Pokémon TCG: Sword and Shield—Brilliant Stars

Is there a pokemon banlist?

From what I can tell, Vileplume works best with pokemon with abilities and/or poke-powers.
Chandelure/Vileplume? Reshiphlosion w/Vileplume? (extra draw w/ Ninetails)... Vileplume/Ridiculous

There is nothing that stops that, but it does take extra space to run those extra pokemon. And there is ERL.
 
Random Spark said:
LLC
Choose 1 of your opponent's Pokémon. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Use that three times. Zapdos also serves to snipe the oddish/solosis.
 
Vileplume is a godsend. Without it decks would be free to play 4 Junk Arm and 4 Pokemon Catcher. ZPST will wreck havoc on the format until something similar to Mewtwo lvX or Machamp SF is printed in a future set. If anything, without Vileplume all basic orientated decks would become so overpowered that stage 2 pokemon would never see play (Well Magnezone variants would see play) thanks to the Rare Candy nerf. In this senario it would be just like the DP-UL format where the game could literaly be over in 6 turns.
 
Eeels and Sage's Training? Electrode Prime? Pachirisu (CoL) and Shaymin ? Beats me.

You could easily play Zoroark (BW) / Simisear (BW) / Ninetails (CoL) / Jirachi. Play Rainbow, DCE, a few fire, and some Special Dark. Snipe with Simisear, devolve w/ Jirachi for the KO. If you use Zapdos -- well they could have a Rescue Energy already attached.
 
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Thats just it. Zapdos drops 50 on the plume, the damage counters get moved to zekrom and zapdos gets outraged in the face. I don't see a Zapdos betting a setup vileplume anytime soon
 
For all intents and purposes, nothing is banned.

Ancient Mew would be banned, but it's not relevant to Modified since it's rotated, and there are no sanctioned Unlimited tournaments.
 
Thats just it. Zapdos drops 50 on the plume, the damage counters get moved to zekrom and zapdos gets outraged in the face. I don't see a Zapdos betting a setup vileplume anytime soon

I'll just use Raikou EX and laugh at your Reuniclus or whatever pokemon you decide to put damage counters on.
 
Wow vaporeon, you are stubborn.
Anyway, by your logic, Pokemon should ban Magnezone because it is overshadowing many other Pokemon. I mean, more than 35% of winning decks at Cities were Magnezone, which was way more than the next one.

If Vileplume were as good as you say, then it would be in EVERY deck. But it's not, and people know how to counter it without much difficulty. Pokemon knows what to ban (which should be nothing other than Ancient Mew), so let them handle it.
My guess is that you have played a few Plume decks, and got destroyed every time. Maybe? :)
 
Pokemon doesn't have a ban list at the moment because it doesn't need one. Yu-Gi-Oh has one because the creators were stupid enough to print stuff like Yata-Garasu. Most of the Magic tournaments I've been to run on a rotation format just like Pokemon. Vileplume isn't broken and Junk Arm is overpowered, but still not broken.
 
Wow vaporeon, you are stubborn.
Anyway, by your logic, Pokemon should ban Magnezone because it is overshadowing many other Pokemon. I mean, more than 35% of winning decks at Cities were Magnezone, which was way more than the next one.

If Vileplume were as good as you say, then it would be in EVERY deck. But it's not, and people know how to counter it without much difficulty. Pokemon knows what to ban (which should be nothing other than Ancient Mew), so let them handle it.
My guess is that you have played a few Plume decks, and got destroyed every time. Maybe? :)

All I'm saying is other games ban cards that are too good at what they do. It's also annoying when people assume what people lose to. I have no problem dealing with trainer lock decks. Yes I do believe Magnezone is too good at what it does.

---------- Post added 01/27/2012 at 02:24 AM ----------

Vaporeon is just trolling at this point.

I like how debating is considered trolling here. Only on the gym I guess.

---------- Post added 01/27/2012 at 02:27 AM ----------

Pokemon doesn't have a ban list at the moment because it doesn't need one. Yu-Gi-Oh has one because the creators were stupid enough to print stuff like Yata-Garasu. Most of the Magic tournaments I've been to run on a rotation format just like Pokemon. Vileplume isn't broken and Junk Arm is overpowered, but still not broken.

Yugioh ban cards because they are too good at what they do during their format. Yata was only broken when paired with chaos dragon. Yata would not be bad in this format. Magic rotates and ban/limit cards.

Vileplume is broken and Junk Arm is overpowered.
 
Vileplume is a slow set up card. It's basic has 40 hp meaning if you start it you can easily get donked. Sure cards like catcher are very powerful and Vileplume shuts them down, but the Vileplume player also doesn't the luxury of overpowered trainers either. Vileplume is also a stage 2, which means that it will get set up on Turn 2 under the best possible circumstances. If you've ever played any stage 2 deck, not named Magnezone, you should be well aware that that rarely happens. That gives me ample time to catcher and knock out any Oddishs I see. Speed decks can simply take enough early prizes that it's difficult to win, even with Vileplume set up. If Vileplume was a basic, yes, I would agree with you, but Vileplume is a stage 2 with a fragile basic. I've beaten trainer lock lists with my deck (which is 1/3 trainers) through either overpowering their attacker or just tanking.

Junk Arm is a bit better, but as powerful as it is, it's shut down by the very card mentioned above. Junk Arm also promotes smarter playing. It's pretty much a dead draw near the beginning of the game, and if you use it early on, you might end up needing it later down the line or even end up needing the cards you discarded to use it.

I'm not arguing that these are bad cards. I'm just saying that these cards aren't broken and can be maneuvered around with some smart playing. Introducing a "ban list" would do a lot more harm than it would do good. Last thing I want is to swing around Arcanines that do 70 damage for 4 energy. Matches would take forever and games would be nothing more than attaching energies then attacking. A boring game is a bad game.
 
Vaporeon, I am confused. You have complained about Catcher and Junk Arm being "over powered." However, you then say that Vileplume, which is the counter to those cards, is "overpowered" as well. I think if you played Vileplume, you may not complain as much about these "overpowered" Trainers, and you would see that Vileplume isn't as "overpowered" as you seem to think.
 
Vileplume in BW on has NO checks. Cards will no longer be printed to deal with Poke Powers and Poke Bodies. Only Abilities. Vileplume and Junk Arm does not belong in the BW Block. You know they killed Umbreon completely but not putting an errata on it saying 'Poke Powers, Poke Bodies and Abilities' but if they choose to rotate to CL-On format, we have a useless card yet they choose to keep junk Arm. There is a huge difference in a trainer and item but they made Junk Arm work over Umbreon and choose to keep Vileplume.

I completely stopped reading this thread beyond a brief skim after reading this paragraph.

Am I the only person who caught "Vileplume in BW on" and "rotate to CL-on . . . keep Junk Arm"?
 
I completely stopped reading this thread beyond a brief skim after reading this paragraph.

Am I the only person who caught "Vileplume in BW on" and "rotate to CL-on . . . keep Junk Arm"?

You seemed to misread the post then. I was saying that Vileplume has no place in the BW block. Reread it again.

---------- Post added 01/27/2012 at 06:41 AM ----------

Vaporeon, I am confused. You have complained about Catcher and Junk Arm being "over powered." However, you then say that Vileplume, which is the counter to those cards, is "overpowered" as well. I think if you played Vileplume, you may not complain as much about these "overpowered" Trainers, and you would see that Vileplume isn't as "overpowered" as you seem to think.

Catcher and Junk Arm are overpowered and everyone will agree with that. Vileplume is overpowered because its a bench sitter with an effect that turns off a game mechanic.
 
Vaporeon, I am confused. You have complained about Catcher and Junk Arm being "over powered." However, you then say that Vileplume, which is the counter to those cards, is "overpowered" as well. I think if you played Vileplume, you may not complain as much about these "overpowered" Trainers, and you would see that Vileplume isn't as "overpowered" as you seem to think.
I just think he's trolling at this point.
 
Catcher and Junk Arm are overpowered and everyone will agree with that. Vileplume is overpowered because its a bench sitter with an effect that turns off a game mechanic.

No.

Not everyone will agree with that. Read the thread for evidence.

Jarm and Catcher are very powerful cards yes, but I don't believe they are overpowered. And Vileplume being too powerful is a joke. There are plenty of downsides to using it: you don't just 'not care' about playing Trainers, and having to Bench multiple weak Basics.

The funny thing is that your 'solution' to Vileplume

We need something to shutdown vileplume. Pokemon can't use poke bodies, etc.

Does basically the same thing as Vileplume: locks players out of using part of their deck. Which is what you hate, isn't it?
 
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