Pokémon TCG: Sword and Shield—Brilliant Stars

Iron Chef-The Grinder (9th-10th)

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Cyrus

Iron Chef - Master Emeritus
Now, for those of you that don't know what's been going on in the deck forum, I have been running a deck contest to select seven people that will represent Pokegym in a sort of national/world championship-esque tournament run by yours truly...the only differenc from regular tourniese?

No playing at ALL! Just simply deckbuilding...the ultimate test on not only your ability to make a quality list, but also to find usage for all of your cards, as well as a way to make it all unique and creative. Sadly, these seven people are not the first, but rather the last to join the hallowed ranks of invitees to Iron Chef's "Tournament of Champions." With my sixteen competitors chosen, on an undisclosed date, these people will duel to decide the ultimate champion of deckbuilding!

However, you may be asking..."Who all is invited?" Well, in addition to these previously invited people:

-Pooka (1st place, Age of Yamato)
-Dendrobatida (2nd place, Age of Yamato)
-Whicker (T8, Age of Kabuto)
-Hypnosproject HQ (T8, Age of Kabuto)
-Criminal (T8, Age of Kabuto)
-Slimeygrimey (T8, Age of Kabuto)
-Superwooper (T8, Age of Kabuto)
-Metagross (T8, Age of Kabuto)
-Magnechu (9th place trickle-down, Age of Kabuto)
-??? (Grinder)
-??? (Grinder)
-??? (Grinder)
-??? (Grinder)
-??? (Grinder)
-??? (Grinder)
-??? (Grinder)

We have these TWELVE fighting for the last seven spots:

~~~GRINDER FINALISTS~~~

~Blazi-King~
Chuzzoe
FlipsareCool
Pidgeotto Trainer
Venusaur
Acutin
Flaming Spinach
Gymbo ex
Mr. Meches
Rokman
P_A (11th)
Bullados (12th)

Now, without further ado...12th and 11th place! Give 'em a big round of applause, folks! All twelve of these guys performed excellently:

P.S.: If you are among these twelve, please PM Big Daddy Snorlax your name and address so that you may receive your prizes =)
________________
 
~~~10th Place: Chuzzoe~~~

“Deck: Squirtnrun

Pokemon 12

4 Squirtle (FRLG #83)
4 Wartortle (FRLG # 50)
2 Koffing (TRR # 67)
2 Weezing (DX # 51)

Trainers 34

4 Root fossils (LM)
4 Mysterious fossils (LM)
4 Claw fossils (LM)
3 Energy Root (UF)
3 Bills Maintence (FRLG)
3 Rockets Admin (TRR)
3 Transceiver (DS)
2 Copycat (TRR)
2 Holon Mentor (DS)
1 Holon Farmer (DS)
3 Cursed stone (LM)
2 Battle Frontier (LM)

Energy

8 Water
3 Holon WP (DS)
3 Holons Electrode


Strategy

Use the pokemon that are not fossils to hit and run to the bench. Put a fossil up and let it take the damage and when knocked out(or discarded) bring up the attacking pokemon and hit and run again.

The beauty of it is that if you lose a pokemon it will only cost you one prize lost and the fossils lost cost you no prizes lost.

First the pokemon:

All the fossils are used to stall until a pokemon is ready to attack and move back to the bench.

Squirtle - attack-1water-smash turn 20 damage and switch with a pokemon on the bench, also evolves into Wartortle(FRLG)

Wartortle-Main attacker-1st attack is water gun-this a good attack but not the main one. 2nd attack is the main one-Smash turn-1water 2 colorless-40 damage and switch with a pokemon on the bench.

These two guys are used to hit and run and let the fossils take the brunt of an attack from the attacking pokemon.

Koffing-poke-body-knock out gas if Koffing is knocked out the attacking pokemon is then confused and poisened, also evolves into Weezing. Attack-gnaw-is also a colorless attack.

Weezing-Attack-Liability-1 colorless-the defending pokemon is 10hp away from being knocked out, weezing is knocked out.

You use weezing to knock out a powerful opponents pokemon, preferrably an Ex pokemon.

Trainers

12 Fossils stall and sacrifice, for the pokemon to attack and switch.

Bills-to draw and not lose any cards in the process.

Rockets Admin-for disruption and a fresh hand.

Copycat-refresh hand

Holon Mentor-getting 3 basics quick

Holon Farmer-for energy and pokemon retrevial.

Holon Transceiver-to get holon supporters.

Energy Root-boost hp on pokemon to last a little longer.

Stadiums

Cursed Stone-put damage counters on Pokemon with pokepowers.

Battle fronteir-to stop certain searching powers.

Energy

water-can be used to cover all attacks to be used.

Holon WP-helps so that benched pokemon can be protected from attacks to the bench.

Holon electrode-double energy that doesn't have to be discarded if the pokemon is devolved. Also can be used for the Weezing second attack if needed.”

Deck (5/10): Nice, but needs a lot of work. I really don’t like your gym choices at all: Battle Frontier is only really useful in quantities of 3 or 4, but hardly ever two. I also think that solely Curse Stone is not the best choice, because you say that you want to KO Ex Pokemon, yet no Desert Ruins! No Celio’s at all to fix a bad start, but a decent # of draw and nice balance on energy.

Creativity (2/5): Hit and Run, Hit and Run…

Card Use (3/5): Some nice ideas here! First off, Energy Root is a very neat choice to go onto ANY card in this deck, and even though you can’t solve Reversal/Pow/Sniping attacks, Holon Energy WP protects you from a lot of things that would otherwise ruin the strategy. Good job.

OVERALL: 10/20

~~~9th Place: Flaming_Spinach~~~

"Ingredient: 12 Fossils!


Empty Shell!

Pokemon: 9
4 Nincada
4 Shedinja
1 Zapdos-ex

Trainers: 43
12 Fossils (you know which)
4 Cursed Stone
2 Ruins
4 Marys
4 TVR
2 Oaks Research
3 Holon Farmer
4 Cursed Powder
3 Multi TM 01
1 ATM-Rock
4 Reversal

Energy: 8
8 Lightning


Basic Strategy: This deck does not focus on decking your opponent. I'm pretty much sure that it is impossible to play a deck that focuses on that in a game with a time limit. So, the strategy of this deck is to keep the game tied (or in your advantage) until time is called, then (if you're tied) use Legendary Ascent with Zapdos, Reversal up whatever you opponent has that you can KO, and take the lead after time has been called, meaning an automatic win.

Pokemon: I play the minimum. 4 Nincada, 4 Shedinja is pretty obvious. 4 Shedinjas gives you constant stalling material. Shedinja is better than any fossil, with the ability to attack for 20 damage (or 40 against EXs). There isn't really much more I can say about that. The 1 Zapdos-ex is key to winning the game after time is called. Legendary Ascent, then hitting for 70 is a huge surprise move that is excelent for winning the game after time is called.

Trainers: This is where it gets complicated. There is an absolutelly incredible amount of space for trainers in this deck. First are the 12 Fossils; these should be obvious. They stall your opponent without giving up prizes. This deck also plays 6 stadiums, mostly because it has enough room. I decided to play 4 Cursed Stone/2 Ruins because Pokemon with Poke-Powers are alot more common in the game today than EXs. Pidgeot is played in pretty much every deck, so something that damages Pidgeot can easily give you the advantage, perhaps even take a few prizes before time runs out. 4 Marys, 4 TVR should be good draw, since this deck does not need alot of cards to be annoying to the opponent. 2 Oaks Research prevent you from decking yourself in very long games, without helping your opponent by refilling their deck. Holon Farmer gets Nincadas, Shedinjas, and Energies back into your deck, letting the annoyance continue. 4 Cursed Powder helps to KO other Pokemon when they KO you; you have to take extra damage any place you can get it. The Multi TM 01s are very useful for stalling your opponent for another turn. With the way this deck plays, 1 turn where your opponent can't do anything (or is forced to waste precious resources to do something), can easily turn the game around. The ATM-Rock is useful for taking surprise prizes; this deck needs to take prizes in whatever way it can. Lastly, the Reversals are key to winning with Zapdos; you reversal up something with 70HP or less remaining, and send up Zapdos to smash it for the win.

Energy: 8 Lightning. That's all you need. It's not too short since Shedinja only needs 1 energy, and you need the lightning for Zapdos to attack.

Well, that's my deck. Finding a use for 12 fossils in one deck is pretty hard, but I think that I did pretty well. I hope you like it!"

Deck (5/10): For this type of strategy, it seems very vulnerable, in and out of timed play. You have no way to fetch basics, so if you get a lousy hand, then you’re stuck with it. Also, if you need to find Shedinja, you can’t! You have some good ideas, but I see this getting annihilated even in 30-minute matches.

Creativity (3/5): It’s an old strategy, but…with many interesting ideas. Curse Powder, Zapdos ex, and especially Multi TM 01 add a lot of diversity to this deck.

Card Use (2/5): I hate to hurt the deck here, but with such a lack of shuffle draw (a hugely important way to burn 5-10 seconds a piece in a deck that manipulates the clock), I have to count down. Your good ideas to let the deck naturally stall are fine, such as Multi TM, but it lacks a way to keep your deck afloat.

OVERALL: 10/20*


*=tiebreaker
 
So based on the fact that Kettler has graded up to #7 in the Iron Chef Grinder, these are the sixteen players who will be competing in Iron Chef: Tournament of Champions!

Acutin
~Blazi-King~
Criminal
Dendrobatida
FlipsareCool
Gymbo ex
Hypnosproject HQ
Magnechu
Metagross
Mr. Meches
Pidgeotto Trainer
Pooka
SlimeyGrimey
SuperWooper
Venusaur
Whicker

Names in Italics won their invites through the Grinder; the rest won theirs through Age of Yamato or Age of Kabuto.
 
SuperWooper said:
So based on the fact that Kettler has graded up to #7 in the Iron Chef Grinder, these are the sixteen players who will be competing in Iron Chef: Tournament of Champions!

Acutin
~Blazi-King~
Criminal
Dendrobatida
FlipsareCool
Gymbo ex
Hypnosproject HQ
Magnechu
Metagross
Mr. Meches
Pidgeotto Trainer
Pooka
SlimeyGrimey
SuperWooper
Venusaur
Whicker

Names in Italics won their invites through the Grinder; the rest won theirs through Age of Yamato or Age of Kabuto.


Yupp...and you even put them in alphabetical order:eek:
 
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