How to do 120 dmg every turn

Discussion in 'Deck Help and Strategy' started by _Cookie, Sep 16, 2007.

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  1. _Cookie

    _Cookie New Member

    Pokemon 23
    3-2-3 Tyranitar (all delta except t-tar)
    2-2 fearow d
    2-2 exxegutor d
    3 mantine d
    4 tauros (call for family)


    Trainers 22

    4 battle frontier
    4 celio’s network
    4 rare candy
    3 tv reporter
    3 windstorm
    2 great ball
    2 super scoop up


    Energy 15

    7 fighting
    4 dark
    2 double rainbow
    2 scramble

    Returning player - since I haven't played since the days of LBS help me out here. Use T-tar's second attack to do 80 + 20 more for discarding energy on the top of your deck (mantine) and + 20 more for 2 dark energies. Fearow and tauros are there to search while eggs is there to well i dunno what to do with it

    When mantine is in trouble super scoop it (how can i fit 4 in?) Heres an idea, plz fix it!

    Thx!
     
  2. OLD_SCHOOL_PLAYER

    OLD_SCHOOL_PLAYER New Member

    Instead of super scoop up why not just run a couple potions?
     
  3. doctormcdreamy

    doctormcdreamy New Member

    drop 1 tauros. and 1 mantine. then you can add your scoops.

    but likely you wont have to scoop up your mantine, b/c your opponent will just snipe it.
     
  4. DarthPika

    DarthPika New Member

    I know an even easier way to do 150 a turn.
     
  5. Rayquaza14

    Rayquaza14 New Member

    lol 8 energies for hurricane deck each turn?^^
     
  6. Ardoptres

    Ardoptres New Member

    Yes, and that's the lowest.
    Hurricane deck does T1 200 dmg 95% of the time!!!!!!!!1!!!11one111!!11one
     
  7. KazamBolt

    KazamBolt Active Member

    Looks very cool. 120 damage is a force to be reckoned with. Lose great ball for holon mentor and 2 Celios for 2 Plus Power.
     
  8. L00p_H01eS

    L00p_H01eS New Member

    i dont know... charizard D plus mantines and castforms... is a great way to play 120 a turn
     
  9. Dark_Fyre

    Dark_Fyre New Member

    electavire=120 a turn
    drop the two SSU\'s for potions
     
  10. Mew*

    Mew* Active Member

    He's talking about Salamence ex PK...

    How could gatr's attack do an odd ammont of damage if it is 20x
     
  11. Dark_Fyre

    Dark_Fyre New Member

  12. therage

    therage New Member

    unfortunatley even darthpika canot achieve 15 energies in hand.
    but still,the HURRICANE DEC DOES T1200!!!
     
  13. _Cookie

    _Cookie New Member

    deck update

    Pokemon 23
    3-2-3 Tyranitar (all delta except t-tar)
    2-2 fearow d
    2-2 exxegutor d
    4 mantine d
    3 tauros (call for family)


    Trainers 22

    4 battle frontier
    4 celio’s network
    4 rare candy
    3 tv reporter
    3 windstorm
    2 potion
    1 holon mentor
    1 great ball


    Energy 15
    7 fighting
    4 dark
    2 double rainbow

    now I'm not sure about the Power Plus - won't that hurt consistancy?
    2 scramble
     
  14. Mew*

    Mew* Active Member

    I don't think you need 3 Windstorm if you play 4 Tauros. Tools shouldn't be a big deal for you. Super Scoop Up is perfect for returning Tauros to you hand to re-use it's power!
     
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