Discussion in 'Deck Help and Strategy' started by smileydude560, Nov 14, 2007.

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  1. smileydude560

    smileydude560 New Member

    Pokemon: 24

    1 SW Magmortar
    3 SW Magmar
    1 SW Venusaur
    2 SW Ivysaur
    4 SW Bulbasaur
    1 SW Arcanine
    3 SW Growlithe
    3 SW Charmeleon
    4 SW Charmander
    1 MT Tropius
    1 DP Heracross

    Trainers: 12

    1 Dusk Ball
    2 Poke Ball
    2 Team Galactic's Mars
    1 Team Galactic's Wager
    2 Professor Elm's Training Method
    2 Mr. Stone's Project
    1 TV Reporter
    1 Bebe's Search

    Energy: 24

    16 Fire Energy
    8 Grass Energy

    The strategy is to get either Magmortar or Venusaur quickly, depending on what type of deck you're against. Miracle Aroma :ppowr: is handy because it lets you affect your opponent with special conditions even when Venusaur is on the bench. All feedback is accepted and responded to.
  2. Rai

    Rai <a href="

    This isn't... A theme deck by any chance... Is it?

    Yeah, there's good stuff in theme decks, sure. But do you really want to take a really good Tuba player and a really good Flute player, and tell them to play the same note on the same pitch? It's really hard to get them to do so. Likewise, it's really hard to take two rather different ideas such as the theme decks, and get them all out all of hte time.

    Thus, my first advice is Focus your lines and condense them to suit what you want to get out. Do you want Magmortar? Then cut the distracting Venusaur and Tropius, choosing instead to place cards into your deck whom support Magmortar. (If Metaphors are needed: It wouldn't make much sense for a Flute Player to try and play a low brass part, so have the flute player replaced with something like a trombone which is more suited to play the Low Brass Part). Examples would be... More Magmortar. Something to help find energies for Magmortar to use.
    Or perhaps you like the status effects of Venusaur. Then cut Magmortar and Charmander and Growlithe, putting in some more grass types to help the deck out. Exeggutor can specifically search out grass energy (found in Mysterious Treasures), and more pokemon who cause status effects include Venomoth (found in Secret Wonders). As Venusaur's got rather large HP, it might be worthwhile to include Sunflora (Secret Wonders) in such a deck.

    Now that you know what pokemon you want the deck to focus on, and have a few ideas for support pokemon to back them up, it's time for step two. Increase the quantity of your main attackers. If you want a Magmortar based deck, you can't play with only one Magmortar. Magmortar can get knocked out, and then you'll be unable to do anything. Also, what if Magmortar's prized? You typically want 3-4 copies of your main cards in the deck, and secondary cards can go anywhere from 1 copy of the card to 3 copies of the card (depends. Evolution lines typically want to go 2 basics and 2 stage 1s, for example)

    Now, step three. Alter the Energy Count to fit the deck. Most decks find anywhere from 14 to 16 copies of an energy card to be more then enough. 24 energy cards is way too many, since you can only play 1 per turn, and they do not help you get additional cards out of your deck (unlike trainers). People might suggest Double Rainbow Energy and crazy cards such as that, but don't panic if you don't have them. So long as you have about 15 energy cards, some supporters capable of finding these energy cards, you should be fine.

    Finally Up the amount of supporters to help get cards out. This is last because you really want to know what your deck is looking for, before putting these in. For example, some decks really want Professor Elm's Training Method, while others could care less and just focus on Roseanne's Research to find basics. In general, the following supporters will prove handy for most any deck, and are rather easy to find (they're in starter decks): Celio's Network (Crystal Guardians), Roseanne's Research (Secret Wonders), and Professor Oak's Visit (Secret Wonders). Try getting anywhere from 3 copies to 4 copies of these cards (should be easy, most starter decks have 2 copies of them but check the deck list before just to be safe), and it'll help a LOT.

    Hope this should get you started :X
  3. Prize_Card

    Prize_Card New Member

    Lol that's kinda a bad analogy, the reason I know is because I play many musical instruments, it's not that hard for them to play on the same note or the same pitch, but it is pretty boring playing the same thing.
  4. Rai

    Rai <a href="

    Bleh, I thought the analogy worked.

    Band teacher: "Okay now, Flutes, play your high C!"
    Flutes: *proceed to make the windows shatter*
    Band teacher: "Now, low brass, MATCH THAT PITCH!"
    Us(Low Brass): *mouth pieces break*
    Band teacher: "You guys are terrible. :["
    Us: *break into tears*

    </off topic> You get the point of that analogy. You shouldn't really be using Venusaur with Magmortar as main lines, when Magmortar's doing very little to support Venusaur's ability to inflict status effects and stall out, and Venusaur is doing very little to support Magmortar's damage spreading abilities.
  5. smileydude560

    smileydude560 New Member

    OK I will post another deck list soon
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