How can I make this Ru/Sa team better?

Discussion in 'Electronic Games' started by The Dark Llama, Nov 30, 2003.

  1. The Dark Llama

    The Dark Llama New Member

    I wanna keep Aron as an Aron, unless that drastically changes something. Vibrava will evolve.

    Aron Lv 43 @ Metal Coat
    Iron Tail
    Earthquake
    Iron Defense
    headbutt

    Absol Lv47 @ Silk Scarf
    Aerial Ace
    Shadow Ball
    Perish Song
    Return

    Swampert Lv 53 @ Soft Sand
    Surf
    Earthquake
    Muddy Water
    Dive

    Camerupt Lv 46 @ Focus Band
    Earthquake
    Strength
    Eruption
    Flamethrower

    Magneton Lv54 @ Amulet Coin
    Thunderbolt
    Shock Wave
    Thunder
    Spark

    Vibrava Lv41 @ Leftovers
    Crunch
    Faint Attack
    Dragonbreath
    Fly
     
  2. [​IMG] @petaya
    quiet//static
    Thunder
    Rain Dance
    Hidden Power*water*
    Brick Break

    another variation

    [​IMG] Sceptile (1) @Leftovers / Petaya Berry
    Ability: Overgrowth
    Nature: Modest or Bold or Calm or Timid
    -Leaf Blade
    -Crunch
    -Dragonbreath / Dragon Claw
    -Protect

    Protect when you need.

    [​IMG] Sceptile (2) @Brightpowder
    Ability: Overgrowth
    Nature: See above Sceptile
    -Double Team
    -Endeavor
    -Roar
    -Leaf Blade

    This is a unique set I stumbled upon. Double Team up, and since you probably going to take a decent bit of damage, Endeavor's gonna work. Then, proceed to Roar out each member in turn and Endeavor all of them. Then, KO each one with Leaf Blade. This is risky though, and is screwed royally to Aerial Ace.

    [​IMG] Blaziken (1) @Shell Bell
    Ability: Blaze
    Nature: Hardy or Quirky or Serious or Bashful or Docile
    -Flamethrower
    -Brick Break
    -Earthquake / Rock Slide
    -Bulk Up

    Standard sweeper. EQ for rocks/electrics, or Rock Slide for Flyers.

    [​IMG] Blaziken (2) @Scope Lens
    Ability: Blaze
    Nature: See above Blaziken
    -Focus Energy
    -Blaze Kick
    -Rock Slide
    -Brick Break / Slash

    The Criticken. One of my personal favorites. Focus Energy + Scope Lens + Move with high Crit rate = 50% crit rate. ph33r.

    [​IMG] Blaziken (3) @Salac Berry
    Ability: Blaze
    Nature: Hardy or Quirky or Docile or Bashful or Serious
    -Endure
    -Reversal
    -Sunny Day
    -Fire Blast

    Reversal: 300 power running off a potential 372 atk=ph33r. Fire Blast: 180*1.5 sunny day*1.5 trait (405 pwr) running off a potential 350 SA. Let the fun begin. Passing Agility is advisable. Thanks to Triple T for this set.

    [​IMG] Blaziken (4) @Chesto Berry
    Ability: Blaze
    Nature: Hardy or Quirky or Bashful or Docile or Serious
    -Flamethrower
    -Brick Break
    -Counter
    -Rest

    The Counterken.

    [​IMG] Swampert (1) @Leftovers / Chesto Berry
    Ability: Torrent
    Nature: Adamant
    -Curse
    -Rest
    -Earthquake
    -Brick Break / Return

    Cursepert. This set is screwed over by ghosts w/ Levitate, though.

    [​IMG] Swampert (2) @Brightpowder
    Ability: Torrent
    Nature: Quirky or Hardy or Serious or Docile or Bashful
    -Double Team
    -Take Down
    -Endeavor
    -Surf

    Works along the same premises as the above Sceptile set, but a tad different. DT up, and (if you didn't sustain a lot of damage) Take Down yourself until you have low HP. Then, Endeavor, and then use your Torrent-Surf combo to finish the job. Again, is screwed over by Magical Leaf and such, but works
    otherwise.

    [​IMG] Mightyena @Shell Bell
    Ability: Intimidate
    Nature: Adamant or Impish
    -Shadow Ball
    -Return
    -Hidden Power *Flying*
    -Roar

    A sweeper and psuedo-hazor rolled into one. HP Flying for the weaknesses.

    [​IMG] Linoone @Chesto Berry/salac
    Ability: Pick-up
    Nature: Jolly or Impish
    -Belly Drum
    -Rest
    -Headbutt / Return/Extremespeed
    -Shadow Ball

    Belly Drum on the switch, Chesto Rest, then use its great speed and maxed attack to sweep. Headbutt if you like flinching, or Return for sheer power.

    [​IMG] Beautifly @Leftovers
    Ability: Swarm
    Nature: Modest or Bold or Timid or Calm
    -Attract
    -Stun Spore
    -Silver Wind
    -Aerial Ace

    [​IMG] @petaya
    modest//swarm
    -Giga Drain
    -Aerial Ace
    -Hidden Power*fire/electirc*
    -Silver Wind

    a pretty good one i might add on this one,it combines neo-classical with standard.Swarm+Petaya both provide a *1.5 boost 2 both my attack and my special attack that *my good stats and Silver Wind's possiblwe stat increases=a pretty good bug.Even though i have 2 say a Bug/Flying with a good SA. Nintendo must of made a mistake somewhere. Parattraction and attack. Thanks to omni for this one.

    [​IMG] Dustox @Brightpowder
    Ability: Shield Dust
    Nature: Adamant
    -Toxic
    -Double Team
    -Protect
    -Shadow Ball / Sludge Bomb / Silver Wind / Whirlwind

    Annoyances, annoyances. Your choice for the last slot.

    [​IMG] Ludicolo @Leftovers
    Ability: Rain Dish
    Nature: Bold or Modest or Timid or Calm
    -Rain Dance
    -Leech Seed
    -Dive
    -Toxic / Giga Drain

    Another one of my personal favorites. It gains back a lot of HP every turn. Dive is even boosted by RD. Toxic if you want to be an 00ber annoyer, or Giga Drain if you want to cause damage and gain back even more HP.

    [​IMG] Shiftry (1) @Leftovers
    Ability: Early Bird
    Nature: Adamant
    -Shadow Ball
    -Brick Break
    -Amnesia
    -Rest

    This guy can be great if you know what your doing. Rest only lasts one turn due to Early Bird, making him nearly invincible. So sweep.

    [​IMG] Shiftry (2) @Leftovers
    Ability: Chlorophyll
    Nature: Modest
    -Sunny Day
    -Solarbeam
    -Synthesis
    -Hidden Power *Fire* / Extrasensory

    Works like the above Beautifly set, but much, much better. You get the Speed boost from Chlorophyll, so it isn't exactly suicide.

    [​IMG] Shiftry (3) @Choice Band
    Ability: Chlorophyll
    Nature: Adamant
    -Explosion

    Kamikaze. Thank you, TTT.

    [​IMG] Swellow @Shell Bell
    Ability: Guts
    Nature: Adamant or Impish
    -Facade
    -Endeavor/Hidden Power*ground*
    -Aerial Ace
    -Steel Wing

    Let this guy have a stat alignment. Now, watch the little bird demolish stuff. Facade (140 w/ alignment) + Guts (x 1.5 w/ alignment) + STAB (x 1.5) = 315 (ph33r). The other three moves are when you don't have a status alignment: Aerial Ace for snipering and STAB, Steel Wing for rocks and Endeavor when you're low.

    [​IMG] Pelliper @Leftovers
    Ability: Keen Eye
    Nature: Modest
    -Surf
    -Ice Beam
    -Attract
    -Hidden Power *Fire* / Hidden Power *Dark* / Hidden Power *Psychic*

    [​IMG]@petaya/chesto
    Modest//keen eye
    -Shockwave
    -Aerial Ace
    -Ice Beam/Rest
    -Surf


    Not much you can do, as it is very limited.

    [​IMG] Gardevoir (1) @Brightpowder
    Ability: Trace
    Nature: Modest
    -Psychic
    -Thunderbolt
    -Calm Mind
    -Double Team

    Standard. Gardevoir vs. Alakazam is debated a lot, generally because of Gardevoir's OK defenses and wider movepool, whereas zam has higher Speed and SA.

    [​IMG] Gardevior (2) @Quick Claw
    Ability: Trace
    Nature: Bold or Calm
    -Mean Look
    -Will-o-wisp / Toxic
    -Psychic
    -Destiny Bond

    Annoyance set. DB if you know your days are numbered.

    [​IMG] Masquerain @Leftovers
    Ability: Intimidate
    Nature: Modest or Bold or Timid or Calm
    -Hydro Pump / Water Pulse
    -Ice Beam
    -Rain Dance
    -Attract

    [​IMG] @petaya
    modest//intimdate
    -Hydro Pump
    -Aerial Ace
    -Silver Wind
    -Giga Drain

    Takes care of all of its weaknesses but Electric. Works.

    [​IMG] Breloom @Quick Claw
    Ability: Effect Spore
    Nature: Adamant
    -Spore
    -Bulk Up
    -Focus Punch
    -Hidden Power *Ghost* / Sludge Bomb

    Another one of my favorites. QC Spore, then use its incredible attack to Focus Punch and Bulk Up while they're sleeping. HP Ghost if you can for Psychics.

    [​IMG] Slaking @Leftovers
    Ability: Truant
    Nature: Adamant
    -Curse / Amnesia
    -Rest
    -Hyper Beam
    -Shadow Ball / Earthquake

    Behold the new Snorlax. It's kind of an excuse to use Hyper Beam, as Truant has you skip a turn anyway. Curse up (This takes a while) or Amnesia. Rest, then dish it.

    [​IMG] Alakazam (1) @Lum Berry
    Ability: Synchronize
    Nature: Modest or Bold or Timid or Calm
    -Psychic
    -Recover
    -Reflect/Calm Mind
    -Fire Punch / Ice Punch / Thunderpunch

    The classic RBY comes to RS, just made better with an Ability. Sync + Lum = evil.

    [​IMG] Alakazam (2) @Choice Band
    Ability: Synchronize
    Nature: Modest or Bold or Timid or Calm
    -Psychic
    -Trick
    -Recover
    -Disable

    Trickband+Disable, then Psychic to death. Thank you, TTT.

    [​IMG] Ninjask (1) @Brightpowder
    Ability: Speed Boost
    Nature: Impish or Careful or Adamant
    -Dig
    -Protect
    -Sword's Dance
    -Baton Pass

    This guy was created to Baton Pass. This is the less risky version, as w/ Protect & Dig give you extra speed to pass.

    [​IMG] Ninjask (2) @Brightpowder
    Ability: Speed Boost
    Nature: See above
    -Double Team
    -Sword's Dance
    -Silver Wind
    -Baton Pass

    This is the more risky version. DT up, then SD, then Silver Wind until you get the boost, then pass.

    [​IMG] Shedinja @Brightpowder
    Ability: Wonder Guard
    Nature: Adamant
    -Protect / Double Team
    -Sword's Dance
    -Shadow Ball / Silver Wind
    -Toxic / Confuse Ray

    Sweeping potential. Protect to see if they've got a move that hits.

    [​IMG] Exploud @Leftovers
    Ability: Soundproof
    Nature: Adamant
    -Rest
    -Sleep Talk
    -Return
    -Shadow Ball

    [​IMG] @chesto/petaya/leftovers
    lonely//soundproof
    -Extrasensory
    -Return
    -Howl
    -Earthquake/Rest

    Pretty self-explanatory.

    [​IMG] Hariyama (1) @Focus Band / Salac Berry
    Ability: Guts
    Nature: Adamant
    -Rock Tomb
    -Belly Drum
    -Endure
    -Reversal

    Rock Tomb to lower speed, then Belly Drum, then Endure, then Reversal. 450 base off a maxed attack. ph33r.

    [​IMG] Hariyama @Chesto Berry
    Ability: Guts
    Nature: Adamant
    -Rest
    -Whirlwind
    -Knock Off
    -Brick Break

    Knock Off the opponent's item, Whirlwind and repeat. ph33r this with Spikes. Thanks to Triple T for the set.

    [​IMG] Seaking @Leftovers
    Ability: Water Veil
    Nature: Calm or Modest or Bold or Timid
    -Rest
    -Sleep Talk
    -Horn Drill
    -Surf

    It's no FishTauros, but it can work.

    [​IMG] Gyarados @Leftovers / Liechi Berry
    Ability: Intimidate
    Nature: Adamant
    -Dragon Dance
    -Earthquake
    -Hidden Power *Flying*
    -Protect

    [​IMG]@shell bell
    adamant//intimidate
    -Earthquake
    -Dragon Dance
    -Hidden Power*flying*
    -Tuant

    Tuantrados then Sweep.

    [​IMG] Azumarill @Brig6yhpwder
    Ability: Huge Power
    Nature: Adamant
    -Defense Curl
    -Rollout
    -Return
    -Double Team

    [​IMG] @shell Bell/Chesto/Salac
    adamant//Huge Power
    Belly Drum
    Return
    Amnesia/Defense Curl
    Rest/Rollout/Hidden Power*ice*/Ice Beam

    Maxed-out attack 450*1.5*1.5*1.5=powerful if used with Return.
    Many underestimate the power of this guy. It has like 400 Attack w/ Huge Power. D-Curl and Rollout to dish lotsa damage. Switch to Grass / Electric though-- it won't be able to handle it.

    [​IMG] Golem @Quick Claw
    Ability: Sturdy
    Nature: Adamant
    -Earthquake
    -Rock Slide
    -Brick Break
    -Explosion

    Just dish what you can, when you can.

    [​IMG] Nosepass @Quick Claw
    Ability: Sturdy
    Nature: Adamant or Calm
    -Block
    -Toxic
    -Double Team
    -Rock Slide

    Nintendo must of been smoking something when they made this. Toxi-trapper.

    [​IMG] Delcatty @nothing
    Ability: Cute Charm
    Nature: Impish
    -Heal Bell
    -Return
    -Covet
    -Assist

    [​IMG] @leftovers
    lonely//cute charm
    Calm Mind
    Return
    Hidden Power*psychic*
    Heal Bell

    Ugh. Delcatty is more of a support poke. HB if you need, Return to feebly attack, Covet to steal, and Assist for funnage.

    [​IMG] Crobat @Leftovers
    Ability: Inner Focus
    Nature: Impish
    -Mean Look
    -Toxic
    -Confuse Ray
    -Fly

    GSC comes back with an ability.

    [​IMG] Tentacruel (1) @Leftovers
    Ability: Clear Body
    Nature: Quirky or Hardy or Docile or Bashful or Serious
    -Confuse Ray
    -Toxic
    -Surf
    -Wrap

    Toxi-trapper.

    [​IMG] Tentacruel (2) @Chesto Berry
    Ability: Clear Body
    Nature: Quirky or Hardy or Docile or Bashful or Serious
    -Sludge Bomb
    -Surf
    -Rest
    -Mirror Coat

    Standard.

    [​IMG] Sableye @Leftovers
    Ability: Keen Eye
    Nature: Bold or Impish or Calm or Careful or Timid or Jolly
    -Mean Look
    -Toxic
    -Confuse Ray / Taunt
    -Recover

    Another Toxi-trapper. Taunt to screw things up, or C-ray to not.

    [​IMG] Mawile @Brightpowder
    Ability: Intimidate
    Nature: Adamant
    -Iron Defense
    -Sword's Dance
    -Sludge Bomb / Hidden Power *Steel*
    -Baton Pass

    You're looking at the most UU BPer ever. Thanks to RainDrop for this set.

    [​IMG] Aggron @Brightpowder
    Ability: Rock Head
    Nature: Adamant
    -Double-edge
    -Double Team
    -Endeavor
    -Roar

    Like the second Sceptile. See it for strategies.

    [​IMG] Machamp @Leftovers
    Ability: Guts
    Nature: Adamant
    -Brick Break
    -Rock Slide
    -Earthquake
    -Bulk Up

    The old standard, just with BB and BU.

    [​IMG] Medicham (1) @Lum Berry
    Ability: Pure Power
    Nature: Adamant or Hardy or Quirky or Serious or Docile or Bashful
    -Bulk Up
    -Calm Mind
    -Hi Jump Kick / Recover
    -Baton Pass

    Even with Pure Power giving it a 400+ attack, it's still used as a Baton Passer. HJK to take advantage of this, or Recover to not.

    [​IMG] Medicham (2) @Lum Berry
    Ability: Pure Power
    Nature: Adamant
    -Bulk Up
    -Recover
    -Hi Jump Kick
    -Shadow Ball

    Pure Power set. This is not a BPer, surprisingly. Thank you TTT.

    [​IMG] Manectric @King's Rock
    Ability: Static
    Nature: Modest
    -Thunderbolt
    -Thunderwave
    -Roar
    -Bite / Crunch

    Raichu vs. Manectric is also debated, but generally Manectric is favored because it has better Defenses. Bite for Flinching, or Crunch for power.

    [​IMG] Plusle (1) @Leftovers
    Ability: Plus
    Nature: Modest
    -Agility
    -Thunderbolt
    -Substitute
    -Baton Pass

    Because Plusle & Minun need to be together, I'm gonna do 1 Plusle, 1 Minun, and then them with 2-on-2 sets. This is a BPer to play around with.

    [​IMG] Minun (1) @Leftovers
    Ability: Minus
    Nature: Modest
    -Agility
    -Thunderbolt
    -Substitute
    -Baton Pass

    uh.... look familiar?

    [​IMG][​IMG] Plusle (2) / Minun (2)
    Plusle @Leftovers / Minun @Magnet
    Plusle Ability: Plus / Minun's Ability: Minus
    Nature: Modest for Both

    Plusle Set:
    -Fake Tears
    -Rain Dance
    -Helping Hand
    -Thunderbolt

    Minun Set:
    -Thunderwave
    -Charge
    -Thunder
    -Charm

    These rock for 2-on-2 battles. Plusle uses Fake Tears, Minun uses Charm or Thunderwave. Plusle uses Rain Dance, Minun uses Charge. Plusle uses Helping Hand, Minun uses Thunder. BAM. 120 (base) X 1.5 (STAB) X 1.5 (Minus-Plus combo) X 1.5 (Charge) X 1.5 (Helping Hand) X 1.1 (Magnet) = 668 BASE DAMAGE BEFORE FACTORING FAKE TEARS! *drools* Has nothing on grounds, though.

    [​IMG] Magneton @Leftovers
    Ability: Sturdy
    Nature: Modest
    -Rain Dance
    -Thunder
    -Hidden Power *Water*
    -Metal Sound

    Metal Sound to lower SD, then RD, then wipe stuff out.

    [​IMG] Electrode @King's Rock
    Ability: Static
    Nature: Docile or Bashful or Hardy or Quirky or Serious
    -Thunderbolt
    -Mirror Coat
    -Hidden Power *Water* / Reflect / Light Screen
    -Explosion

    MC for Special Attacks, and HP water for Grounds or another move, and explode.

    [​IMG] Volbeat @Brightpowder
    Ability: Swarm
    Nature: Adamant
    -Tail Glow
    -Double Team
    -Signal Beam / Moonlight
    -Baton Pass

    eh. Do what you can.

    [​IMG] Illumise @Leftovers
    Ability: Oblivious
    Nature: Modest
    -Rain Dance
    -Thunder
    -Water Pulse
    -Wish

    Just do what you can.

    [​IMG] Vileplume (1) @Brightpowder
    Ability: Chlorophyll
    Nature: Modest
    -Sunny Day
    -Solar Beam
    -Synthesis
    -Sleep Powder

    Do things.
    [​IMG] Vileplume (2) @Chesto Berry
    Ability: Chlorophyll
    Nature: Adamant
    -Aromatherapy
    -Stun Spore
    -Razor Leaf
    -Rest

    Therapist set. Razor Leaf for PP wars.

    [​IMG] Bellossom @Brightpowder
    Ability: Chlorophyll
    Nature: Modest
    -Safegaurd
    -Petal Dance
    -Synthesis
    -Sleep Powder

    Okay set.

    [​IMG] Dodrio @Leftovers
    Ability: Early Bird
    Nature: Adamant
    -Rest
    -Drill Peck
    -Endeavor
    -Hidden Power *Ground*

    Rest + Early Bird = ph33r. Simply put: Rest only lasts 1 turn. So watch a bird destroy stuff.

    [​IMG] Roselia (1) @Leftovers
    Ability: Natural Cure
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Aromatherapy
    -Synthesis
    -Sludge Bomb
    -Giga Drain

    Therapist set.

    [​IMG] Roselia (2) @Leftovers
    Ability: Natural Cure
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Spikes
    -Toxic
    -Attract
    -Giga Drain

    Spik0r set.

    [​IMG] Swalot @Leftovers
    Ability: Liquid Ooze
    Nature: Adamant
    -Sludge Bomb
    -Body Slam
    -Shadow Ball
    -Encore

    Encore something like Calm Mind and proceed with the killings.

    [​IMG] Sharpedo @Shell Bell
    Ability: Rough Skin
    Nature: Adamant
    -Earthquake
    -Hidden Power *Flying*
    -Return
    -Screech

    Physical sweepage. EQ for Electrics and HP flying covers the rest of its weaknesses. Screech for better damage.

    [​IMG] Wailord @Leftovers
    Ability: Oblivious
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Surf
    -Earthquake
    -Rest
    -Sleep Talk

    Talklord. Standard.

    [​IMG] Camerupt @Leftovers
    Ability: Magma Armor
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Earthquake
    -Flamethrower
    -Rock Slide
    -Amnesia

    Amnesia could save you from Waters. Other than that, do what you can, when you can.

    [​IMG] Magcargo @Leftovers
    Ability: Fire Body
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Flamethrower
    -Rock Slide
    -Acid Armor
    -Amnesia

    Why did they have to bring this back? Why not Scizor or Electabuzz? Anyway, raise your defenses, but don't expect to go much of anywhere.

    [​IMG] Torkoal @Leftovers
    Ability: White Smoke
    Nature: Quiet
    -Amnesia
    -Curse
    -Flamethrower
    -Body Slam

    Raise defenses and paralyze. This thing is one of the best Tanks you could get.

    [​IMG] Muk (1) @Leftovers
    Ability: Sticky Hold
    Nature: Adamant
    -Curse
    -Rest
    -Shadow Punch
    -Sludge Bomb

    Cursemuk. Now made better with a Ghost move.

    [​IMG] Muk (2) @Leftovers
    Ability: Stick Hold
    Nature: Adamant
    -Mean Look
    -Toxic
    -Shadow Punch
    -Sludge Bomb

    Toxi-trapper. SP for the Psychics, again.

    [​IMG] Weezing @Quick Claw
    Ability: Levitate
    Nature: Adamant
    -Sludge Bomb
    -Shadow Ball / Fire Blast
    -Haze
    -Explosion

    Weezing-- another personal fave. Its only weaknesses is Psychic (Shadow Ball) and Steel (Fire Blast). If you could have 5 moves, you would see one of these on every team. Explode when you're finished.

    [​IMG] Grumpig @Choice Band
    Ability: Own tempo
    Nature: Modest
    -Trick
    -Torment
    -Protect
    -Psychic

    EVIL! Trick switches items, Torment, and Protect on the non-struggling turn. When they Struggle, Psychic them down.

    [​IMG] Sandslash @Brightpowder
    Ability: Sand Veil
    Nature: Adamant
    -Sandstorm
    -Toxic
    -Double Team
    -Dig

    A UU annoyer who is suprisingly underrated. This set is 2nd only to Ludicolo's.

    [​IMG] Spinda @Choice Band / Leftovers
    Ability: Own Tempo
    Nature: Modest
    -Trick / Encore
    -Disable
    -Shadow Ball/Calm Mind
    -Psychic

    Trickband and Disable. Or, Encore and Disable. Your choice.

    [​IMG] Skarmory @Leftovers / Lum Berry
    Ability: Sturdy
    Nature: Adamant or Careful
    -Spikes
    -Roar
    -Toxic / Steel Wing
    -Fly / Drill Peck

    The best spik0r. I love it-- it just works.

    [​IMG] Flygon (1) @Leftovers
    Ability: Levitate
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Earthquake
    -Flamethrower
    -Crunch / Return
    -Dragon Claw

    Dishing what it can, when it can.

    [​IMG] Flygon (2) @Leftovers
    Ability: Levitate
    Nature: Adamant
    -Sand Tomb
    -Toxic
    -Sandstorm
    -Dig

    Annoyance set. 3rd in annoyance overall, IMO.

    [​IMG] Cacturne @Leftovers
    Ability: Sand Veil
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Spikes
    -Toxic
    -Sandstorm
    -Teeter Dance

    Spikes-Toxic-Sandstorm returns! This time around, its even better with Teeter Dance and the like.

    [​IMG] Altaria @Leftovers
    Ability: Natural Cure
    Nature: Adamant
    -Dragon Dance
    -Earthquake
    -Return
    -Hidden Power *Fighting*/Aerial Ace

    Altaria- The cottony winged small bird of death. DD up, then sweep. This is better done with Ray/Salamence, but this is OK if you want to go UU.


    [​IMG]@lum/petaya
    modest//natural cure
    -Sunny Day
    -Solarbeam
    -Flamethrower
    -Refresh-

    -special sweeper


    [​IMG] Zangoose (1) @Shell Bell
    Ability: Immunity
    Nature: Adamant
    -Return
    -Shadow Ball
    -Brick Break
    -Sword's Dance

    Sweep. Need I say more?

    [​IMG] Zangoose (2) @Salac Berry
    Ability: Immunity
    Nature: Adamant
    -Flail
    -Shadow Ball
    -Quick Attack
    -Sword's Dance

    SD up until Salac kicks in, then sweep. Quick Attack OHKOs Alakazam with one SD. Thanks to j.

    [​IMG] Zangoose (3) @Shell Bell
    Ability: Immunity
    Nature: Adamant
    -Return / Shadow Ball
    -Protect
    -Quick Attack
    -Sword's Dance

    Another sweeper. Thanks to GM.

    [​IMG] Seviper @Brightpowder
    Ability: Shed Skin
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Sludge Bomb
    -Crunch / Earthquake
    -Glare
    -Double Team / Screech

    Works. DT if you go with Crunch, or Screech if you go with EQ.

    [​IMG] Lunatone @Leftovers / Chesto Berry
    Ability: Levitate
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Cosmic Power
    -Psychic
    -Ice Beam
    -Rest

    Lunatone focuses mainly on Special stats, so this stat works. Tank up, then attack. Explode when you're finished.

    [​IMG] Solrock @Leftovers
    Ability: Levitate
    Nature: Adamant
    -Cosmic Power
    -Earthquake
    -Rock Slide
    -Explosion

    Solrock focuses mainly on Physical stats, so this works. Tank up, then attack. Explode when you're finished.

    [​IMG] Whiscash @Leftovers
    Ability: Oblivious
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Amnesia
    -Return / Surf
    -Earthquake
    -Ice Beam

    Eh. Amnesia and Ice Beam for its major Grass weakness.

    [​IMG] Crawdaunt @Shell Bell
    Ability: Shell Armor
    Nature: Adamant
    -Sword's Dance
    -Sludge Bomb / Aerial Ace
    -Return
    -Brick Break

    Sweep. Sure, it's no Zangoose, but it will do.

    [​IMG] Claydol @Leftovers
    Ability: Levitate
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Cosmic Power
    -Earthquake
    -Shadow Ball / Ice Beam
    -Explosion

    Tank up, then dish. Works along the same lines as Solrock-Lunatone.

    [​IMG] Cradily @Leftovers
    Ability: Suction Cups
    Nature: Impish
    -Toxic
    -Confuse Ray
    -Giga Drain
    -Recover

    Makes a great annoyer with Recover. If this had a trapping move, it would be set.

    [​IMG] Armaldo @Shell Bell
    Ability: Shell Armor
    Nature: Adamant
    -Sword's Dance
    -Earthquake
    -Aerial Ace / Hidden Power *Bug*
    -Ancientpower

    Sweep. Aerial Ace for Snipering, or HP Bug for STAB.

    [​IMG] Wigglytuff @Leftovers
    Ability: Cute Charm
    Nature: Impish
    -Toxic
    -Dig
    -Double Team
    -Protect

    If you're evil and you know it clap your hands.....

    [​IMG] Milotic (1) @Leftovers
    Ability: Marvel Scale
    Nature: Bold or Modest
    -Surf
    -Ice Beam
    -Mirror Coat
    -Recover

    Standard set.

    [​IMG] Milotic (2) @Leftovers
    Ability: Marvel Scale
    Nature: Bold or Modest
    -Toxic
    -Water Pulse / Confuse Ray
    -Ice Beam
    -Recover

    Annoyance set. Actually works.

    [​IMG] Castform (1) @Leftovers
    Ability: Forecast
    Nature: Modest
    -Sunny Day
    -Solarbeam
    -Weather Ball
    -Ice Beam

    Sunny Day set. One of my favorites.

    [​IMG] Castform (2) @Leftovers
    Ability: Forecast
    Nature: Modest
    -Rain Dance
    -Weather Ball
    -Ice Beam
    -Thunder

    Rain Dance set.

    [​IMG] Castform (3) @Leftovers
    Ability: Forecast
    Nature: Modest
    -Hail
    -Weather Ball
    -Water Pulse
    -Toxic

    Hail set. Useful for forcing switches.

    [​IMG] Starmie (1) @Shell Bell
    Ability: Natural Cure
    Nature: Modest
    -Surf
    -Ice Beam / Psychic
    -Thunderbolt / Psychic
    -Recover

    DEATH STAR! RBY comes back.

    [​IMG] Starmie (2) @Leftovers
    Ability: Natural Cure
    Nature: Calm or Modest
    -Cosmic Power
    -Recover
    -Surf
    -Psychic / Rapid Spin

    A set a stumbled across. Tank up, then Recover, then sweep. Psychic for STAB, or RS for blowing away Spikes.

    [​IMG] Kecleon @Leftovers
    Ability: Color Change
    Nature: Adamant
    -Skill Swap
    -Shadow Ball
    -Return
    -Brick Break

    Skill swap, then lead with Shadow Ball. Then, you've got an SE with every Shadow Ball you use. For others, Return + Brick Break.

    [​IMG] Bannette @Shell Bell
    Ability: Insomnia
    Nature: Adamant
    -Shadow Ball
    -Return
    -Screech
    -Destiny Bond

    Screech, then take advantage of a great attack. DB when you're finished.

    [​IMG] Dusclops @Leftovers
    Ability: Pressure
    Nature: Calm or Bold or Impish or Careful
    -Night Shade
    -Will-o-wisp
    -Confuse Ray
    -Mean Look / Attract

    Another favorite of mine. Night Shade is sadly its only way to deal 100 damage, but otherwise you're okay.

    [​IMG] Tropius @Leftovers
    Ability: Chlorophyll
    Nature: Modest
    -Sunny Day
    -Solar Beam
    -Synthesis
    -Earthquake

    Lure out a fire with SD, then EQ.

    [​IMG] Chimecho @Leftovers
    Ability: Levitate
    Nature: Modest
    -Heal Bell
    -Yawn
    -Light Screen
    -Psychic

    A Psuedo-hazor, a psuedo-passer, and a Heal Beller all meshed into one.

    [​IMG] Absol (1) @Lum Berry
    Ability: Pressure
    Nature: Impish
    -Substitute
    -Sword's Dance
    -Shadow Ball
    -Baton Pass

    The passer set. Used more often then the sweeper set, which I like.

    [​IMG] Absol (2) @Shell Bell
    Ability: Pressure
    Nature: Impish
    -Sword's Dance
    -Attract / Double Team
    -Shadow Ball
    -Aerial Ace

    :) I like this. Sweeps very nicely.

    [​IMG] Ninetales @Leftovers
    Ability: Flash Fire
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Fire Spin
    -Will-o-wisp
    -Attract
    -Confuse Ray

    Works like a Dusclops. Only a bit more risky.

    [​IMG] Raichu (1) @King's Rock
    Ability: Static
    Nature: Modest
    -Rain Dance
    -Thunderwave
    -Thunder
    -Hidden Power *Water*

    Too bad Surfchu is gone. Oh well. Annoying little rat.

    [​IMG] Raichu (2) @King's Rock
    Ability: Static
    Nature: Modest
    -Attract
    -Thunderwave
    -Sweet Kiss
    -Thunderbolt

    One of the few who can Attract, Confuse, Paralyze, and Flinch.

    [​IMG] Golduck @Shell Bell
    Ability: Cloud Nine
    Nature: Modest
    -Surf
    -Ice Beam
    -Hidden Power *Psychic* / Hidden Power *Fire* / Hidden Power *Electric* / Hidden Power *Grass*
    -Calm Mind

    Get a good HP on it and your set. No pun intended.

    [​IMG] Wobbuffet @Leftovers
    Ability: Shadow Tag
    Nature: Timid or Jolly
    -Encore
    -Counter
    -Mirror Coat
    -Destiny Bond

    Well, what did you expect? Splash?

    [​IMG] Xatu (1) @Leftovers
    Ability: Early Bird
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Reflect / Light Screen
    -Rest
    -Psychic
    -Drill Peck / Hidden Power *Water*

    Early Bird Rest again.....

    [​IMG] Xatu (2) @Lum Berry
    Ability: Synchronize
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Psychic / Toxic / Haze
    -Wish
    -Night Shade
    -Fly

    Wish + Fly. Works.

    [​IMG] Girafarig (1) @Leftovers
    Ability: Early Bird
    Nature: Modest
    -Rest
    -Psychic
    -Agility
    -Baton Pass

    Early Bird Rest again, and you pass speed.

    [​IMG] Girafarig (2) @Leftovers / Brightpowder
    Ability: Inner Focus
    Nature: Modest or Docile or Hardy or Quirky or Serious or Bashful
    -Psychic / Double Team
    -Amnesia
    -Agility
    -Baton Pass

    Passer. 'Nuff said.

    [​IMG] Donphan @Chesto Berry
    Ability: Sturdy
    Nature: Adamant
    -Earthquake
    -Ancientpower
    -Hidden Power *Flying*
    -Rest

    Chesto Rest. Not much else you can do with it.

    [​IMG] Pinsir @Shell Bell
    Ability: Hyper Cutter
    Nature: Adamant
    -Hidden Power *Bug*
    -Earthquake
    -Rock Tomb
    -Sword's Dance

    SD, then Rock Tomb to lower speed (and for Flyers), then sweep. EQ for Rocks.

    [​IMG] Heracross (1) @Shell Bell
    Ability: Swarm
    Nature: Adamant
    -Megahorn
    -Earthquake / Hidden Power *Rock* / Rock Tomb
    -Brick Break
    -Bulk Up

    Sweep.

    [​IMG] Heracross (2) @Focus Band
    Ability: Swarm
    Nature: Jolly
    -Rock Tomb
    -Endure
    -Reversal
    -Megahorn

    Rock Tomb on the switch (Hopefully, you'll nail a Flyer) and lower Speed, Endure, and then demolish things with a beetle. 300 base damage for Reversal, 270 base damage for Megahorn. Ouch.

    [​IMG] Rhydon @Quick Claw
    Ability: Rock Head
    Nature: Jolly or Adamant
    -Earthquake
    -Megahorn
    -Hidden Power *Rock*
    -Sword's Dance

    Unfortunately, it can't get Rock Slide and SD at once, so HP Rock will have to do.

    [​IMG] Glalie (1) @Brightpowder
    Ability: Inner Focus
    Nature: Modest or Bold or Timid or Calm
    -Spikes
    -Hail
    -Toxic
    -Ice Beam

    Great for forcing switches.

    [​IMG] Glalie (2) @Brightpowder
    Ability: Inner Focus
    Nature: Timid or Bold or Calm or Careful or Jolly or Impish
    -Block
    -Toxic
    -Protect
    -Double Team

    Toxi-trapper. Switch against steels, though.

    [​IMG] Walrein (1) @Leftovers
    Ability: Thick Fat
    Nature: Adamant
    -Curse
    -Rest
    -Surf
    -Return

    Curserein. Works. Thanks to Spongebob for this set.

    [​IMG] Walrein (2) @Leftovers
    Ability: Thick Fat
    Nature: Docile or Hardy or Quirky or Serious or Bashful or Modest
    -Encore
    -Sheer Cold
    -Fissure
    -Ice Beam

    Encore, then go OHKO. Evil. Also an anti-Baton Passer.

    [​IMG] Walrein (3) @Leftovers
    Ability: Thick Fat
    Nature: Modest
    -Surf
    -Encore
    -Ice Ball
    -Double Team

    Encore, then DT up, then Ice Ball.

    [​IMG] Huntail @Shell Bell
    Ability: Swift Swim
    Nature: Modest
    -Rain Dance
    -Surf
    -Return
    -Roar / Confuse Ray

    Eh. Not much you can do.

    [​IMG] Gorebyss @Leftovers
    Ability: Swift Swim
    Nature: Modest
    -Surf
    -Iron Defense
    -Amnesia
    -Baton Pass

    My favorite BPer. He rocks.

    [​IMG] Relicanth @Leftovers
    Ability: Rock Head
    Nature: Adamant
    -Earthquake
    -Rock Slide
    -Rest
    -Sleeptalk

    Eh. Do what you can.

    [​IMG] Corsola @Leftovers
    Ability: Natural Cure
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Surf
    -Ice Beam
    -Mirror Coat
    -Recover

    Its no Milotic, but it does what it can.

    [​IMG] Lanturn (1) @Leftovers
    Ability: Volt Absorb
    Nature: Bold or Modest or Timid or Calm
    -Rain Dance
    -Thunderwave
    -Thunder
    -Surf

    Standard. Works like a Surfchu.

    [​IMG] Lanturn (2) @Leftovers
    Ability: Volt Absorb
    Nature: Bold or Modest or Timid or Calm
    -Thunderwave
    -Confuse Ray
    -Attract
    -Surf / Ice Beam / Thunderbolt

    Standard annoyance set. Your chioce for the last slot.

    [​IMG] Luvdisc @Leftovers
    Ability: Swift Swim
    Nature: Modest
    -Double Team
    -Toxic
    -Protect
    -Surf / Ice Beam

    First Nosepass, then Luvdisc. Whatever it was the Nintendo was hooked on, it probably was illegal. Annoyar set.

    [​IMG] Kingdra (1) @Chesto Berry
    Ability: Swift Swim
    Nature: Modest
    -Surf
    -Ice Beam
    -Dragonbreath
    -Rest

    GSC standard.

    [​IMG] Kingdra(2 ) @Leftovers
    Ability:: Swift Swim
    Nature: Bold or Modest or Timid or Calm
    -Double Team
    -Toxic
    -Attract
    -Dive

    [​IMG] Kingdra(3 ) @leftovers/petaya
    lonely//swift swim
    -Dragon Dance
    -Return
    -Ice Beam
    -Hidden Power*dragon*

    my variation

    Very good annoyance set-- Kingdra has great defenses.

    [​IMG] Salamence @Shell Bell
    Ability: Intimidate
    Nature: Adamant
    -Dragon Dance
    -Earthquake
    -Brick Break
    -Aerial Ace / Fly

    Standard sweeper.

    [​IMG] @petaya
    modest//intimidate
    -Hidden Power*electric*
    -Fire Blast
    -Hydro Pump
    -Dragon Claw

    special sweeper,standard



    [​IMG] Metagross @Shell Bell
    Ability: Clear Body
    Nature: Adamant
    -Meteor Mash
    -Earthquake
    -Shadow Ball
    -Light Screen / Agility

    Standard sweeper.

    [​IMG] Regirock @Leftovers
    Ability: Clear Body
    Nature: Adamant
    -Curse
    -Ancientpower
    -Earthquake
    -Explosion

    Cursirock. Explode when you're finished.

    [​IMG] Regice @Chesto Berry
    Ability: Clear Body
    Nature: Docile or Hardy or Quirky or Serious or Bashful
    -Ice Beam
    -Thunderbolt
    -Safegaurd
    -Rest

    Safegaurd, then dish what you can, when you can.

    [​IMG] Registeel @Leftovers / Chesto Berry
    Ability: Clear Body
    Nature: Adamant
    -Curse
    -Amnesia
    -Hidden Power *Steel*
    -Rest

    It takes a bit of work to set this up (HP and all), but you can dish 15 Hidden Powers, hopefully. DO NOT PUT METAL CLAW ON THIS.

    [​IMG] Latias @Leftovers / Soul Dew
    Ability: Levitate
    Nature: Calm or Modest
    -Psychic
    -Ice Beam / Calm Mind
    -Thunderbolt / Dragon Claw
    -Recover

    You can go one of two sets, one with Calm Mind and Dragon Claw and the other with
    Ice Beam and Thunderbolt. Leftovers for un-00ber, Soul Dew for 00ber.

    [​IMG] Latios @Leftovers / Soul Dew
    Ability: Levitate
    Nature: Calm or Modest
    -Psychic
    -Ice Beam / Calm Mind
    -Thunderbolt / Dragon Claw
    -Recover

    You can go one of two sets, one with Calm Mind and Dragon Claw and the other with
    Ice Beam and Thunderbolt. Leftovers for un-00ber, Soul Dew for 00ber.

    [​IMG] Kyogre (1) @Shell Bell
    Ability: Drizzle
    Nature: Modest or Calm or Bold or Timid
    -Water Spout
    -Ice Beam
    -Thunder
    -Calm Mind

    Even though Water Spout loses power with HP, you gain it back with Shell Bell.

    [​IMG] Kyogre (2) @Chesto Berry
    Ability: Drizzle
    Nature: Modest or Calm or Bold or Timid
    -Surf
    -Ice Beam
    -Calm Mind
    -Rest

    Standard sweeper,

    [​IMG]@leftovers/shell bell
    modest//drizzle
    -Thunder
    -Surf
    -Calm Mind
    -Ice Beam--my variation 2 the standard



    [​IMG] Groudon @Leftovers
    Ability: Drought
    Nature: Quirky or Hardy or Serious or Docile or Bashful
    -Earthquake
    -Ancientpower/Solarbeam
    -Aerial Ace/Flaemthrower
    -Bulk Up / Return/Rest

    Standard.

    [​IMG] Rayquaza (1) @Chesto Berry
    Ability: Air Lock
    Nature: Modest
    -Dragon Claw
    -Flamethrower
    -Thunderbolt
    -Rest

    Special sweeping Rayquaza.

    [​IMG] Rayquaza (2) @Chesto Berry
    Ability: Air Lock
    Nature: Adamant
    -Dragon Dance
    -Brick Break
    -Fly
    -Rest

    [​IMG] @shell bell
    adamant//air lock
    -Dragon Dance
    -Aerial Ace
    -Brick Break
    -Dragon Claw

    takes advantage of both of rays attack stats



    Physical sweeping Rayquaza. BB covers its weaknesses.

    ---
    And there it is. Descriptions for each one. More images come later.[/img]

    now no one will ever have 2 ask 4 rates again!!!
     
  3. Postdog2Gengar

    Postdog2Gengar New Member

    Well, for my 2 cents worth, I would definately switch the Amulet coin to Vibrava if you are training it.
     
  4. Vibrava? i hate him takes 2 long i just use Bagon
     
  5. Victor

    Victor New Member

    those web sites are great
     

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