Yeah, but she said export, so I thought scanning them easily would at least be a good first step. I've actually found scanning in-game to be pretty swift nowadays, as long as you tolerate the 3-click redeem process.
Personally, I don't trust Kendle's app. I tried it, and I know it can work, but I don't like the thought of codes getting lost in the process.
As for iOS, it's not terribly hard to make an app. Native Obj-C is the hardest, but there at frameworks for rapid development in different technologies. I think the harder part is the interaction with the redemption process, which again is the stumbling block for the Android version.