Hey everyone. I just got back from the City Championship and it was a BLAST. I had to get up at 8:30 in order to be ready and out the door by 9:45 when the Lathems picked me up. I grab a bite to eat in the form of a little cake thingy, and grab my trade binder and extra trainers, plus my two decks. Anyways, we get there with plenty of time to spare, and here is the secret deck I have been working on for the past two months. Flygod v2.4 ------------- 3 Magnemite ( AQ Lightning ) 3 Magneton ( DR Rare ) 3 Trapinch 3 Vibrava ( 80 HP Rare ) 3 Flygon ( Energy Shower ) 2 Skitty ( Minor Errand Running ) 2 Delcatty ( Holo Rare ) 4 Dunsparce ( SS ) 1 Wobbuffet ( SS ) 5 Grass Energy 5 Lightning Energy 2 Fire Energy 2 Psychic Energy 2 Water Energy 2 Fightning Energy 2 Boost Energy 4 TV Reporter 4 Juggler 2 Oracle 1 Prof. Elm's Training Method 1 Town Volunteers 1 Switch 1 Hyper Potion 2 Claw Fossil I have been using this deck with a select few over Apprentice now for a long time and have been tweaking it constantly. It showed remarkable promise in the beginning and I eventually teched it out to the varient it is today. After the report I will explain the deck in more detail as to what each specific card is used for. Round 1 vs John Lathem with Gardevoir Ok, how do I always get paired with John every tournament? He is very good with Gardevoir and he has a pretty consistant list running, something I can never seem to create. I end up going first in this match up, and have a Dunsparce. I use Strike and Run and fill my bench up with Magnemites, a Trapinch and a Skitty. One of the Magnemites was in my original hand. I send up Magnemite as I have a second one on my bench therefore making it have free retreat. He uses his own Dunsparce to get a loaded bench. I start building up and have a little trouble getting a Vibrava. He goes and on turn two, drops a Gardevoir, AND a Gardevoir EX from his hand! I nearly died. Gardevoir has a huge advantage over the concept of this deck. Looking at the draw engine, the premise is to stockpile your hand and than drop energy, but by doing so it makes you insanely weak to Feedback, and I have been the victim of 180 damage Feedbacks many times. I send up a Claw Fossil and manage to stall a bit, but I do have a Delcatty in play, plus some Magnetons, so my start is really fast. I have my Jugglers going as well. I use a 2nd Claw Fossil to buy me another turn without losing a prize, and have managed to make it to turn 4 without giving up a prize. I still am a bit slower than I would have liked, and have to sacrifice the Dunsparce to him, and I really dislike getting down on prizes in this match up. I end up hitting a turn 5 Energy Shower and get 11 energy on the bench plus the two on my Flygon. He misplays and does not KO the Flygon as he should have but it did not matter. I had dropped the energy early enough I knew from experience he could not match it. We trade off a few prizes with Gardys and Magnetons dying, but I have just too many threats and the Magnetons kept coming and he could not win. He took I believe 3 prizes by the time I had won. I could not believe I pulled it out against such a remarkable start by him. Round 2 vs Russel with Blaziken Ampharos Rayquaza This would make for an interesting game as it usually goes 50-50 in this match up, although that was against players who knew my exact decklist and exactly how to play against it. In actuallity this match up favors Flygod a bit, where as Ninetales is more of a threat. We both get lone Skitty. I go and use Minor Errand Running for 2 energy. He goes and does nothing. I have Catty and use it. I have a good set up with a Vibrava as well, and a 2nd Trapinch. I hit Skitty for 20. He evolves to Delcatty and than goes crazy by dropping a Dunsparce and using it. I go and draw a Dunsparce. This is HUGE as I had enough energy circulating in the discard pile and in my hand and he had not gotten an overly quick start. This gave was favoring me and I knew from experience I should win it. I use Strike and Run, needing Magnemites for the two Magnetons in my hand. I search...and search...and search...and ALL THREE MAGNEMITES WERE IN MY PRIZES. I could not believe it! Almost all the energy I had in my hand was in the discard pile from Jugglers or Delcatty! I was screwed. I almost wanted to concede. I had the advantage but he was far from helpless. I keep going and try and trick him into leaving his Rayquaza up to attack me so I could boost it with a Delcatty and get the KO and hope to get Magnemites off the prizes. I flail around and have to use Town Volunteers just to get Energy back. I do a small Energy Shower for about 4 energy, and this is far too late as he is up on prizes now. He takes the bait and KOs me with Rayquaza and I boost energy his Ray for the KO. OH GUESS WHAT! TWO MAGNEMITES. I bench them but I have 4 prizes left and 3 cards left. I was already forced to use Town Volunteers. I ended up taking another prize with a Flygon but it was far from mattering as I spent the entire game short on energy because of a lack of retrieval methods, and without my main attacker. I was so angry at this point it was not even funny. I had still put up a fight too which I found amusing. We go on a lunch break, which conviently happens after every game I LOSE. I always lose before lunch breaks and am left for an hour to brood and await my revenge. Ray, using my Blaziken Rayquaza Wobbuffet deck, went 0-1-1. HOW do you go 0-1-1 with Blaziken? It is beyond me. He faced a strong Omastar deck which he made a mistake against by letting his Rayquaza be Sharded the turn before the game ended yielding a draw, and he lost a mirror match round 2. Acceptable I guess. Anyways, me and Ray drive out to Wendys, and I get 2 Chicken Nuggets and 2 Jr. Bacon Cheeseburgers. Russel, his friend Mark, and James Davis and his two kids also roll into Wendys so we all hang out in their and discuss who would win in a fight, a Ninja or a Pirate, as well as a Flying Crocodile and a Flying Shark. We agreed on Crocodile. The most amusing thing to happen was in the form of an anime convention reject group. A group of fat girls walked in and happened to be dressed like PIGS. Ears, tail, PIG. We could not control ourselves. We are POKEMON PLAYERS yet this was way too degrading even for US. This is coming from a man who had brought his Flygon deck with him to a bar the night before and played sample hands to test for consistancy while waiting for his wings. Anyways, we all left and went back to the tourney. I played against some younger kid's Gardevoir deck, and I just smoked it pretty badly. It was not even a contest. He had no where near the set up John had gotten. Anyways, round 3 pairings were up, and I was facing Drew. Drew of course was not even GOING to States and had no need for the byes but played anyways. Round 3 vs Drew Holton with BAR I get a solid set up and he gets a bad one. I get going at an average speed, and he still draws into nothing. I start to get set up, and he still has no draw power. I end up Energy Showering before he draws into anything. He never had a chance with that start. If he had gotten a good hand, this was the kind of game where it would have been very close as my lead was far from good enough to garuntee a strong win. This sits me at 2-1. Round 4 vs Laura Lathem with Omastar Fossil Ok this is unfair I ALWAYS play both of the Lathems. EVERY TOURNAMENT. Her list scared me a bit, as I feared her fossil stalling, and because her Omastars could OHKO all of my cards one hit with the aid of a Shard. With her ability to stall between build ups, it was quite feasible she could pose the threat to go even with me on prize trade offs. That was one of my major fears. Luckily, I get off to a rather strong start and hers was not bad but not amazing either. She does not do much of a job at hiding behind Fossils and I feel she went about the match up wrong but than again she did not know my deck's weaknesses like I did. I won pretty handily but towards the end she kept using pull Down on all 5 of my evos just to spite me and make me re evolve them every turn. I returned the favor by adding overkill with a Boost Energy to deal 320 damage to her Omastar for my last prize. I play against Russel again for fun, and this time we both get a good start. I cream him pretty badly this time, and it made me feel better about myself. Woo hoo! SWEET REVENGE IN THE FORM OF A FLYGON! Round 5 vs James Davis with Muk EX Espeon I KNOW I could beat this deck pretty easily, I had tested vs it alot just to make sure I knew the workings of it. If I had gone like a normal game I would be in trouble as my Magnetons and Delcattys PP were not working, so I had to play it smart and make sure to go about it differently. This, and Gardevoir, were the two reasons I added Wobbuffet and both times they paid off. He got a slow start but did manage to hit with a turn 3 Muk EX Presence against me, slowing down a start which had 2 Delcattys in play. He never really got set up, and I had a Wobbuffet ready to meet his Muk EX too. He could not get his Low Pressure System to put him out of KO range, and even had he, I could have used a sacrifical Dunsparce against him, or made him eat through a Claw Fossil, making the Wobbuffet a huge threat vs him. I get ahead on prizes early and manage a strong mid game Energy Shower of about 4 again. Of course this time though, it was enough, as I had been attaching manually against him. I do not believe he took a prize against me the entire game. He had a weaker start but even with a great one its very hard for Muk to beat this deck. I will note that James did indeed pull off a 20 card Copycat on me late game. Ok, this is where I am kind of annoyed. I am 4-1 and have a ridiculously high Opp. Win % , the highest in the tourney. Russel is 4-0 going into this and if he loses either this or the next game I am in 1st. He plays John Lathem's Gardevoir. He goes second, and he has a lone Rayquaza and 6 Fire Energy. THEY GET PICKED FOR A RANDOM DECK CHECK. THEY PICK UP THEIR HANDS AND RESTART IN FIVE MINUTES AFTER THE CHECK. John goes second, and they both have ok starts. John gets down to 1 prize but its dead even and Russel beats him in the end. John should have won that round. Round 6 vs Stephen Davis with Swampert Latias Stephen is ranked 8th globally. He was 4-1 as well, having lost to Russel a few rounds ago. He was wielding a Swampert Latias deck basing itself along the same principles as a Blaziken deck, and meant to be its counter. This match up was horrendously easy as its like facing Blaziken MINUS the threat of bench damage winning the game. He had an ok start and it was way to slow for him to stand a chance against me. He eventually took a prize with a Latias but by that point I was at 1 prize and KOed it with ease to go 5-1. Being 5-1 and Russel 5-0 going into the next round, if he lost I would win on tie breakers. John and Lauras son Kyle won 10- after Kyle won his game and Laura beat the other competition for the 10- division. Stephen Davis despite his loss to me still won 11-14, and this was his 3rd straight 11-14 win in CCs. I sat worried as to whether Russel would beat his opponent, Henry. Russel is the better player by a good degree and Henry was running Slaking. Slaking actually slowed Russel down ALOT early game as his start was HORRIBLE. Unfortunately Henry made some mistakes and misplays which Russel smartly held him to. He ended up winning, keeping me at 2nd place. I wished Henry had won, but Russel had the better deck and should have won none the less. All in all this was a huge showing that this deck is more than capible of beating any deck thrown at it short of Salamence. What is even more important is alot of people were talking about the deck as well. My testing proved huge in knowing how to judge the threats and made me feel as if I had spent my time wisely. I am still disappointed that through all the effort I still did not get 1st place but I am proud enough of how my deck did. After the tournament we played in a Sealed Draft. Tom Dolezal sponsered me under the agreement that he would get all the cards used to play and won. My deck ended up looking like this. 3 Magma's Aron 2 Magma's Lairon 4 Magma's Houndour 2 Magma's Houndoom 1 Entei EX 9 Fire 10 Fighting 3 Double Rainbow Energy 3 Team Magma's Schemer 1 Team Aqua's Schemer 1 Team Magma's Hideout 1 Team Aqua's Conspirator Round 1 vs Kyle Lathem He had a lone Electrike. I had a lone Aron. He went first and used his attack. I hit him for 20. He hit me for 20. I evolved to Lairon, attached DRE and KOed him turn 2. This event was single elimination. Round 2 vs Ray This one started out ugly and I wasn't sure if I would have won it, even though I played against my friend Ajay in a fun game between rounds. Ray had barely won a game against Russel. I ended up winning my game off of an Entei EX taking 2-3 of the prizes and the powerful presence of DREed Houndooms that have a tendency to sprout up out of no where Round 3 vs Mark He had a pretty good start and got a team magma's Mightyena up which fueled his engine of searching for Pokemon. My decks lower basic count and high energy count was its own downfall as I was short on bench the entire game. I put up a strong fight, but he nailed heads for 50 with Mightyena to put my Houndoom in crippled range. I really never established much as I realized I needed more Pokemon in my deck this time around. We ran on 5 packs instead of 6 as well though, so that added to some of the issues. He won in the end, but since I won some packs for Tom he let me keep 2 of the DRE putting me at 4 total. Thanks man. Seriously. Overall a great but slightly disappointing time. As to my deck list, I am sure a few cards stand out as questionable. Wobbuffet- Gardevoir gives this deck a hard time sometimes, so this card is just added protection. It really does make a large difference and it also helps hugely against Muk. It is yet another addition to the deck which helps stop Ampharos EX, as well as Flygons natural resistance. Hyper Potion- This is the most questioned card in this deck hands down, but is simple to explain. First, its main purpose is to stop Blazikens bench damage. Your greatest chance of losing to BAR is when you get your benched Magnetons within 50 damage KO range so they do not need to sacrifice a Rayquaza to KO you. By using Hyper Potion to negate the damage on you, it forces them to step it up to a Ray to KO your Magneton or get behind in the prize race which is what wins the game. This also is huge against Ampharos where with your Resistance it makes you that much harder to deal with. In any game in which you get a weaker start this card benefits, and mainly because you can recklessly discard energy before an Energy Shower as you can Magneton it and play it again without any energy drop loss. Thats why it is such an effective tech card. Boost Energy- Mainly added for earlier KOs, this also makes Magneton a major threat to most 150 HP EX evolutions, mainly Gardevoir and Magneton, who are sometimes too beefy to OHKO, which is often a necesity. This, combined with added damage build up from the Fossils makes a Gardy EX or Amphy EX or equivalent much easier to take down. If anyone has questions about the deck, feel free to ask, I am more than willing to answer.