Jumpluff LV X

Discussion in 'Create-A-Card' started by cubone, Jul 21, 2008.

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  1. cubone

    cubone Member

    here it is!


    Jumpluff Lv.X 110HP :grass:

    :ppowr: Accurate Spring- Once during your turn, when you play this pokemon to Level Up your active Jumpluff, you may use this power. Every coin you flip, for the rest of your turn, counts as heads.
    This power cannot work if Jumpluff is affected by a Special Conditon.

    :pbody: Protective Cotton- All damge done to Jumpluff Lv.X is reduced by 30, after applying weakness and resistance.

    :grass::grass::grass: Special Spore 40- Flip a coin. If heads you may chose a special condition. The defending pokemon is now affected by that special condition.

    Weakness- Fire +30
    Resistance- Fighting -20
    Reatreat Cost- 0




    There it is, i hope you enjoy the card!
     
    Last edited: Jul 22, 2008
  2. pokepower 1

    pokepower 1 New Member

    pretty good i don't realy understand why it's all poke power's/body's but over all good
     
  3. afstandopleren

    afstandopleren New Member

    'This power cannot work if Jumpluff is affected by a Special Conditon.'


    You do know that Leveling Up a Pokemon has the same effect as Evolving a Pokemon and thus, removing all Special Conditions?
     
  4. cubone

    cubone Member

    but there are some pokebodies such as toxicroak's
    which states that the poison effect doesnt go away upon leveling up and evolving
     
  5. afstandopleren

    afstandopleren New Member

    ...And how BIG is the chance that that is going to happen?

    P.S.
    And...I see a Mother fan! Great, I thought I was the only Mother series fan.
     
  6. Dr. Mason

    Dr. Mason New Member

    It's just in case, stop being so high and mighty :rolleyes:

    Pretty good, though it could use better wording.
     
  7. Papi/Manny

    Papi/Manny New Member

    +40 weakness to fire on a 100 hp pokemon? Even with the body, I think the weakness can be lowered or the hp can be raised to 110. I think it needs an attack (1 attack to go along with 2 bodies and 1 power is alittle crappy). Nothing overpowering but maybe something like 30 for one and you flip a coin. If heads you pick a special condition and the defending pokemon is now affected by that condition.
     
  8. cubone

    cubone Member

    very good idea
    ill snag it from you
    thnx
     

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