Just for fun...

Discussion in 'Create-A-Card' started by ensignmerlin, Apr 30, 2008.

  1. ensignmerlin

    ensignmerlin New Member

    This doesn't mean I'm back for good, but here's a little for now...


    EnsignMerlin's Beedrill Lv.39 110HP [P]

    Stage 2 Pokémon(Evolves from EnsignMerlin's Kakuna)

    PokéPower: Mind Drill.
    When you play EnsignMerlin's Beedrill from you hand to evolve your EnsignMerlin's Kakuna in play you opponent discards 3 cards at random from his or her hand.

    [P][P][P] Poison Reminder 10x
    This attack does 10 damage times the number of Basic Energy Cards in your opponent's discard pile.
    _____________________________
    Weakness:[P]+30
    Resistance:[F]-20
    Retreat Cost:


    EnsignMerlin's Kakuna Lv.50 200HP [P]

    Stage 1 Pokémon(Evolves from EnsignMerlin's Weedle)

    PokéBody: Soft Shell.
    Double all damage done to EnsignMerlin's Kakuna by the Defending Pokémon)

    [.] Plotting Revenge...
    If EnsignMerlin's Kakuna evolves during your next turn, put damage counters on the Defending Pokémon equal to the amount of damage done to EnsignMerlin's Kakuna during your opponent's next turn.
    _____________________
    Weakness:[P]+20
    Resistance:
    Retreat cost:[C][C]


    EnsignMerlin's Weedle Lv.11 50HP [P]

    Basic Pokémon

    [.] Anticipate Poison
    If your opponent attaches an Energy Card to the Defending Pokémon during your opponent's next turn, the Defending Pokémon is now Paralyzed and Poisoned.

    [P] Penalty Stab 10+
    If the Defending Pokémon is Poisoned, this attack does 20 more damage.
    ___________________
    Weakness:[P]+10
    Resistance:
    Retreat cost:[C]


    EnsignMerlin's Rattata 30HP [C]

    Basic Pokémon

    [.] Run and Hide
    Switch EnsignMerlin's Rattata with a pokémon on your bench. All Damage Counters, Special Conditions, and other effects are now on the new Active Pokémon.

    [C] Desperate Fang 40
    Flip a coin. If tails, this attack does nothing.
    ____________________
    Weakness:[F]+10
    Resistance:
    Retreat cost:


    EnsignMerlin's Raticate 90HP [C]

    Stage 1 Pokémon(Evolves from EnsignMerlin's Rattata)

    Pokébody: Black Fangs.
    Treat EnsignMerlin's Raticate as a [D] Pokémon for the effects of Darkness energy.

    [C] Poison Fangs 10
    The Defending Pokémon is now Poisoned. If there are any [P] Energy Cards attached to EnsignMerlin's Raticate put 2 damage counters on the Defending Pokémon instead of 1.
    _________________________-
    Weakness:[F]+20
    Resistance:
    Retreat Cost:[C]


    EnsignMerlin's Darkrai Lv.66 80HP [D]

    Basic Pokémon

    PokéPower: Storm Clouds.
    Each player pays [C] more to retreat his or her [P], [C], and [D] Pokémon in play and each of its attacks do 20 more damage. This effect stops working if an EnsignMerlin's Darkrai is affected by a Special Condition or is your Active Pokemon.

    [D] Black Venom 10+
    If EnsignMerlin's Darkrai is not Poisoned you can have this attack do 40 more damage. If you do, EnsignMerlin's Darkrai is now Poisoned.
    ______________________
    Weakness:[F]+20
    Resistance:[P]-20
    Retreat cost:[C][C]
     
  2. Brawler

    Brawler <a href="http://pokegym.net/forums/showpost.php?p=

    Kakuna is TOOOO Broken.
     
  3. ShuckleLVX

    ShuckleLVX Active Member

    Why? Because it can do 4 direct damage counters??

    If it gets hit by an attack with more then 20 base damamge, its knocked out. Meaning the most Plotting revenge can do is 40.

    I like them all, except Darkrai. He just seems too risky. Nice guy to keep on the bench for your other pokemon, but i can se it turning around agianst you too painfully.
     
  4. afstandopleren

    afstandopleren New Member

    ...Kakuna with 200HP is broken...
     
  5. ensignmerlin

    ensignmerlin New Member

    EnsignMerlin's Gengar Lv.44 120HP [P]

    Stage 2 Pokémon(evolves from EnsignMerlin's Haunter)

    PokéBody: Soul Absorb.
    EnsignMerlin's Gengar gains 40 more HP for each prize card you've taken during the current game.

    [.] Shadow Anchor
    The Defending Pokémon can't retreat during your opponent's next turn.
    ________________________________
    Weakness:[P]+30
    Resistance:
    Retreat Cost:[C][C]


    EnsignMerlin's Gengar Lv.X 140HP [P]

    LEVEL UP(levels up from EnsignMerlin's Gengar)

    PokéPower: Heart Steal.
    When you play EnsignMerlin's Gengar Lv.X from your hand to level up your EnsignMerlin's Gengar, search your opponent's deck for 1 card and discard it. Shuffle your opponent's deck afterwards.

    [P][P] Weighted Chains 30x
    This attack does 30 damage for each turn the Defending Pokémon has been your opponent's Defending Pokémon in a row.
    ________________________________
    Weakness:[P]x2
    Resistance:
    Retreat Cost:[C][C]


    EnsignMerlin's Haunter Lv.40 90HP [P]

    Stage 1 Pokémon(Evolves from Ensignmerlin's Gastly)

    [P][P] Ghostly Arms
    Flip 2 coins. For each heads choose 1 of your opponent's Pokémon in play and put 3 damage counters on it.

    [C][C][C][C] Nightmare Grab
    Discard all Basic Energy Cards attached to the Defending Pokémon.
    ______________________________
    Weakness:[P]+20
    Resistance:
    Retreat Cost:[C]


    EnsignMerlin's Gastly Lv.12 30HP [P]

    Basic Pokémon

    PokéBody: Illusionary Body.
    Whenever EnsignMerlin's gastly would take damage from an attack flip a coin. If heads, prevent all damage from that attack.

    [C] Energy Void
    Discard 1 Energy card attached to EnsignMerlin's Gastly and the Defending Pokémon.
    _____________________
    Weakness:[P]+10
    Resistance:
    Retreat Cost:
     
  6. Blaziken 1111

    Blaziken 1111 Active Member

    Make Kakuna have no more than 90 HP.
     
  7. ensignmerlin

    ensignmerlin New Member

    You people do realize.. it takes DOUBLE DAMAGE... from, EVERYTHING! <_<

    It essentially has 100HP but deals more damage with its attack (if successful) than it would otherwise.
     
  8. ShuckleLVX

    ShuckleLVX Active Member

    haah opps i saw his level as his HP, my bad
     

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