I think I've found the best combo ever! =D
15 pokémon:
3-2-2 Magmortar Lv.52/ Magmortar Lv.X
2-2 Heatran Lv.47/Heatran Lv.X
4 Stantler (SW)
31 Trainere:
4x Bebe’s Search
4x Roseanne’s Research
3x Professor Oak’s Visit
2x Team Galactic's Wager
4x Timer Ball
4x PlusPower
2x Night Maintenance
4x Switch
4x Warp Point
15 Energy:
15 Fire Energy
Srategy:
Start with Stantler and get the Supporters i need to my hand
Get Heatran and Magmortar as fast as i can at the Bench
When my opponent Knock Out Stantler or i retreat it, i send out Heatran as Active
Then i put Heatran Lv.X onto it and uses Switch/Warp Point to switch it with Magmortar
Then I put Magmortar Lv.X onto Active Magmortar and uses his Power, Torrid Wave
And then I use his attack, Flame Bluster, but doesn't discard any Energy cards
And every time my opponent flips for his/hers Burned pokémon, it counts as tails
Give Energy to Magmortar, even if he has 4, because of his Body, Flame Body
Then I use Heatran's Power, Flash Fire, to move all the unrequired Energy of Magmortar to Heatran so he could work as backup when both of my Magmortars are Knocked Out
Spoilers:
Heatran LV.47 – Fire – HP100
Basic Pokemon
Poke-Power: Flash Fire
You can use this Power once during your turn. Choose 1 Fire Energy attached to your Pokemon and move it to this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.
[R][R][C][C] Magma Storm: 40 damage. You may discard any number of Basic Energy attached to Heatran. If you do, do an additional 20 damage for each Energy card you discarded.
Weakness: Water (x2)
Resistance: none
Retreat: 4
__________________
Heatran LV.X - Fire - 120 HP
Level Up
Poke-Body: Heat Metal
Even if your opponent's Burned Pokemon Evolve, De-Evolve, or Level Up, the Burn condition remains. In between turns, whenever your opponent flips a coin for the Burned condition, all of those coin flips are treated as tails.
Poke-Power: Heat Wave
This Power can be used once at the end of your turn, if this Pokemon is on your Bench. If, during your turn, your Active Fire-type or Steel-type Pokemon discarded Basic Energy as a result of its attack, choose up to 2 of those Basic Energy cards and attach them to that Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 4
Need som little help with the Trainers, if there are anyone I should switch out
15 pokémon:
3-2-2 Magmortar Lv.52/ Magmortar Lv.X
2-2 Heatran Lv.47/Heatran Lv.X
4 Stantler (SW)
31 Trainere:
4x Bebe’s Search
4x Roseanne’s Research
3x Professor Oak’s Visit
2x Team Galactic's Wager
4x Timer Ball
4x PlusPower
2x Night Maintenance
4x Switch
4x Warp Point
15 Energy:
15 Fire Energy
Srategy:
Start with Stantler and get the Supporters i need to my hand
Get Heatran and Magmortar as fast as i can at the Bench
When my opponent Knock Out Stantler or i retreat it, i send out Heatran as Active
Then i put Heatran Lv.X onto it and uses Switch/Warp Point to switch it with Magmortar
Then I put Magmortar Lv.X onto Active Magmortar and uses his Power, Torrid Wave
And then I use his attack, Flame Bluster, but doesn't discard any Energy cards
And every time my opponent flips for his/hers Burned pokémon, it counts as tails
Give Energy to Magmortar, even if he has 4, because of his Body, Flame Body
Then I use Heatran's Power, Flash Fire, to move all the unrequired Energy of Magmortar to Heatran so he could work as backup when both of my Magmortars are Knocked Out
Spoilers:
Heatran LV.47 – Fire – HP100
Basic Pokemon
Poke-Power: Flash Fire
You can use this Power once during your turn. Choose 1 Fire Energy attached to your Pokemon and move it to this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.
[R][R][C][C] Magma Storm: 40 damage. You may discard any number of Basic Energy attached to Heatran. If you do, do an additional 20 damage for each Energy card you discarded.
Weakness: Water (x2)
Resistance: none
Retreat: 4
__________________
Heatran LV.X - Fire - 120 HP
Level Up
Poke-Body: Heat Metal
Even if your opponent's Burned Pokemon Evolve, De-Evolve, or Level Up, the Burn condition remains. In between turns, whenever your opponent flips a coin for the Burned condition, all of those coin flips are treated as tails.
Poke-Power: Heat Wave
This Power can be used once at the end of your turn, if this Pokemon is on your Bench. If, during your turn, your Active Fire-type or Steel-type Pokemon discarded Basic Energy as a result of its attack, choose up to 2 of those Basic Energy cards and attach them to that Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 4
Need som little help with the Trainers, if there are anyone I should switch out
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