Pokémon TCG: Sword and Shield—Brilliant Stars

Interesting non-EX's with Abilities

Fox_Master51

New Member
Just a few ideas that I just came up with:

Sceptile 130hp :grass:
Stage 2

Ability: Forest Camo
If this Pokemon has any Special Energy attached to it, its Resistance is -40.

:grass::colorless: Energy Ball 30x
This attack does 30 damage times the amount of :grass: Energy attached to this Pokemon.

Weakness: :fire: x2
Resistance: :water: -20
Retreat Cost: 1

Muk 120hp :psychic:
Stage 1 (Plasma)

Ability: Corrosive Slime
If this Pokemon is damaged by an attack (even if Knocked Out), put 3 damage counters on your opponent's active Pokemon.

:psychic::colorless: Sludge Wave 50
Before doing damage, discard all Pokemon Tool cards attached to all of your opponent's Pokemon.

Weakness: :psychic: x2
Resistance: none
Retreat Cost: 3

Absol 80hp :dark:
Basic (Plasma)

Ability: Disaster Glare
Once during your turn (before you attack), if you have any Plasma Energy in your discard pile, you may look at your opponent's
hand. Then discard 1 card you find there. You may only use 1 Disaster Glare Ability during your turn.

:colorless::colorless: Dark Blade 40

Weakness: :fighting: x2
Resistance: :psychic: -20
Retreat Cost: 1

Alakazam 120hp
Stage 2

Ability: Force Field
If this Pokemon has any :psychic: Energy attached to it, any damage done to any of your Pokemon is reduced by 30.

:psychic::colorless::colorless: Telekinesis
This attack does 60 damage to one of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon).

Weakness: :psychic: x2
Resistance: :fighting: -20
Retreat Cost: 1

Excadrill 130hp :fighting:
Stage 1

Ability: Sand Rush
If a Stadium Card is in play, this Pokemon's Retreat Cost is 0.

:fighting::fighting: Power Claw 70
This attack's damage is not affected by any effects on the opponent's Pokemon.

Weakness: :water: x2
Resistance: :lightning: -20
Retreat Cost: 2

Stunfisk 90hp :fighting:

Ability: Mud Trap
If this Pokemon becomes your Active Pokemon by the effects of another card, put 10 damage on 2 of your opponent's
Pokemon.

:lightning: Discharge 20x
You may discard all :lightning: Energy attached this Pokemon. If you do, this attack does 20 damage times the amount of
Energy discarded in this way.

Weakness: :water: x2
Resistance: :lightning: -20
Retreat Cost: 2

Zoroark 110hp :dark:
Stage 1 (Plasma)

Ability: Dark Power
If this Pokemon has any Plasma Energy attached to it, this Pokemon can use the attacks of all :dark: Pokemon in play
as it's own (you still need the necessary Energy to use each attack).

:dark::colorless: Clutch 50
The Defending Pokemon can't Retreat during your opponent's next turn.

Weakness: :fighting: x2
Resistance: :psychic: -20
Retreat Cost: 1



More might be on the way. Questions? Comments?
 
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Your approval is appreciated :thumb:

I have updated with Stunfisk and Zoroark.

Also I am willing to take requests for Pokemon that viewers wanna see.
 
Absol should Lost Zone the Plasma energy after using Disaster Glare. Even just one use of that power could completely cripple an opponent for the rest of the match.
 
Absol needs more of a limitation, too broken. Also maybe put a "during your opponent's turn" clause in stunfisk's ability. Otherwise, swich becomes a quad crobat G drop. Or if you want to keep it the way it is, perhaps reduce the damage to only 10, or make the 20 on only one pokemon.
 
Agreeing with Kayle, and i'd also say to make the discard random. I don't think there's anything that will balance being able to pick 8 cards out of your opponent's hand in a game. Discarding 8 for free is still pretty crazy, but no where near as bad.
 
I see your point. I appreciate your input.

I lowered Absol's Ability to one discard only. As well as Stunfisk's Ability to 10 damage.
 
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