Giday I had some people PM me when i mentioned this deck in another thread. I've posted it here for anyone else to see & comment. I DON'T want rubbish comments about how you think it's bad or that it won't work. Until you've tried it in proper games against different opponents, you won't be able to really offer your constructive comments. For those that are interested in it's background & stats ... Played 100+ games ... Wins 83%. Those that have registered for "My Pokemon" will be able to confirm this ... New Zealand has 7 of the top 10 World POP ranked Unlimited players. This deck has beaten all but 1 of them (# 10). It's been used in Major tournaments & finished 2nd overall when it was leading 5 prizes to 2 and decked. The opponent was playing Sneasal / Rocket Zapdos in the final. It's gone through a number of modifications as each new series comes out. These days, decking is almost non existant for me. Pokemon ( 22 ) 3 x Snorlax (Jungle) 3 x Elekid (Genesis) 4 x Oddish (Rocket) 4 x Dark Gloom (Rocket) 3 x Abra (Base) 2 x Kadabra (Base) 3 x Alakazam (Base) Trainers ( 38 ) 2 x Scoop Up (Base) 4 x Pokemon Center (Base) 4 x Energy Removal (Base) 2 x Pokemon Breeder Fields (Revelation) 2 x Gust of Wind (Base) 3 x Gold Berry (Genesis) 4 x Professor Elm (Genesis) 4 x Rare Candy (Sandstorm) 2 x Item Finder (Base) 3 x Copycat (Expedition) 4 x Nightly Garbage Run (Rocket) 2 x Mirage Stadium (Skyridge) - Flip to Retreat As you can see, this deck uses Pokemon Powers to do it's work. It also takes advantage of the Confusion damage to aid it in it's work. It WINS most of it's games by taking Prizes, not decking the opponent. Muk is obviously the biggest problem, but i have beaten Muk decks. I just try to survive long enough to deck them instead. Slowking creates problems, but these too can be overcome. There are other weaknesses, but Muk & Slowking have been the bissest problems to date.