How to spin your figures

Discussion in 'Trading Figure Game' started by Archaic, Oct 6, 2007.

  1. Archaic

    Archaic New Member

    Excuse the very poor ASCII "art" with this "public service announcement"

    DON'T
    _______________________
    |+++++++++++++++++++|
    |+++++++++++++++++++|
    |+++++++++++++++++++|
    |++++++IMAGINE++++++|
    |++++++++A++++++++++|<========== Spin from here = Quickly broken figures
    |++++++POKEMON+++++|
    |+++++++HERE++++++++|
    |+++++++++++++++++++|
    |+++++++++++++++++++|
    |______________________|
    |++THE FAT BLACK BIT++|
    |+++++++++++++++++++|
    |___THE FIGURE BASE___|_________



    DO

    _______________________
    |+++++++++++++++++++|
    |+++++++++++++++++++|
    |+++++++++++++++++++|
    |++++++IMAGINE++++++|
    |++++++++A++++++++++|
    |++++++POKEMON+++++|
    |+++++++HERE++++++++|
    |+++++++++++++++++++|
    |+++++++++++++++++++|
    |______________________|
    |++THE FAT BLACK BIT++| <========== Spin from here = Figures that don't get broken
    |+++++++++++++++++++|
    |___THE FIGURE BASE___|_________


    For some reason, it's so much easier to explain this to people with a diagram, than it is to type it up in a paragraph. But all it boils down to is....spin from the side with one finger on the black portion under the Pokémon, and never attempt to spin by gripping the actual figure itself, or by flicking the figure.
     
    Last edited: Oct 6, 2007
  2. Jason

    Jason New Member

    Very well said - this is how you do - spin on the base not the figurine.
     
  3. sdp

    sdp New Member

    Today I Demo'd the game to all my League players and yeah the first way everyone spun them was by grabbing the figures not the base even after I corrected them, by the end of the day one of my figures was slightly broken :/

    Good service announcement indeed, too bad the casual player and younger kids won't take notice.
     
  4. Archaic

    Archaic New Member

    Something like this should really be included in the rule book, or put on the website, or something like that. Especially given the price point these figures go for.

    Would be a quick way to get (some) people to take notice though...make it a tournament requirement, even for casual tournaments like pre-releases, since you can more easily game the spins when you grab the figures anyway.
     
  5. Jran Sakarra

    Jran Sakarra New Member

    I helped demos demos at where I go and thats the first thing the younger kids did....
    One kid said and quote "Its hard not to spin the Pokemon when it there and its big."
    I had no clue what to say to that.....
    And now I do....
     
  6. Archaic

    Archaic New Member

    Show them how difficult it really is to spin it from the top, since a spin there won't allow the figure to move properly if you spin it too hard. Point out that you don't play Pokémon cards by bending them, and that they should take the same care of their figures.
     
  7. mtjimmer

    mtjimmer Master Trainer, Emeritus

    Out of curiosity, how many people checked out the 'Quick Start' on the other side of the collector poster?
     
  8. Archaic

    Archaic New Member

    I've looked at it, but I didn't use the quick start rules there when I first opened my starters. Just set it aside.

    *re-checks*
    Hmmm....never noticed that before. I guess the placement of the notice here isn't really done in a way that catches my attention. It's also not very precise. I know when I've demoed, and told the kids to spin using the base, several of them have attempted to spin by putting their finger on the actual base of the figures (ie. on the attacks) and attempting to spin that way, before I demonstrated what I meant by base. A diagram would really aid in people recalling the info, and understanding properly.
     
  9. NoPoke

    NoPoke New Member

    I've found that instead of flicking the base with your finger tip , accelerating the figure with the side of your finger usually results in a stable and long lasting spin. Many of the figures tend to flutter and wobble to a quick stop when you just use your finger tip, whereas using the side of the finger results in a longer period of contact which allows the rotation to stabilise whilst the figure is still being spun up to speed.

    Hope that made sense
     
  10. votalesin

    votalesin New Member

    Am I the only one that watched the demo on the OP website? They talk about how to spin the figure on the demo. Including running your finger along the base so the figure doesn't break.

    Anyways, Lugia is too tall doesn't spin well period. Myself and the other players that have one all hold the figure upside down and flick the plastic tab to spin it. The figure is too top heavy and refuses to rotate well.
     
  11. NoPoke

    NoPoke New Member

    No i hadn't seen that particular demo before. Also it shows the use of the finger tip to spin the figure. I've found that method often results in a judder and failure to spin on several figures. Drawing your finger along the base allows for a smoother acceleration of the figure rather than the quick impulse that the finger tip produces.
     
  12. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    I know this sounds really "spoiling the whole point" but why not just use a dice or random number generator with equal sides to the area of the figures rather than actually spinning it?
     
  13. Burninating_Torchic

    Burninating_Torchic New Member

    I have yet to see a 72-sided die.
     
  14. moza

    moza New Member

    Sarcasm IS in the dictionary!

    And this is really good advice for anyone who plays the tfg.

    dice wouldn't work cause it would get to messy imo.
     
  15. Archaic

    Archaic New Member

    Roll 2d10, using 1 for the "Ten's" and the other for the "Ones", rerolling any results between 73 and (1)00.
     
  16. Burninating_Torchic

    Burninating_Torchic New Member

    A d100 would serve the same purpose.

    The point is, dice aren't a good idea. Just spin your figures; if you're doing it right, there's no risks.
     
  17. Archaic

    Archaic New Member

    A d100 also takes 30 mins to stop rolling. ;p

    But yes, far easier to just spin the figures correctly.
     

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