This deck involves Speed with Electrode, it involves disruption with Absol, it rips tools with Pachirisu, it recovers with Chatot, Copycat, Claydol, Prof. Birch, and Pokedex 910. --But its amazingness ends there. Houndoom makes this deck burn.. the opponent. Battle Frontier shuts down Delcatty, Pidgeot d, and Metagross ex. I need Call Energy, but don't know what to put in for it--- any other suggestions would be beneficial, although I heard TSD is good, I don't have one. Pokemon : 17 4 Electrode (Secret Wonders)---- can do 100 for 2 energy 4 Voltorb (Secret Wonders) 2 Houndoom (Great Encounters) --- can do 70 and burn for only 2 energy 2 Houndour (Great Encounters) 1 Claydol (Great Encounters)---- hand recovery, very fast-- pretty much staple 1 Baltoy (Great Encounters) 1 Pachirisu (Great Encounters)---- good starter 1 Absol (Secret Wonders)--- early disruption 1 Chatot (Majestic Dawn)---- good recovery Trainers: 29 4 Bebe's Search (Mysterious Treasures) 2 Roseanne's Research (Secret Wonders) 2 Prof. Oak's Visit (Secret Wonders)--- I don't know about this supporter 1 Quick Ball (Mysterious Treasures)--- I don't know about this single trainer 2 Copycat (Dragon Frontiers)-- quick hand recover from Wager 2 Prof. Birch (Power Keepers)--- quick hand recover from Wager 2 Great Ball (Power Keepers)-- speeds up the deck a little using non-supporter draw 2 Pokedex 910 (Diamond and Pearl)-- speeds up the deck a little using non-supporter draw 1 Windstorm (Crystal Guardians)-- gets rid of random tools if Pachirisu is prized 2 Battle Frontier (Power Keepers)--- counters Delcatty and Pidgeot d 3 Pluspower (Diamond and Pearl)-- speeds up the deck a little using non-supporter draw 3 Warp Point (Crystal Guardians)-- nice disruption and recovery 3 Night Maintenance (Mysterious Treasures)-- recovers lost pokemon Energy: 14 1 Multi Energy 1 Basic Darkness Energy 6 Lightning Energy 4 DRE (POP 5) Critique this deck please. I know it needs improvement-- I could use some help. Is this deck list viable? I haven't tested the Match-Ups for this deck, but does it have a chance against any of the big decks? Is Electrode reliable enough? Strategy: The strategy is to start with a starter or else go on the offensive all game with Electrodes and later Houndooms (depending what they're weak/resistant to and what you're weak/resistant to). If you fall behind, send out a starter again or hand recover with Claydol. If all else fails use Absol. If everything else fails, finish the game quickly and gloriously with Electrodes instead of Scooping.