Introducing Bridge Style Team Battles. Having dealt greatly with MTM's Team Battles and admired it very much, I went ahead awhile back and made informal notes on how team battles affect every single card from Base set thru Sandstorm. I sent a copy to Pokemon USA and Team Compendium giving them ownership of the notes to do as they wish. I did not get a response from Pokemon USA on the subject, so I can conclude that they do not wish to support team battles at this time even if someone went to great effort to spell out all the little details for them. Recently, I developed, on my own, a game similar in style to the Team Battles we all know and love. Due to the complex problems in judging team battles, I simplified card interaction so that it is very close to what regular Pokemon Play would be like. I also choose to use the 2 on 2 Pokemon rules because regular team play does not take advantage of all these new cards with the 2 on 2 attacks. I changed the seating as well to give a new feel to the game. I am not trying to change Team Battles just give an updated option that would be easier to judge and learn. I am of the firm opinion that having more ways to use our cards and have fun helps Pokemon grow. Thanks and Enjoy, Doug The game is played like a 2 on 2 Pokemon battle, with the normal 2 on 2 rules and all the normal Pokemon rulings from Team Compendium. You opponents sits across from you and beside you. Your partner sits diagonally across from you. Just like the seating and order in the card game "Bridge." All four players roll dice. High roll goes first, resolve mulligans in a clockwise direction. Only one of the opponents get to draw a card for each mulligan. If somebody has already drawn extra cards, but has a mulligan, then they shuffle their hand into their deck and draw the same number of cards as they shuffled into their deck. Each player lays down 3 prizes. (For a total of six instead of five.) Or 2 Prizes if you are playing in a sealed event. (For a total of 4.) Time limit is 60 minutes for regular play and 40 minutes for sealed. (10 minutes for each prize.) Table talk is unlimited as long as everyone can hear you. Codes and foriegn languages including sign language are allowed. You may not show other players your hand unless a card request you to do so. The first player does not draw a card at the start of their turn. Play moves clockwise around the table. The second, third and fourth players draws a card at the start of their turn. Nobody can evolve on their first turn. Player three could play Wally's Training on Player one to evolve Player ones active Pokemon since Player ones first turn is over. Anytime a Trainer Card, Pokemon Power, or an attack is used, the owner of the card must pick a friendly player (either themselves or their partner) and one opponent. Totally ignore the other two player in figuring out all calculations. All affects will only happen to those two players only. Things that affect "you" will happen to the friendly player. Things that affect "your opponent" will happen to that chosen opponent. Things that affect "all" deal with both of these two opponent. Continuos Pokemon Powers must be specified when they come into play As effecting one friendly player and one opponent. Pokemon Powers that say "As often as you like..." are redesigned every time they are used again. Example: If an attack says to count all the energy in play. Pick one friendly player and one opponent and count all the energy they have in play. Use that count to figure damage on that same opponent. Example: Muk Fossil comes into play. Choose one Friendly Player and One Opponent. Those two player's Pokemon Powers are turned off. The other two player's Pokemon Powers still work. (Write the player's names on a piece of paper and put it under that Pokemon if you wish.) Example: Agility protects one friendly player from one opponent. Example: Sleep and damage must hit the same opponent. Your partner cannot use your Pokemon Powers on their turn. You cannot move counters, markers, or cards from one players playing area to another players playing area unless a card clearly indicates to do that. In which case it would only be between one friendly player and one opponent, never from friendly player to the other friendly player or opponent to the other opponent. You cannot attach your cards to someone else's cards. Stadium cards always affect all four players. Burn and Poison makes damage for all four at the end of each player's turn. Flip for sleep for everyone at the end of each player's turn. If a player does not have an active Pokemon, they are removed from the game, and their partner must add additional prizes of whatever amount the player had that is leaving the game. If a partner is not present for the beginning of a game, the game cannot begin without him or her. If a player picks up his or her cards in the middle of a game and walks off, then that side loses the game.