Yeah, okay, I have heard enough about Vire being horrible due to it's :fighting: weakness. In the days of Gardelade, playing Vire has been a big no-no. But now things seem to be changing for the good with MD. So here is a new idea that will hopefully blow new life into Electivire....for the 1 year before it get's rotated. ---------- Pokemon ---------- 4 Eevee MD (Call 4 Family) 2 Leafeon MD (Leaf Guard) 2 Leafeon lv.X 1 Espeon 1 Umbreon 2 Elekid DP 3 Electabuzz SW 1 Vire DP 2 Vire SW 1 Vire lv.X 2-2 Claydol Total 21 --------- Trainers --------- 4 Bebe's 4 Roseanne's 2 Warp Point } OR 4 Warp Points and 0 Energy Restore. 2 Energy Restore} 3 NM 3 Oaks 2 Premier Ball or 2 TSD or Dawn Stadium Total: 22 ------- Energy ------- 9 :lightning 5 :grass: 3 Multi Energy Total: 17 Strategy: This deck hits hard. HOWEVER, you need to get Claydol ASAP since drawing cards is'nt the strongest point. You can either attack with Leafeon or Vire DP. So set up whatever your opponent is playing. The chance is there with Multi energy. Even with only 1 Espeon and 1 Umbreon, Multi Energy let's you attack with them to! Also, when not playing against PLOX/Glaceon lv.X, the speed at which Energy's are attached/move around is insane. And let is just happen to be that the 2 heavy hitters do all the energy work themselfs! Eevee MD #62 It Calls For Family. The fact that it specializes in filtering your deck for Eevee's without Call Energy is great. Plus, it saves you needing Call Energy in the first turn or using a Supporter/Trainer. Leafeon MD #7 I think this might be the most preferred version. It does decent damage. And the attacks have good effects. Leafeon LV.X MD #99 This is a beast. 30 damage + 10 more for each Energy attached to all your Pokemon. If that was'nt enough, it also has the Poke-Power Energy Forcing. This Power let's you attach 1 more Energy from your hand to 1 of your Pokemon. Espeon MD #18 It's Poke-Body Sunlight Veil gives every Eeveelution 20 more HP. This is more than just neat. It increases the chance that Leafeon can continiue to be a beast and wreak havoc. It's attack is'nt to shabby. 60 damage and allowes you to move an energy from Espeon to another. Umbreon MD #32 It's Poke-Body Moonlight Veil helps all Eeveelutions out of tight spots. Removing weakness and reducing retreat to 0 is more than just helpfull. It also has an intresting attack. For 50 damage, it instantly Confuses without a single flip! Elekid DP #48 It's sad, but it only has 1 reason in this deck. And that reason is to evolve into Vire DP asap! However, if you happen to be stuck with him for some reason, it's free attack let's you atleast search your deck for a Basic :lightning energy. Electabuzz DP #81 Not my favorite way to start since it has energy heavy attacks for a Basic with 70HP. Not much is really good about him but you need him for Vire so.... Electabuzz SW #87 This is the 1 I prefer. Has a Paralyzing attack for 1 energy, which is not bad for a Basic. Electivire DP #3 The attacking Vire. With Elekid underneath you can use it's Poke-Power Intense Voltage. It let's you move :lightning energy from other Pokemon to Electivire. This works great with the Poke-Powers from Vire SW and Leafeon LV.X. It works even better with it's Giga Impact attack. It normaly does 60 damage. But if you attach a :grass: energy to cover it's :colorless attack cost, you can discard 3 :lightning energy and do 120 damage instead! Not bad huh? Electivire SW #25 It makes up for it's horrible attack thorugh it's Poke-Power; Motor Drive. It let's you attach a :lightning from your Discard Pile to this Electivire. This is great to counter the huge energy loss that you will be facing when doing 120 damage every turn. NOTE: This 1 should stay on the Bench at ALL TIMES. Electivire LV.X MT #121 You are going to tell a shocking tale with this one Active! It's Poke-Body Shocking Tail punishes your opponent from attaching energy from his/her hand by placing 2 damage counters on the Pokemon that gets the Energy attached. If that was'nt great enough, it also has a incredible attack. For 50 damage, Pulse Barrier let's you remove every Stadium and Tool your opponent has in play. If you do, you prevent all effects, including damage, done to Electivivre! Claydol GE #15 What is there to say? It has a great Poke-Power. It's cosmic indeed, letting you refresh your hand in any way possible....but you must have less then 6 cards in your hand. Should not be a problem overall. Premier Ball GE #101 This is THE card to play in a LV.X heavy deck. It let's you instantly search for a LV.X in your Deck or Discard Pile and put it into your hand! Not bad for a Trainer. Time-Space Distortion MT #124 There is a reason why it's a secret Rare: It's close to broken. Ot's basicly the Energy Restore for Pokemon. Which is really not bad. It let's you choose any Pokemon from your Discard Pile and put it into your hand, Provided that you flipped heads ofcourse. Dawn Stadium MD #79 Is a good support for Leafeon. Let's you remove 1 Damage Counter and all Special Conditions when you attach an energy to your :grass: or :water: Pokemon. This with Energy Forcing can be really neat. Multi Energy MT #118 This is the Energy behind the 1-Timers. Since Claydol, Espeon and Umbreon require only specific energy. That is what makes Multi Energy so great. It's versitile in every way.