Hi everyone! I feel that constructing a deck on my own is the greatest achievement in Pokemon TCG. Recently, I browsed through several unreleased cards; and I thought to myself: Wouldn't it be nice if I can invent a completely new concept (or a concept which is rarely heard of) and make a deck out of it? Thus, I will present to you a fresh, new concept that can ultilise 2 entirely different strategies to result in 2 entirely different outcomes in just 1 single deck---> The Imperial Control which uses a type of lock called the "energy lock". It can allow the opponent to think deeply to decide if he/she wants to play along with 1 of the 2 strategies. Translations of cards will be provided. Any constuctive criticisms and comments are greatly appreciated.okeball: Pokemon (20) 4 Piplup MD (Pecha Berry) 2 Prinplup DP 3 Empoleon *DP6*(Steel type) 1 Empoleon Lv.X DP 2 Lugia SW 2 Azelf *DP5* 2 Azelf Lv.X *DP5* 2 Baltoy GE 2 Claydol GE Trainers (25) 4 PokeDrawer +- *DP6* 4 PokeBlower +- *DP6* 3 Rare Candy GE 3 Roseanne's Research SW 3 Bebe's Search MT/SW 2 Warp Point DP/MD 2 Prof. Oak's Visit SW 2 Night Maintenance MT/SW 2 Premier Ball GE Energy (15) 7 Water 4 Psychic 2 Multi 2 Call Card Translations(Credit by Pokebeach) (DP5/DP6) Empoleon LV.52 - Steel - HP130 Stage 2 - Evolves from Prinplup Poke-Power: Imperial Aura This Power can be used once during your turn, when you play this card from your hand to Evolve your Active Pokemon. During your opponent's next turn, your opponent can't attach any Energy cards from hand to any of his or her Pokemon. [C][C] Steel Wing: 40 damage. Any damage done to Empoleon by attacks during your opponent's next turn is reduced by 20. [W][C][C] Whirlpool: 60 damage. Flip a coin, if heads discard an Energy card attached to the Defending Pokemon. Weakness: Lightning (+30) Resistance: none Retreat: 2 Azelf LV.55 – Psychic – HP70 Basic Pokemon Poke-Power: Time Walk You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card. [P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn. Weakness: Psychic (+20) Resistance: none Retreat: 1 Azelf Lv.X – Psychic – HP90 Level Up Poke-Body: Psychic Aura All of your Psychic Pokemon in play have no Weakness. [P] Deep Balance: Place a number of damage counters on 1 of your opponent's Pokemon equal to the number of Energy your opponent has in play. Weakness: Psychic (x2) Resistance: none Retreat: 1 PokeDrawer+ – Trainer You can play 2 copies of this card at the same time. If you play 1 copy of this card, draw 1 card from your deck. If you play 2 copies of this card, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.) PokeBlower+ – Trainer You can play 2 copies of this card at the same time. If you play 1 copy of this card, flip a coin, if heads place 1 damage counter on 1 of your opponent’s Pokemon. If you play 2 copies of this card, choose 1 of your opponent’s Benched Pokemon and switch it with the opponent’s Active Pokemon. (This counts as the effect of both cards.) Strategy & Card Explanations Pokemon Piplup Used to evolve into Empoleon. Splatter is also decent for minor damage spread which is useful for mid-late game. Prinplup Aqua Shower is it's main use. This can really benefit the second of the 2 strategies. Empoleon I feel that I don't have to use special metals on it because of its Lv.X. It's main use is the incredible Poke-Power; which is where the energy-lock comes in. It is great for strategy 1 with Lugia and its Lv.X form for strategy 2 with Azelf Lv.X. Its Steel Wing is decent for stalling and its Whirlpool for occasional disruption. Rare Candy is used to speed up its Power use. Empoleon Lv.X Basically compliments with both strategies of the deck and bring them as one. Supreme Command and Hydro Impact is vital for the deck's success. Lugia A binder card? Well, not for this deck. Its Psychic Destruction works very well with Empoleon DP6's Poke-Power as the 1st outcome; to prevent energy attachments to my opponent's pokemon and this attack does 120 damage! This card can shine brightly when it comes to this deck. Silver Wing is also great if I have to start with it. Azelf Its Poke-Power is just amazing; even for a "drop" effect. 2 of them are used to prevent vital Pokemon from being prized. Imprison is just perfect for Strategies 1 & 2. Getting Empoleons out this way is also useful. Azelf Lv.X It is the meat of strategy 2; the damage spread strategy in any case when my opponent finds a chance to attach energies to his/her Pokemon. Its Poke-Body covers up its own weakness. I like its only 1 [P] attachment for its entire line. It is mainly used to turn my opponent's energy back at them as damage. Baltoy To evolve into Claydol. Psychic Balance helps with a small hand of cards. Claydol Cosmic Power allows me to cut down on my draw supporters; in this case Prof.Oak's Visit. Trainers are self-explanatory but there are some cards worth to mention: Trainers PokeDrawer +- An amazing card for a trainer even if I need to use both at the same time for its best effect. The New Age Computer Search. PokeBlower +- The New Age Gust Of Wind. Although only used twice at most in any deck due to its effect, it can decide game wins or losses. Premier Ball My Empoleons and Azelfs need it. 2 is used for consistency. Energy Water My Empoleon line needs it. Psychic Can be useful when Azelf and Lugia comes in. Multi Water & Psychic Energy Card anyone? Call Occasionally used to prevent horrible starts. 2 is used because some cards like Azelf depend on its "drop" effect. Currently, I'm not too sure if this deck is going competitive. However, I'm sure you will enjoy playing it as a fun deck too.