kingdra x 4 seadra x 2 horsea x 4 pachirisu x 4 claydol x 2 baltoy x 2 sabelye (cg) x 1 19 pokemon rare candy x 4 celio's network x 4 felicity's drawing x 4 tv. reporter x 2 bebe's research x 3 night maintenance x 2 energy removal 2 x 3 mr. stone's x 2 buffer piece x 1 25 trainers 16 water energy The idea behind this deck is to stall w/ pachirisu,which will set you up, and discard nrg. until you have about 10 in the discard. Then you use kingdra's 2nd attack to discard more nrg. and do 60, 20 to one of their benched pokemon. Whenever you run short on nrg., you use kingra's first attack to do a LOT of damage and shuffle all nrg. into your deck. Here are the strat.s behind the cards. The reason behind SWARM kingdra is because it is very good to do, because kingdra is the sole attacker, and it takes 1 nrg. to power up. Very easy to swarm. kingdra- main attacker. also your anti-decker. http://pokebeach.com/tcg/dp5-temple-of-anger-cry-from-the-mysterious#kingdra seadra-ummm....here to get kindra out. also discards nrg. http://pokebeach.com/tcg/dp5-temple-of-anger-cry-from-the-mysterious#seadra horsea- to evolve, possibly stall (smokescreen), but only if your setup is HORRIBLE. http://pokebeach.com/tcg/dp5-temple-of-anger-cry-from-the-mysterious#horsea claydol- to cycle your hand after kingdra's second or seadra's first attack. baltoy- to evolve into claydol. also not a bad starter pachirisu- must have for any swarm deck. it grabs lots of basic pokemon and is tool counter. sableye- it is here to discard nrg. and to thin deck of unneeded cards. can also stall with disable. Any constructive criticism or advice etc. is welcome. thanks.