they use that one but it makes sense
i've seen a lot of darkrai weavile honchkrow but it's never very successful DWD was alright at cities but our format has come a long way, so i'd have to say that following the way fellow americans play honchkrow definately is not the path to success with it
1 Murkrow SW
2 Honchkrow Lv X
1 Delcatty ex
3 Warp Point
3 Mars / TV
1 Wager / Copycat
2 Master Ball
4 Celio's Network
3 Great Ball
4 Dark SP
4 Doble Rainbow
2HKOing Claydols is the way to go.
The deck Todd describes COULD potentionally work with MT Ariados as a replacement for LM Wobbuffet. 4-2-2 Honchkrow would be the way to go, all 4 Murkrows being the MT ones. 3-3 Ariados would help, and then pack 4 Switch yourself to get Honchy X out and get it back. Sadly, the most commonly used starter (Pachirisu) can deal with Murkrows VERY well.
at regionals, i played someone that used honchkrow Lv.X with gardy.
4-3-1 honchkrow X
1 umbreon *
just put anything dat can discard the opponent's hand
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