Infernape MD/Moltres MD

Discussion in 'Deck Help and Strategy' started by S-L, May 26, 2008.

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  1. S-L

    S-L New Member

    Pokemons:

    3x Pachirisu GE
    2x Phione MD (Evolution Wish)

    3x Chimchar DP
    2x Monferno MD
    3x Infernape MD
    1x Infernape Lv.X DP

    3x Moltres MD

    1x Dialga GE
    1x Dialga Lv.X GE

    1x Baltoy GE
    1x Claydol GE
    =21

    Trainers:

    4x Bebe's Search
    2x Felicity's Drawing
    3x Professor Oak's Visit
    2x Roseanne's Research
    2x Team Galactic's Wager

    3x Super Scoop Up DP
    2x Rare Candy GE
    2x Night Maintenance MT
    2x Premier Ball GE
    2x Switch DP
    1x Warp Point DP
    =26

    Energys:

    14x Fire Energy

    Strategy:

    Start with Pachirisu CFF --> Phione, Chimchar, Dialga. Retreat or use SSU and attack Phione's Evolution Eish and evovle Chimchar. Then, when Phione Knocket Out or u use SSU, attack wiht Infernape's Mega Bravo. Then, put Moltres in your bench and attach 3 fire energy cards to moltres in your discard pile and attack Molters' Scorching Wing. And your next turn, play new Moltres and attach nrw 3 fire energy cards to new Moltres xP and then, come to attack Infernape Lv.X:'s Flare Up and Suffle your Fire energys in your deck.

    But i need help, because i think this isin't work... And my text is...
     
  2. charchar

    charchar New Member

    2-2 claydol, gets prized. try tvr and felics draw.
     
  3. MasterBlaster

    MasterBlaster New Member

    I've gotta say, I'm having a very hard time thinking of how ANY Dialga is useful to any deck. I'd replace it for something that's actually good.
     
  4. charchar

    charchar New Member

    true. anways 1-1 is sort of useless. if something gets prized its a waste.
     
  5. poke_master2008

    poke_master2008 New Member

    This is the deck i used at Battle Roads and went 3-2 with...and i built this deck 5 mins before i went to bed the night before and never tested....


    Pokemons:

    4x Chimchar DP
    2x Monferno DP
    4x Infernape MD
    (i didnt play Ape Lv.X cuz i didnt have it but in all my matches i never needed it cuz i recycled my energies A LOT so i never had 8 :fire: in the discard except for like 2 times in 5 rounds)

    3x Skitty PK
    2x Delcatty PK
    1x Delcatty EX CG

    2x Moltres MD - x3 is overkill and you dont wanna start with it

    2x Rotom MD - Helps me be able to use infernape's second attack for a lot of damage a lot more often

    2x Unown Q - Takes down Moltres to 1 retreat and gives my delcatty (PK) free retreat
    =22

    Trainers:

    4x Celio's Network
    4x TV Reporter
    3x Rare Candy
    2x Roseanne's Research
    2x Copycat
    2x Super Scoop Up
    2x Night Maintenace
    2x Energy Restore - UNDERESTIMATED - NON-SUPPORTER- Can help win matches (or atleast it helped me by letting me energy draw to get what i needed or an energy for infernape)
    1x Warp Point
    =22

    Energys:

    10x Fire Energy
    3x DRE - Easy 70 damage for infernape which gets rid of almost every basic
    3x Call Energy - Helps if you start with anything but chimchar plus helps moltres and infernape
    =16

    Hope that helps a bit
     
  6. charchar

    charchar New Member

    at least 1 lvl.x for 1 heavy hit,
     
  7. S-L

    S-L New Member

    I don't want to play HP-PK cards, because i want to play DP-on deck... But Energy Restore is good idea, i add it my test deck and test it. And I test Call Energy and Rotom too. I edit my first post when i have tested it...
     
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