Spoilers at the end. While I've been building this, I'd like to credit HornetsBasketballFan for thinking it up as well, because he posted it first on here. No harsh feelings =) Kingdra on Ice Pokémon: 18 4-2-4 Kingdra DP5 2 Regice DP5 1 Volbeat GE 1 Illumise GE 4 Lapras GE Trainers: 27 4 Bebe's Search 4 Roseanne's Research 4 Felicity's Drawing 3 Cynthia's Hope 4 TM-TS 1 3 Warp Point 3 Rare Candy 2 Night Maintenance Energy: 15 15 Water I made it DP-On, as a prediction of the format once we get these cards (if ever). The idea is to have a multitude of ways to discard :water: so Kingdra can deal a theoretical 150 damage (if for some reason it doesn't have at least one attached to it) and all of the cards go back into the deck. Then, Roseanne searches for two of them, which I discard for a possible free gust of wind with Registeel, for 4 new cards with Felicity, etc. The breakdown of each card's use: Kingdra - your big bad boy that can do 40+ for one :water: and up to 150 for free while at the same time preventing you from decking out. Regice - Allows me to discard 2 cards from my hand to switch the opponent's starter/tech/basic Pokémon out. It's a situational Gust of Wind and fills my discard pile. There's only 2 of them because it's good for early game disruption and discard, but won't do much late game. Volbeat - gives me back a Roseanne every turn (provided I have more than one in the discard pile) at the cost of having Illumise. Good thing the team can enter play simultaneously with Roseanne. Lapras - Starter. It gets me energy to discard, Felicity or Roseanne to set up and a tool of my choice, if I played any. Roseanne's Research - best supporter in here. Grab your basics or energy for Kingdra/discards. Bebe's Search - I don't really have to explain this one, right? Felicity's Drawing - My draw power. With a Lapras start, you could get it and water energy, discard the energy, refresh your hand. Once Regice outlived its usefulness, this is your way of getting water into the discard pile when you want to use Kingdra's first attack. Cynthia's Hope - THE card to recover from a loss. TM-TS1 - Actually a very decent card to have, especially if you end up with a Regice start. You can use it after you've gotten a Horsea with Roseanne or Bebe, which makes it even better. (why can't TMs count as tools for Lapras?) Rare Candy - together with TM-TS1 that's 7 ways of getting a Kingdra going ASAP. Warp Point - Get your tech starts benched. Maybe even drag a basic of theirs out so Regice can do its magic. Night Maintenance - Give your techs and Kingdras another chance. PokéSpoilers: What do you guys think? I was pondering a possible 2-2 Porygon2 line to play Roseanne with Felicity in the same turn, but that might clog up the deck too much.