Keckleon

Discussion in 'Create-A-Card' started by cabd, Feb 25, 2011.

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  1. cabd

    cabd New Member

    Kecleon Lv.27 70 HP C
    Basic

    Poké-Power: Blend In
    Once during your turn, you may search your discard pile for a trainer card. If you do, place two damage counters on Kecleon. Take that card, and attach it to Kecleon as a Pokémon tool. Once during your turn, you may use that trainer’s effect as the effect of this power instead.

    CC Surprise! 20
    This attack’s damage is not affected by any effects, including effects from Poké-Powers or Poké-Bodies, on the defending Pokémon.

    Weakness: Fx2
    Resistance: none
    Retreat Cost: C
     
  2. ArceusRules

    ArceusRules New Member

    Not bad. But you misspelled Kecleon's name in your title and it's attack is too weak for my liking. I mostly like it for it's Poképower cuz you get to reuse Trainers.
     
  3. cabd

    cabd New Member

    While a stronger attack would be great, I tried to balance it for HS-on. This way, it's even in most regards to Smeargle UD. Same HP, same weakness, useful power, but somewhat weak attack. I traded "must be active" for "place two damage counters"
     
  4. ShuckleLVX

    ShuckleLVX Active Member

    Don't listen to AR, he doesn't always make any sense.

    The attack is perfect for a powerful support card like this. I think AR is one of those people who didn't like Claydol because he could only do 40 on a S1.
     
  5. ArceusRules

    ArceusRules New Member

    No. I LOVED Claydol. It was phenomenal! Excellent Draw Power and never ever deck out? Yes please! Claydol wasn't used for attacking. It was used for it's Poképower. And besides 40 damage > 20 obviously.
     
  6. cabd

    cabd New Member

    If you're using this to attack, chances are you're in a stuck spot. This is comparable to smeargle UD which does 0,20, or 40 damage based on flips for two colorless energy. This attack does twenty for sure, and ignores effects and such. And in case you didn't know, this is a basic. Claydol was stage one. 40 on a basic for CC is broken without a drawback, see Chansey PL
     
  7. Scipio

    Scipio New Member

    I think the 2 damage counter effect may hurt this fella's playability just a bit too much - especially since you can't use Blend In and then immediately use that trainer. While this is a tricky power to balance, I'd either give him 90 HP (Makes him less snipeable), or allow a player only one Blend In a turn and forfeit the damage counters.
     
  8. cabd

    cabd New Member

    hmm, maybe make him have 90 HP and count as a prime? Or, barring that, make it one damage counter with 80 hp. Note that the damage counter is only on the attachment part, not the usage of the trainer part. Not to mention, you could abuse this bad boy with seekering him up to recover trainers into your hand as well. Another cool idea, use it with the new ERL2 reprint. Flippy energy removal every single turn.
     
  9. Arceus597

    Arceus597 New Member

    this would be too good in an SP build. Poketurn every turn? Power Spray? Also it is amazing with lux ball, since it never goes into discard.

    You should make a statement in the power saying no TMs or Tools. Cause the ruling on those would be weird. But then you also have plus power and defender...
     
  10. gallade

    gallade New Member

    just when you use the power next turn, it goes to your hand.
     
  11. cabd

    cabd New Member

    Poketurn, yes, would be an issue. Power spray cannot be played on your own turn.
     
  12. Master Entei

    Master Entei Member

    Abuses Lux Ball pretty effectively with:
    T1:
    Lux Ball, search for pkmn
    Smeargle, use Power and search
    Second Lux Ball, search for pkmn
    T2 and onward:
    Use Smeargle as a Basic Pidgeot.

    And yeah, Poketurn would cause trouble.
     
  13. cabd

    cabd New Member

    Assuming HS-ON, most of these issues vanish. Heck, assume RR-on. What would be used then? Switch? Communication? Candy? Potion? MooMoo milk? SSU? some sort of ___ball? Life herb? Probably VS seeker. Although this would allow you to get gust of wind (catcher) in play even with trainer lock, sort of. (You'd have to have a non-trainer way of discarding it RR-on) This means the new Gothic coffin dude could be gusted around.
     
  14. wobbufet

    wobbufet New Member

    I like it! Although people are saying it's broken, I think it's fine. The power balances out by placing 2 damage counters on a card that can be easily sniped and has a low 70 HP. Lol, Surprise made me learn this card was only there for the power. I think it's awesome ;)!
     

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