@petaya
quiet//static
Thunder
Rain Dance
Hidden Power*water*
Brick Break
another variation
Sceptile (1) @Leftovers / Petaya Berry
Ability: Overgrowth
Nature: Modest or Bold or Calm or Timid
-Leaf Blade
-Crunch
-Dragonbreath / Dragon Claw
-Protect
Protect when you need.
Sceptile (2) @Brightpowder
Ability: Overgrowth
Nature: See above Sceptile
-Double Team
-Endeavor
-Roar
-Leaf Blade
This is a unique set I stumbled upon. Double Team up, and since you probably going to take a decent bit of damage, Endeavor's gonna work. Then, proceed to Roar out each member in turn and Endeavor all of them. Then, KO each one with Leaf Blade. This is risky though, and is screwed royally to Aerial Ace.
Blaziken (1) @Shell Bell
Ability: Blaze
Nature: Hardy or Quirky or Serious or Bashful or Docile
-Flamethrower
-Brick Break
-Earthquake / Rock Slide
-Bulk Up
Standard sweeper. EQ for rocks/electrics, or Rock Slide for Flyers.
Blaziken (2) @Scope Lens
Ability: Blaze
Nature: See above Blaziken
-Focus Energy
-Blaze Kick
-Rock Slide
-Brick Break / Slash
The Criticken. One of my personal favorites. Focus Energy + Scope Lens + Move with high Crit rate = 50% crit rate. ph33r.
Blaziken (3) @Salac Berry
Ability: Blaze
Nature: Hardy or Quirky or Docile or Bashful or Serious
-Endure
-Reversal
-Sunny Day
-Fire Blast
Reversal: 300 power running off a potential 372 atk=ph33r. Fire Blast: 180*1.5 sunny day*1.5 trait (405 pwr) running off a potential 350 SA. Let the fun begin. Passing Agility is advisable. Thanks to Triple T for this set.
Blaziken (4) @Chesto Berry
Ability: Blaze
Nature: Hardy or Quirky or Bashful or Docile or Serious
-Flamethrower
-Brick Break
-Counter
-Rest
The Counterken.
Swampert (1) @Leftovers / Chesto Berry
Ability: Torrent
Nature: Adamant
-Curse
-Rest
-Earthquake
-Brick Break / Return
Cursepert. This set is screwed over by ghosts w/ Levitate, though.
Swampert (2) @Brightpowder
Ability: Torrent
Nature: Quirky or Hardy or Serious or Docile or Bashful
-Double Team
-Take Down
-Endeavor
-Surf
Works along the same premises as the above Sceptile set, but a tad different. DT up, and (if you didn't sustain a lot of damage) Take Down yourself until you have low HP. Then, Endeavor, and then use your Torrent-Surf combo to finish the job. Again, is screwed over by Magical Leaf and such, but works
otherwise.
Mightyena @Shell Bell
Ability: Intimidate
Nature: Adamant or Impish
-Shadow Ball
-Return
-Hidden Power *Flying*
-Roar
A sweeper and psuedo-hazor rolled into one. HP Flying for the weaknesses.
Linoone @Chesto Berry/salac
Ability: Pick-up
Nature: Jolly or Impish
-Belly Drum
-Rest
-Headbutt / Return/Extremespeed
-Shadow Ball
Belly Drum on the switch, Chesto Rest, then use its great speed and maxed attack to sweep. Headbutt if you like flinching, or Return for sheer power.
Beautifly @Leftovers
Ability: Swarm
Nature: Modest or Bold or Timid or Calm
-Attract
-Stun Spore
-Silver Wind
-Aerial Ace
@petaya
modest//swarm
-Giga Drain
-Aerial Ace
-Hidden Power*fire/electirc*
-Silver Wind
a pretty good one i might add on this one,it combines neo-classical with standard.Swarm+Petaya both provide a *1.5 boost 2 both my attack and my special attack that *my good stats and Silver Wind's possiblwe stat increases=a pretty good bug.Even though i have 2 say a Bug/Flying with a good SA. Nintendo must of made a mistake somewhere. Parattraction and attack. Thanks to omni for this one.
Dustox @Brightpowder
Ability: Shield Dust
Nature: Adamant
-Toxic
-Double Team
-Protect
-Shadow Ball / Sludge Bomb / Silver Wind / Whirlwind
Annoyances, annoyances. Your choice for the last slot.
Ludicolo @Leftovers
Ability: Rain Dish
Nature: Bold or Modest or Timid or Calm
-Rain Dance
-Leech Seed
-Dive
-Toxic / Giga Drain
Another one of my personal favorites. It gains back a lot of HP every turn. Dive is even boosted by RD. Toxic if you want to be an 00ber annoyer, or Giga Drain if you want to cause damage and gain back even more HP.
Shiftry (1) @Leftovers
Ability: Early Bird
Nature: Adamant
-Shadow Ball
-Brick Break
-Amnesia
-Rest
This guy can be great if you know what your doing. Rest only lasts one turn due to Early Bird, making him nearly invincible. So sweep.
Shiftry (2) @Leftovers
Ability: Chlorophyll
Nature: Modest
-Sunny Day
-Solarbeam
-Synthesis
-Hidden Power *Fire* / Extrasensory
Works like the above Beautifly set, but much, much better. You get the Speed boost from Chlorophyll, so it isn't exactly suicide.
Shiftry (3) @Choice Band
Ability: Chlorophyll
Nature: Adamant
-Explosion
Kamikaze. Thank you, TTT.
Swellow @Shell Bell
Ability: Guts
Nature: Adamant or Impish
-Facade
-Endeavor/Hidden Power*ground*
-Aerial Ace
-Steel Wing
Let this guy have a stat alignment. Now, watch the little bird demolish stuff. Facade (140 w/ alignment) + Guts (x 1.5 w/ alignment) + STAB (x 1.5) = 315 (ph33r). The other three moves are when you don't have a status alignment: Aerial Ace for snipering and STAB, Steel Wing for rocks and Endeavor when you're low.
Pelliper @Leftovers
Ability: Keen Eye
Nature: Modest
-Surf
-Ice Beam
-Attract
-Hidden Power *Fire* / Hidden Power *Dark* / Hidden Power *Psychic*
@petaya/chesto
Modest//keen eye
-Shockwave
-Aerial Ace
-Ice Beam/Rest
-Surf
Not much you can do, as it is very limited.
Gardevoir (1) @Brightpowder
Ability: Trace
Nature: Modest
-Psychic
-Thunderbolt
-Calm Mind
-Double Team
Standard. Gardevoir vs. Alakazam is debated a lot, generally because of Gardevoir's OK defenses and wider movepool, whereas zam has higher Speed and SA.
Gardevior (2) @Quick Claw
Ability: Trace
Nature: Bold or Calm
-Mean Look
-Will-o-wisp / Toxic
-Psychic
-Destiny Bond
Annoyance set. DB if you know your days are numbered.
Masquerain @Leftovers
Ability: Intimidate
Nature: Modest or Bold or Timid or Calm
-Hydro Pump / Water Pulse
-Ice Beam
-Rain Dance
-Attract
@petaya
modest//intimdate
-Hydro Pump
-Aerial Ace
-Silver Wind
-Giga Drain
Takes care of all of its weaknesses but Electric. Works.
Breloom @Quick Claw
Ability: Effect Spore
Nature: Adamant
-Spore
-Bulk Up
-Focus Punch
-Hidden Power *Ghost* / Sludge Bomb
Another one of my favorites. QC Spore, then use its incredible attack to Focus Punch and Bulk Up while they're sleeping. HP Ghost if you can for Psychics.
Slaking @Leftovers
Ability: Truant
Nature: Adamant
-Curse / Amnesia
-Rest
-Hyper Beam
-Shadow Ball / Earthquake
Behold the new Snorlax. It's kind of an excuse to use Hyper Beam, as Truant has you skip a turn anyway. Curse up (This takes a while) or Amnesia. Rest, then dish it.
Alakazam (1) @Lum Berry
Ability: Synchronize
Nature: Modest or Bold or Timid or Calm
-Psychic
-Recover
-Reflect/Calm Mind
-Fire Punch / Ice Punch / Thunderpunch
The classic RBY comes to RS, just made better with an Ability. Sync + Lum = evil.
Alakazam (2) @Choice Band
Ability: Synchronize
Nature: Modest or Bold or Timid or Calm
-Psychic
-Trick
-Recover
-Disable
Trickband+Disable, then Psychic to death. Thank you, TTT.
Ninjask (1) @Brightpowder
Ability: Speed Boost
Nature: Impish or Careful or Adamant
-Dig
-Protect
-Sword's Dance
-Baton Pass
This guy was created to Baton Pass. This is the less risky version, as w/ Protect & Dig give you extra speed to pass.
Ninjask (2) @Brightpowder
Ability: Speed Boost
Nature: See above
-Double Team
-Sword's Dance
-Silver Wind
-Baton Pass
This is the more risky version. DT up, then SD, then Silver Wind until you get the boost, then pass.
Shedinja @Brightpowder
Ability: Wonder Guard
Nature: Adamant
-Protect / Double Team
-Sword's Dance
-Shadow Ball / Silver Wind
-Toxic / Confuse Ray
Sweeping potential. Protect to see if they've got a move that hits.
Exploud @Leftovers
Ability: Soundproof
Nature: Adamant
-Rest
-Sleep Talk
-Return
-Shadow Ball
@chesto/petaya/leftovers
lonely//soundproof
-Extrasensory
-Return
-Howl
-Earthquake/Rest
Pretty self-explanatory.
Hariyama (1) @Focus Band / Salac Berry
Ability: Guts
Nature: Adamant
-Rock Tomb
-Belly Drum
-Endure
-Reversal
Rock Tomb to lower speed, then Belly Drum, then Endure, then Reversal. 450 base off a maxed attack. ph33r.
Hariyama @Chesto Berry
Ability: Guts
Nature: Adamant
-Rest
-Whirlwind
-Knock Off
-Brick Break
Knock Off the opponent's item, Whirlwind and repeat. ph33r this with Spikes. Thanks to Triple T for the set.
Seaking @Leftovers
Ability: Water Veil
Nature: Calm or Modest or Bold or Timid
-Rest
-Sleep Talk
-Horn Drill
-Surf
It's no FishTauros, but it can work.
Gyarados @Leftovers / Liechi Berry
Ability: Intimidate
Nature: Adamant
-Dragon Dance
-Earthquake
-Hidden Power *Flying*
-Protect
@shell bell
adamant//intimidate
-Earthquake
-Dragon Dance
-Hidden Power*flying*
-Tuant
Tuantrados then Sweep.
Azumarill @Brig6yhpwder
Ability: Huge Power
Nature: Adamant
-Defense Curl
-Rollout
-Return
-Double Team
@shell Bell/Chesto/Salac
adamant//Huge Power
Belly Drum
Return
Amnesia/Defense Curl
Rest/Rollout/Hidden Power*ice*/Ice Beam
Maxed-out attack 450*1.5*1.5*1.5=powerful if used with Return.
Many underestimate the power of this guy. It has like 400 Attack w/ Huge Power. D-Curl and Rollout to dish lotsa damage. Switch to Grass / Electric though-- it won't be able to handle it.
Golem @Quick Claw
Ability: Sturdy
Nature: Adamant
-Earthquake
-Rock Slide
-Brick Break
-Explosion
Just dish what you can, when you can.
Nosepass @Quick Claw
Ability: Sturdy
Nature: Adamant or Calm
-Block
-Toxic
-Double Team
-Rock Slide
Nintendo must of been smoking something when they made this. Toxi-trapper.
Delcatty @nothing
Ability: Cute Charm
Nature: Impish
-Heal Bell
-Return
-Covet
-Assist
@leftovers
lonely//cute charm
Calm Mind
Return
Hidden Power*psychic*
Heal Bell
Ugh. Delcatty is more of a support poke. HB if you need, Return to feebly attack, Covet to steal, and Assist for funnage.
Crobat @Leftovers
Ability: Inner Focus
Nature: Impish
-Mean Look
-Toxic
-Confuse Ray
-Fly
GSC comes back with an ability.
Tentacruel (1) @Leftovers
Ability: Clear Body
Nature: Quirky or Hardy or Docile or Bashful or Serious
-Confuse Ray
-Toxic
-Surf
-Wrap
Toxi-trapper.
Tentacruel (2) @Chesto Berry
Ability: Clear Body
Nature: Quirky or Hardy or Docile or Bashful or Serious
-Sludge Bomb
-Surf
-Rest
-Mirror Coat
Standard.
Sableye @Leftovers
Ability: Keen Eye
Nature: Bold or Impish or Calm or Careful or Timid or Jolly
-Mean Look
-Toxic
-Confuse Ray / Taunt
-Recover
Another Toxi-trapper. Taunt to screw things up, or C-ray to not.
Mawile @Brightpowder
Ability: Intimidate
Nature: Adamant
-Iron Defense
-Sword's Dance
-Sludge Bomb / Hidden Power *Steel*
-Baton Pass
You're looking at the most UU BPer ever. Thanks to RainDrop for this set.
Aggron @Brightpowder
Ability: Rock Head
Nature: Adamant
-Double-edge
-Double Team
-Endeavor
-Roar
Like the second Sceptile. See it for strategies.
Machamp @Leftovers
Ability: Guts
Nature: Adamant
-Brick Break
-Rock Slide
-Earthquake
-Bulk Up
The old standard, just with BB and BU.
Medicham (1) @Lum Berry
Ability: Pure Power
Nature: Adamant or Hardy or Quirky or Serious or Docile or Bashful
-Bulk Up
-Calm Mind
-Hi Jump Kick / Recover
-Baton Pass
Even with Pure Power giving it a 400+ attack, it's still used as a Baton Passer. HJK to take advantage of this, or Recover to not.
Medicham (2) @Lum Berry
Ability: Pure Power
Nature: Adamant
-Bulk Up
-Recover
-Hi Jump Kick
-Shadow Ball
Pure Power set. This is not a BPer, surprisingly. Thank you TTT.
Manectric @King's Rock
Ability: Static
Nature: Modest
-Thunderbolt
-Thunderwave
-Roar
-Bite / Crunch
Raichu vs. Manectric is also debated, but generally Manectric is favored because it has better Defenses. Bite for Flinching, or Crunch for power.
Plusle (1) @Leftovers
Ability: Plus
Nature: Modest
-Agility
-Thunderbolt
-Substitute
-Baton Pass
Because Plusle & Minun need to be together, I'm gonna do 1 Plusle, 1 Minun, and then them with 2-on-2 sets. This is a BPer to play around with.
Minun (1) @Leftovers
Ability: Minus
Nature: Modest
-Agility
-Thunderbolt
-Substitute
-Baton Pass
uh.... look familiar?
Plusle (2) / Minun (2)
Plusle @Leftovers / Minun @Magnet
Plusle Ability: Plus / Minun's Ability: Minus
Nature: Modest for Both
Plusle Set:
-Fake Tears
-Rain Dance
-Helping Hand
-Thunderbolt
Minun Set:
-Thunderwave
-Charge
-Thunder
-Charm
These rock for 2-on-2 battles. Plusle uses Fake Tears, Minun uses Charm or Thunderwave. Plusle uses Rain Dance, Minun uses Charge. Plusle uses Helping Hand, Minun uses Thunder. BAM. 120 (base) X 1.5 (STAB) X 1.5 (Minus-Plus combo) X 1.5 (Charge) X 1.5 (Helping Hand) X 1.1 (Magnet) = 668 BASE DAMAGE BEFORE FACTORING FAKE TEARS! *drools* Has nothing on grounds, though.
Magneton @Leftovers
Ability: Sturdy
Nature: Modest
-Rain Dance
-Thunder
-Hidden Power *Water*
-Metal Sound
Metal Sound to lower SD, then RD, then wipe stuff out.
Electrode @King's Rock
Ability: Static
Nature: Docile or Bashful or Hardy or Quirky or Serious
-Thunderbolt
-Mirror Coat
-Hidden Power *Water* / Reflect / Light Screen
-Explosion
MC for Special Attacks, and HP water for Grounds or another move, and explode.
Volbeat @Brightpowder
Ability: Swarm
Nature: Adamant
-Tail Glow
-Double Team
-Signal Beam / Moonlight
-Baton Pass
eh. Do what you can.
Illumise @Leftovers
Ability: Oblivious
Nature: Modest
-Rain Dance
-Thunder
-Water Pulse
-Wish
Just do what you can.
Vileplume (1) @Brightpowder
Ability: Chlorophyll
Nature: Modest
-Sunny Day
-Solar Beam
-Synthesis
-Sleep Powder
Do things.
Vileplume (2) @Chesto Berry
Ability: Chlorophyll
Nature: Adamant
-Aromatherapy
-Stun Spore
-Razor Leaf
-Rest
Therapist set. Razor Leaf for PP wars.
Bellossom @Brightpowder
Ability: Chlorophyll
Nature: Modest
-Safegaurd
-Petal Dance
-Synthesis
-Sleep Powder
Okay set.
Dodrio @Leftovers
Ability: Early Bird
Nature: Adamant
-Rest
-Drill Peck
-Endeavor
-Hidden Power *Ground*
Rest + Early Bird = ph33r. Simply put: Rest only lasts 1 turn. So watch a bird destroy stuff.
Roselia (1) @Leftovers
Ability: Natural Cure
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Aromatherapy
-Synthesis
-Sludge Bomb
-Giga Drain
Therapist set.
Roselia (2) @Leftovers
Ability: Natural Cure
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Spikes
-Toxic
-Attract
-Giga Drain
Spik0r set.
Swalot @Leftovers
Ability: Liquid Ooze
Nature: Adamant
-Sludge Bomb
-Body Slam
-Shadow Ball
-Encore
Encore something like Calm Mind and proceed with the killings.
Sharpedo @Shell Bell
Ability: Rough Skin
Nature: Adamant
-Earthquake
-Hidden Power *Flying*
-Return
-Screech
Physical sweepage. EQ for Electrics and HP flying covers the rest of its weaknesses. Screech for better damage.
Wailord @Leftovers
Ability: Oblivious
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Surf
-Earthquake
-Rest
-Sleep Talk
Talklord. Standard.
Camerupt @Leftovers
Ability: Magma Armor
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Earthquake
-Flamethrower
-Rock Slide
-Amnesia
Amnesia could save you from Waters. Other than that, do what you can, when you can.
Magcargo @Leftovers
Ability: Fire Body
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Flamethrower
-Rock Slide
-Acid Armor
-Amnesia
Why did they have to bring this back? Why not Scizor or Electabuzz? Anyway, raise your defenses, but don't expect to go much of anywhere.
Torkoal @Leftovers
Ability: White Smoke
Nature: Quiet
-Amnesia
-Curse
-Flamethrower
-Body Slam
Raise defenses and paralyze. This thing is one of the best Tanks you could get.
Muk (1) @Leftovers
Ability: Sticky Hold
Nature: Adamant
-Curse
-Rest
-Shadow Punch
-Sludge Bomb
Cursemuk. Now made better with a Ghost move.
Muk (2) @Leftovers
Ability: Stick Hold
Nature: Adamant
-Mean Look
-Toxic
-Shadow Punch
-Sludge Bomb
Toxi-trapper. SP for the Psychics, again.
Weezing @Quick Claw
Ability: Levitate
Nature: Adamant
-Sludge Bomb
-Shadow Ball / Fire Blast
-Haze
-Explosion
Weezing-- another personal fave. Its only weaknesses is Psychic (Shadow Ball) and Steel (Fire Blast). If you could have 5 moves, you would see one of these on every team. Explode when you're finished.
Grumpig @Choice Band
Ability: Own tempo
Nature: Modest
-Trick
-Torment
-Protect
-Psychic
EVIL! Trick switches items, Torment, and Protect on the non-struggling turn. When they Struggle, Psychic them down.
Sandslash @Brightpowder
Ability: Sand Veil
Nature: Adamant
-Sandstorm
-Toxic
-Double Team
-Dig
A UU annoyer who is suprisingly underrated. This set is 2nd only to Ludicolo's.
Spinda @Choice Band / Leftovers
Ability: Own Tempo
Nature: Modest
-Trick / Encore
-Disable
-Shadow Ball/Calm Mind
-Psychic
Trickband and Disable. Or, Encore and Disable. Your choice.
Skarmory @Leftovers / Lum Berry
Ability: Sturdy
Nature: Adamant or Careful
-Spikes
-Roar
-Toxic / Steel Wing
-Fly / Drill Peck
The best spik0r. I love it-- it just works.
Flygon (1) @Leftovers
Ability: Levitate
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Earthquake
-Flamethrower
-Crunch / Return
-Dragon Claw
Dishing what it can, when it can.
Flygon (2) @Leftovers
Ability: Levitate
Nature: Adamant
-Sand Tomb
-Toxic
-Sandstorm
-Dig
Annoyance set. 3rd in annoyance overall, IMO.
Cacturne @Leftovers
Ability: Sand Veil
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Spikes
-Toxic
-Sandstorm
-Teeter Dance
Spikes-Toxic-Sandstorm returns! This time around, its even better with Teeter Dance and the like.
Altaria @Leftovers
Ability: Natural Cure
Nature: Adamant
-Dragon Dance
-Earthquake
-Return
-Hidden Power *Fighting*/Aerial Ace
Altaria- The cottony winged small bird of death. DD up, then sweep. This is better done with Ray/Salamence, but this is OK if you want to go UU.
@lum/petaya
modest//natural cure
-Sunny Day
-Solarbeam
-Flamethrower
-Refresh-
-special sweeper
Zangoose (1) @Shell Bell
Ability: Immunity
Nature: Adamant
-Return
-Shadow Ball
-Brick Break
-Sword's Dance
Sweep. Need I say more?
Zangoose (2) @Salac Berry
Ability: Immunity
Nature: Adamant
-Flail
-Shadow Ball
-Quick Attack
-Sword's Dance
SD up until Salac kicks in, then sweep. Quick Attack OHKOs Alakazam with one SD. Thanks to j.
Zangoose (3) @Shell Bell
Ability: Immunity
Nature: Adamant
-Return / Shadow Ball
-Protect
-Quick Attack
-Sword's Dance
Another sweeper. Thanks to GM.
Seviper @Brightpowder
Ability: Shed Skin
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Sludge Bomb
-Crunch / Earthquake
-Glare
-Double Team / Screech
Works. DT if you go with Crunch, or Screech if you go with EQ.
Lunatone @Leftovers / Chesto Berry
Ability: Levitate
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Cosmic Power
-Psychic
-Ice Beam
-Rest
Lunatone focuses mainly on Special stats, so this stat works. Tank up, then attack. Explode when you're finished.
Solrock @Leftovers
Ability: Levitate
Nature: Adamant
-Cosmic Power
-Earthquake
-Rock Slide
-Explosion
Solrock focuses mainly on Physical stats, so this works. Tank up, then attack. Explode when you're finished.
Whiscash @Leftovers
Ability: Oblivious
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Amnesia
-Return / Surf
-Earthquake
-Ice Beam
Eh. Amnesia and Ice Beam for its major Grass weakness.
Crawdaunt @Shell Bell
Ability: Shell Armor
Nature: Adamant
-Sword's Dance
-Sludge Bomb / Aerial Ace
-Return
-Brick Break
Sweep. Sure, it's no Zangoose, but it will do.
Claydol @Leftovers
Ability: Levitate
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Cosmic Power
-Earthquake
-Shadow Ball / Ice Beam
-Explosion
Tank up, then dish. Works along the same lines as Solrock-Lunatone.
Cradily @Leftovers
Ability: Suction Cups
Nature: Impish
-Toxic
-Confuse Ray
-Giga Drain
-Recover
Makes a great annoyer with Recover. If this had a trapping move, it would be set.
Armaldo @Shell Bell
Ability: Shell Armor
Nature: Adamant
-Sword's Dance
-Earthquake
-Aerial Ace / Hidden Power *Bug*
-Ancientpower
Sweep. Aerial Ace for Snipering, or HP Bug for STAB.
Wigglytuff @Leftovers
Ability: Cute Charm
Nature: Impish
-Toxic
-Dig
-Double Team
-Protect
If you're evil and you know it clap your hands.....
Milotic (1) @Leftovers
Ability: Marvel Scale
Nature: Bold or Modest
-Surf
-Ice Beam
-Mirror Coat
-Recover
Standard set.
Milotic (2) @Leftovers
Ability: Marvel Scale
Nature: Bold or Modest
-Toxic
-Water Pulse / Confuse Ray
-Ice Beam
-Recover
Annoyance set. Actually works.
Castform (1) @Leftovers
Ability: Forecast
Nature: Modest
-Sunny Day
-Solarbeam
-Weather Ball
-Ice Beam
Sunny Day set. One of my favorites.
Castform (2) @Leftovers
Ability: Forecast
Nature: Modest
-Rain Dance
-Weather Ball
-Ice Beam
-Thunder
Rain Dance set.
Castform (3) @Leftovers
Ability: Forecast
Nature: Modest
-Hail
-Weather Ball
-Water Pulse
-Toxic
Hail set. Useful for forcing switches.
Starmie (1) @Shell Bell
Ability: Natural Cure
Nature: Modest
-Surf
-Ice Beam / Psychic
-Thunderbolt / Psychic
-Recover
DEATH STAR! RBY comes back.
Starmie (2) @Leftovers
Ability: Natural Cure
Nature: Calm or Modest
-Cosmic Power
-Recover
-Surf
-Psychic / Rapid Spin
A set a stumbled across. Tank up, then Recover, then sweep. Psychic for STAB, or RS for blowing away Spikes.
Kecleon @Leftovers
Ability: Color Change
Nature: Adamant
-Skill Swap
-Shadow Ball
-Return
-Brick Break
Skill swap, then lead with Shadow Ball. Then, you've got an SE with every Shadow Ball you use. For others, Return + Brick Break.
Bannette @Shell Bell
Ability: Insomnia
Nature: Adamant
-Shadow Ball
-Return
-Screech
-Destiny Bond
Screech, then take advantage of a great attack. DB when you're finished.
Dusclops @Leftovers
Ability: Pressure
Nature: Calm or Bold or Impish or Careful
-Night Shade
-Will-o-wisp
-Confuse Ray
-Mean Look / Attract
Another favorite of mine. Night Shade is sadly its only way to deal 100 damage, but otherwise you're okay.
Tropius @Leftovers
Ability: Chlorophyll
Nature: Modest
-Sunny Day
-Solar Beam
-Synthesis
-Earthquake
Lure out a fire with SD, then EQ.
Chimecho @Leftovers
Ability: Levitate
Nature: Modest
-Heal Bell
-Yawn
-Light Screen
-Psychic
A Psuedo-hazor, a psuedo-passer, and a Heal Beller all meshed into one.
Absol (1) @Lum Berry
Ability: Pressure
Nature: Impish
-Substitute
-Sword's Dance
-Shadow Ball
-Baton Pass
The passer set. Used more often then the sweeper set, which I like.
Absol (2) @Shell Bell
Ability: Pressure
Nature: Impish
-Sword's Dance
-Attract / Double Team
-Shadow Ball
-Aerial Ace
I like this. Sweeps very nicely.
Ninetales @Leftovers
Ability: Flash Fire
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Fire Spin
-Will-o-wisp
-Attract
-Confuse Ray
Works like a Dusclops. Only a bit more risky.
Raichu (1) @King's Rock
Ability: Static
Nature: Modest
-Rain Dance
-Thunderwave
-Thunder
-Hidden Power *Water*
Too bad Surfchu is gone. Oh well. Annoying little rat.
Raichu (2) @King's Rock
Ability: Static
Nature: Modest
-Attract
-Thunderwave
-Sweet Kiss
-Thunderbolt
One of the few who can Attract, Confuse, Paralyze, and Flinch.
Golduck @Shell Bell
Ability: Cloud Nine
Nature: Modest
-Surf
-Ice Beam
-Hidden Power *Psychic* / Hidden Power *Fire* / Hidden Power *Electric* / Hidden Power *Grass*
-Calm Mind
Get a good HP on it and your set. No pun intended.
Wobbuffet @Leftovers
Ability: Shadow Tag
Nature: Timid or Jolly
-Encore
-Counter
-Mirror Coat
-Destiny Bond
Well, what did you expect? Splash?
Xatu (1) @Leftovers
Ability: Early Bird
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Reflect / Light Screen
-Rest
-Psychic
-Drill Peck / Hidden Power *Water*
Early Bird Rest again.....
Xatu (2) @Lum Berry
Ability: Synchronize
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Psychic / Toxic / Haze
-Wish
-Night Shade
-Fly
Wish + Fly. Works.
Girafarig (1) @Leftovers
Ability: Early Bird
Nature: Modest
-Rest
-Psychic
-Agility
-Baton Pass
Early Bird Rest again, and you pass speed.
Girafarig (2) @Leftovers / Brightpowder
Ability: Inner Focus
Nature: Modest or Docile or Hardy or Quirky or Serious or Bashful
-Psychic / Double Team
-Amnesia
-Agility
-Baton Pass
Passer. 'Nuff said.
Donphan @Chesto Berry
Ability: Sturdy
Nature: Adamant
-Earthquake
-Ancientpower
-Hidden Power *Flying*
-Rest
Chesto Rest. Not much else you can do with it.
Pinsir @Shell Bell
Ability: Hyper Cutter
Nature: Adamant
-Hidden Power *Bug*
-Earthquake
-Rock Tomb
-Sword's Dance
SD, then Rock Tomb to lower speed (and for Flyers), then sweep. EQ for Rocks.
Heracross (1) @Shell Bell
Ability: Swarm
Nature: Adamant
-Megahorn
-Earthquake / Hidden Power *Rock* / Rock Tomb
-Brick Break
-Bulk Up
Sweep.
Heracross (2) @Focus Band
Ability: Swarm
Nature: Jolly
-Rock Tomb
-Endure
-Reversal
-Megahorn
Rock Tomb on the switch (Hopefully, you'll nail a Flyer) and lower Speed, Endure, and then demolish things with a beetle. 300 base damage for Reversal, 270 base damage for Megahorn. Ouch.
Rhydon @Quick Claw
Ability: Rock Head
Nature: Jolly or Adamant
-Earthquake
-Megahorn
-Hidden Power *Rock*
-Sword's Dance
Unfortunately, it can't get Rock Slide and SD at once, so HP Rock will have to do.
Glalie (1) @Brightpowder
Ability: Inner Focus
Nature: Modest or Bold or Timid or Calm
-Spikes
-Hail
-Toxic
-Ice Beam
Great for forcing switches.
Glalie (2) @Brightpowder
Ability: Inner Focus
Nature: Timid or Bold or Calm or Careful or Jolly or Impish
-Block
-Toxic
-Protect
-Double Team
Toxi-trapper. Switch against steels, though.
Walrein (1) @Leftovers
Ability: Thick Fat
Nature: Adamant
-Curse
-Rest
-Surf
-Return
Curserein. Works. Thanks to Spongebob for this set.
Walrein (2) @Leftovers
Ability: Thick Fat
Nature: Docile or Hardy or Quirky or Serious or Bashful or Modest
-Encore
-Sheer Cold
-Fissure
-Ice Beam
Encore, then go OHKO. Evil. Also an anti-Baton Passer.
Walrein (3) @Leftovers
Ability: Thick Fat
Nature: Modest
-Surf
-Encore
-Ice Ball
-Double Team
Encore, then DT up, then Ice Ball.
Huntail @Shell Bell
Ability: Swift Swim
Nature: Modest
-Rain Dance
-Surf
-Return
-Roar / Confuse Ray
Eh. Not much you can do.
Gorebyss @Leftovers
Ability: Swift Swim
Nature: Modest
-Surf
-Iron Defense
-Amnesia
-Baton Pass
My favorite BPer. He rocks.
Relicanth @Leftovers
Ability: Rock Head
Nature: Adamant
-Earthquake
-Rock Slide
-Rest
-Sleeptalk
Eh. Do what you can.
Corsola @Leftovers
Ability: Natural Cure
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Surf
-Ice Beam
-Mirror Coat
-Recover
Its no Milotic, but it does what it can.
Lanturn (1) @Leftovers
Ability: Volt Absorb
Nature: Bold or Modest or Timid or Calm
-Rain Dance
-Thunderwave
-Thunder
-Surf
Standard. Works like a Surfchu.
Lanturn (2) @Leftovers
Ability: Volt Absorb
Nature: Bold or Modest or Timid or Calm
-Thunderwave
-Confuse Ray
-Attract
-Surf / Ice Beam / Thunderbolt
Standard annoyance set. Your chioce for the last slot.
Luvdisc @Leftovers
Ability: Swift Swim
Nature: Modest
-Double Team
-Toxic
-Protect
-Surf / Ice Beam
First Nosepass, then Luvdisc. Whatever it was the Nintendo was hooked on, it probably was illegal. Annoyar set.
Kingdra (1) @Chesto Berry
Ability: Swift Swim
Nature: Modest
-Surf
-Ice Beam
-Dragonbreath
-Rest
GSC standard.
Kingdra(2 ) @Leftovers
Ability:: Swift Swim
Nature: Bold or Modest or Timid or Calm
-Double Team
-Toxic
-Attract
-Dive
Kingdra(3 ) @leftovers/petaya
lonely//swift swim
-Dragon Dance
-Return
-Ice Beam
-Hidden Power*dragon*
my variation
Very good annoyance set-- Kingdra has great defenses.
Salamence @Shell Bell
Ability: Intimidate
Nature: Adamant
-Dragon Dance
-Earthquake
-Brick Break
-Aerial Ace / Fly
Standard sweeper.
@petaya
modest//intimidate
-Hidden Power*electric*
-Fire Blast
-Hydro Pump
-Dragon Claw
special sweeper,standard
Metagross @Shell Bell
Ability: Clear Body
Nature: Adamant
-Meteor Mash
-Earthquake
-Shadow Ball
-Light Screen / Agility
Standard sweeper.
Regirock @Leftovers
Ability: Clear Body
Nature: Adamant
-Curse
-Ancientpower
-Earthquake
-Explosion
Cursirock. Explode when you're finished.
Regice @Chesto Berry
Ability: Clear Body
Nature: Docile or Hardy or Quirky or Serious or Bashful
-Ice Beam
-Thunderbolt
-Safegaurd
-Rest
Safegaurd, then dish what you can, when you can.
Registeel @Leftovers / Chesto Berry
Ability: Clear Body
Nature: Adamant
-Curse
-Amnesia
-Hidden Power *Steel*
-Rest
It takes a bit of work to set this up (HP and all), but you can dish 15 Hidden Powers, hopefully. DO NOT PUT METAL CLAW ON THIS.
Latias @Leftovers / Soul Dew
Ability: Levitate
Nature: Calm or Modest
-Psychic
-Ice Beam / Calm Mind
-Thunderbolt / Dragon Claw
-Recover
You can go one of two sets, one with Calm Mind and Dragon Claw and the other with
Ice Beam and Thunderbolt. Leftovers for un-00ber, Soul Dew for 00ber.
Latios @Leftovers / Soul Dew
Ability: Levitate
Nature: Calm or Modest
-Psychic
-Ice Beam / Calm Mind
-Thunderbolt / Dragon Claw
-Recover
You can go one of two sets, one with Calm Mind and Dragon Claw and the other with
Ice Beam and Thunderbolt. Leftovers for un-00ber, Soul Dew for 00ber.
Kyogre (1) @Shell Bell
Ability: Drizzle
Nature: Modest or Calm or Bold or Timid
-Water Spout
-Ice Beam
-Thunder
-Calm Mind
Even though Water Spout loses power with HP, you gain it back with Shell Bell.
Kyogre (2) @Chesto Berry
Ability: Drizzle
Nature: Modest or Calm or Bold or Timid
-Surf
-Ice Beam
-Calm Mind
-Rest
Standard sweeper,
@leftovers/shell bell
modest//drizzle
-Thunder
-Surf
-Calm Mind
-Ice Beam--my variation 2 the standard
Groudon @Leftovers
Ability: Drought
Nature: Quirky or Hardy or Serious or Docile or Bashful
-Earthquake
-Ancientpower/Solarbeam
-Aerial Ace/Flaemthrower
-Bulk Up / Return/Rest
Standard.
Rayquaza (1) @Chesto Berry
Ability: Air Lock
Nature: Modest
-Dragon Claw
-Flamethrower
-Thunderbolt
-Rest
Special sweeping Rayquaza.
Rayquaza (2) @Chesto Berry
Ability: Air Lock
Nature: Adamant
-Dragon Dance
-Brick Break
-Fly
-Rest
@shell bell
adamant//air lock
-Dragon Dance
-Aerial Ace
-Brick Break
-Dragon Claw
takes advantage of both of rays attack stats
Physical sweeping Rayquaza. BB covers its weaknesses.
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And there it is. Descriptions for each one. More images come later.[/img]
now no one will ever have 2 ask 4 rates again!!!