Pokémon TCG: Sword and Shield—Brilliant Stars

Limited Damage CaC Challenge! It is now officially over!

Regice Lv. 53 -90HP-[W]
Basic Pokemon

Poke-Body Freezing Body
When ever you attach a [W] Energy from your hand to Regice, flip a coin. If heads the defending Pokemon is now Paralyzed. This body is not activated if Energy is attached as the effect of an attack.

[W][C] Frostbite 20
Discard 1 card from the top and bottom of your opponent's deck.

[W][W] Ice Wall
Prevent all effects of attacks, including damage, done to this Pokemon by your opponent's Pokemon Lv. X during your opponent's next turn.

W-[M]+20
R-
RC-[C][C]

Regice Lv. X -110HP- [W]
Level Up Put onto Regice

Poke-Power Regi Assembly
You may use this power once during your turn, when you play this card from your hand to Level Up your Active Regice. You may search your deck for either Regirock or Registeel and put them on your Bench. If you already have Regirock or Registeel on your bench, you may search your deck for Regirock Lv. X or Registeel Lv. X and Level Up one of your Benched Regirock or Registeel. Either way, shuffle your deck afterwards.

[W][W][W][W] Regi Freeze
Discard the Defending Pokemon and all cards attached to it.(This doesn't count as Knocking Out that Pokemon).

W-[M]x2
R-
RC-[C][C]

Regirock Lv. 55 -90HP- [F]
Basic Pokemon

Poke-Body Energy Crush
When ever you attach a [F] Energy from your hand to Regirock, flip a coin. If heads, discard a card from the opponent's hand without looking.

[.] Regi-generation
Search your discard pile for a Pokemon with Regi in its name and put it in your hand.

[F][F][C] Rock Wrecker 30
Discard the top 3 cards of your opponent's deck.

W-[W]+20
R-
RC-[C][C]

Regirock Lv. X -110HP- [F]
Level Up Put onto Regirock

Poke-Power Regi Assembly
You may use this power once during your turn, when you play this card from your hand to Level Up your Active Regirock. You may search your deck for either Regice or Registeel and put them on your Bench. If you already have Regice or Registeel on your bench, you may search your deck for Regice Lv. X or Registeel Lv. X and Level Up one of your Benched Regice or Registeel. Either way, shuffle your deck afterwards.

[F][F][F][F] Regi Wreck
Discard your opponent's hand.

W-[W]x2
R-
RC-[C][C]

Registeel Lv. 58 -90HP- [M]
Basic Pokemon

Poke-Body Magnetic Body
Whenever you attached a [M] Energy card from you hand to Registeel, flip a coin. If heads, draw 2 cards.

[M][M] Iron Defense
During your opponent's next turn, any damage done to Registeel by attacks is reduced by 40.

[M][M][C] Overdrive
Attach as many Energy cards from your hand as you like to your Pokemon.

W-[R]+20
R-[G]-20
RC- [C][C]

Registeel Lv. X -110HP- [M]
Level Up Put onto Registeel

Poke-Power Regi Assembly
You may use this power once during your turn, when you play this card from your hand to Level Up your Active Registeel. You may search your deck for either Regice or Regirock and put them on your Bench. If you already have Regice or Regirock on your bench, you may search your deck for Regice Lv. X or Regirock Lv. X and Level Up one of your Benched Regice or Regirock. Either way, shuffle your deck afterwards.

[M][M][M][M] Regi Laser
Discard all Energy cards attached to two of your opponent's Pokemon.

W-[R]x2
R-[G]-20
RC-[C][C]
 
Latias HP70 :colorless
Basic

Item: Soul Dew
Each of Latias's attacks cost 1 energy less for each Latios Lv.X in play.

:psychic: Psybeam 10
Flip a coin. If heads, the Defending Pokemon is now confused.

:psychic::water::colorless Psychic Flourish 30
Discard all of your opponent's special energy cards in play.

W: :colorless+20
R: :fighting:-20
RC: 1
--------------------------------------------------------------
Latias Lv.X HP100 :psychic:

:pbody: Invisibility
Ignore all effecs of attack (including damage) done to Latias Lv.X if Latias Lv.X is on your bench.

:psychic::fire::water::colorless Mist Ball 40
Flip 2 coins. If both are heads, prevent all effects of Poke-Powers, Poke-Bodies and attacks during your opponent's next turn. If one is heads, prevent all efects off attacks (including damage) done to Latias Lv.X during your opponent's next turn. If both are tails, pevent all effects of attacks (excluding damage) during your opponent's next turn.

W: :colorlessx2
R: :fighting:-20
RC: 2


That'a right, Latios is comming next! :eek:
 
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I think that in all fairness (and as a brain challange), you should let cards that found a now closed loophole to be allowed. In other words: old posts are not effected by new rules.

Never said I wouldn't. :wink:

Oh, and also two problems, Latias say if you have a Latias on the bench, I think you mean Latios. And second, Invisibility is way too powerful, just a heads up.

Potato Head - Rescue can't work like that, it can't even HAVE THE POSSIBILITY to do more than 10 damage for a single energy. Only up to 10 no matter what.

The Supes - LOL, the only time you'd wear cologne to a pokemon tornement... :lol::lol:

Magic_Umbreon - ACH! Damn you Loopholes! No more changining of HP either... :nonono:

So far, there has been a TON of awesome cards, just think if these cards where in the next set, think of how much the game would change!!! :thumb:

Also... WOOT! We've reached post 100!!!
 
Onix
90 HP {F}
Basic Pokémon

Poké-BODY Stiff Body
Whenever Onix is damaged by an attack, the player whose Pokémon is attacking Onix flips 2 coins. If exactly 1 is tails, that attack's damage is reduced by half (rounded up to the nearest 10) before Weakness and Resistance). If both are tails, that attack's damage is reduced to 10 (before Weakness and Resistance) and prevent all other effects of that attack.
{F}{F}{C} Boulder Down Flip a coin. If heads, discard the top card from your opponent's deck. 30

Weakness: {G} (x2)
Resistance: {L} -30
Retreat Cost: {C}{C}{C}
It squirms through the ground using its long and rugged body. It always eats while burrowing. Lv. 35 #95

Steelix
120 HP {F}
Stage 1 Pokémon (Evolves from Onix)

Poké-BODY Hard Metal
Any damage done to Steelix by an attack is reduced by 10 for each {M} Energy attached to it (before Weakness and Resistance).
{F}{C} Dig 20
{F}{F}{F}{F} Earth Roll Flip a coin for each 10 damage done by this attack (before Weakness and Resistance). For each heads, discard the top card from your opponent's deck. For each tails, discard the top card from your deck. 40

Weakness: {W} (x2)
Resistance: {G}{L} -30
Retreat Cost: {C}{C}{C}{C}
It chews its way through boulders with its sturdy jaws. Its eyes can see in the darkness underground. Lv. 70 #208
 
I may need to change it for clarity. What I was trying to do is this: If there was only 1 energy attached, you would be able to do 10 damage and return 1 Pokemon, 2 energy would be 20 damage and 2 Pokemon, and so on.

Maybe I could remove the energy cost?
 
Togekiss * - :colorless - 90HP
Basic

:ppowr: Hustle
Once during your turn (Before you attack) when Togekiss * is your Active Pokemon, you may flip a coin.
If heads, Air Slash's Base Damage is 40 instead of 20. If tails, Air Slash's Base Damage is 10.

:colorless:colorless:colorless Air Slash 20
This attack does 10 damage to your opponents Benched Pokemon that have :ppowr: and :pbody:.

Weakness: :lightning+20
Resistance: :fighting:-20
Retreat:

--------------------------------------
Grimer - Grass - 60HP
Basic

() Stench
Whenever your opponent wants to attack during his/her next turn, he/she flips a coin.
If tails, the Defending Pokemon's attack fails.

Weakness: :psychic:+10
Resistance:
Retreat: :colorless
-----------------------------------------
Muk - :psychic: - 90HP
Stage 1

:pbody: Body Odor
All Pokemon in play can't use :pbody: exept Body Odor.

:psychic::psychic::colorless Energetic Poison
The Defending Pokemon is now Poisoned. Put 1 damage counter on the Defending Pokemon for Energy it has attached between turns.

Weakness: :psychic:+20
Resistance:
Retreat: :colorless:colorless
 
Clamperl lines!

Clamperl (W) Lv 20 HP 50

(C) Iron Tackle 10
During your opponent's next turn, any damage done
to Clamperl is reduced by 20.

(W)(C) Pearl Shine 20

Weakness: (L) +10
Resistance:
Retreat Cost: (C)(C)

Huntail (W) Lv. 40 HP 80

Pokebody: Dark Side
As long as Huntail has any (D) energies attahed to it
all of Huntail's attacks now have the effect "discard the top
card of your opponent's deck."

(W) Submerge
Discard an energy attached to Huntail or this attack does
nothing. Remove all damage counters and special conditions
from Huntail. Then, switch Huntail with one of your benched
Pokemon.

(W)(W)(C) Dark Fin 30
Search your deck for a (D) energy and attach it to one of
your Pokemon.

Weakness: (L) + 20
Resistance:
Retreat Cost: (C)

Gorebyss (W) Lv. 38 HP 80

(C)(C) Sweet Aura 20
Choose one of your opponent's benched Pokemon.
Return it, and all cards attached to it, to your opponent's
hand.

(W)(W)(C) Psycho Wave 30
If Gorebyss has any (P) energies attached to it, remove
two damage counters from each of your Pokemon. Then
draw a number of cards up to the amount of benched
Pokemon your opponent has in play.

Weakness: (L) +20
Resistance:
Retreat Cost: (C)

When is this Contest supposed to be over?
 
I may need to change it for clarity. What I was trying to do is this: If there was only 1 energy attached, you would be able to do 10 damage and return 1 Pokemon, 2 energy would be 20 damage and 2 Pokemon, and so on.

Maybe I could remove the energy cost?

That's a lot better, it's good now. :thumb:

Muscovy Level X - Did invisibility say on the bench? :redface: Didn't notice, if it did you can change it back... :rolleyes:

You can't have soul dew, it increases the attacks damage of Latias' attacks (Which it says in the rules you can't do.)

And last, it isn't soul dew that has the problem, it's invisibility. It says
Poke-power: Invisibility
If Latias is on your bench and is attacked, flip a coin. If heads, ignore all effecs of attack (including damage) done to Latias Lv.X if Latias Lv.X is on your bench.

Either your going for "If Latias is on your bench. Ignore all effects of attacks (Including damage) done to Latias."

or "While Latias is on your bench, if you have a Latios Lv.X on your bench, ignore all effects of attacks (Including damage) done to Latias."

Sorry to get a little technical, but I am having a hard time understanding the poke-body.

shinygyarados - The contest was only started 6 days ago! And you're already wanting it to end? :confused: Well, it will most likely end about the 26th (it's a Saturday!) :biggrin:

Alright! Keep the totally awesome ideas coming! :biggrin::thumb::biggrin:
 
Item: Soul Dew
Each of Latias's attacks do 10 more damage for each Latios in play.


4. Your pokemon may not do any of the following in any of the effects of the attacks, Poke-tools, poke-powers, or poke-bodies past the damage the rules allow.

Place damage counters, change base damage, do damage, add damage, multiply damage, or knock out any of your opponent’s pokemon.

No loophole exploiting for this rule!!!

It's against the rules. You said so after my Stantler.
 
Vulpix - Fire - 50HP
Basic

:fire: Will-o-Whisp
The Defending Pokemon is now Burned.

Weakness: :water:+10
Resistance:
Retreat: :colorless
---------------------------
Ninetales - Fire - 90HP
Stage 1

Poke-Power: Flash Fire
If the Defending Pokemon has a :fire: Energy attached, that Pokemon is now Burned at the end of your opponent's turn.

:grass::grass::fire::fire::fire: Energy Ball 30+
Before doing damage, check if the Defending Pokemon has a Weakness to :grass: Pokemon.
If it has got that Weakness, this attack does 30+30 more damage.

Weakness: :water:+20
Resistance: :grass:-20
Retreat: :colorless
-------------------------------
Ninetales LV.X - Fire - 110HP
Level Up

:grass::grass::fire::fire::fire: Solar Beam
Discard 3 :grass: Energy attached to Ninetales in order to us this attack.
At the end of your opponents turn, this attack does 50 damage to the Defending Pokemon.

Weakness: Water+30
Resistance: Grass-20
Retreat:
 
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And he completely ignores the rules again... and he doesn't even put in the effort to find a loophole for it...

Magnemite LV.9 50HP [L]
BASIC

[.] Pull Through
Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.

[L][C] Shocking Touch 20
If the Defending Pokemon damaged Magnemite during your opponent's last turn, the Defending Pokemon is now Paralyzed.

W - [R]+10
R - [M]-20
RC - [C]

Magneton LV.29 80HP [L]
STAGE 1 - Evolves from Magnemite

[.] Energy Flow
Search your discard pile for basic Energy cards and attach 1 to each of your Pokemon in play, as long as the Energy card is the same type as the Pokemon.

[L][C] Lightning
Does 20 damage to 1 of your opponent's Pokemon in play. (Don't apply Weakness and Resistance for Benched Pokemon.)

W - [R]+20
R - [M]-20
RC - [C][C]

Magnezone LV.38 130HP [L]
STAGE 2 - Evolves from Magneton

[.] Energy Boost
For each basic Energy card attached to each of your Pokemon, search your discard pile for a basic Energy card of the same type and attach it to that Pokemon.

[L] Energy Blast 10x
Does 10 damage times the amount of Energy attached to Magnezone.

W - [R]+30
R - [M]-20
RC - [C][C]

Magnezone LV.X 150HP [L]
LEVEL UP - Put onto Magnezone

[Poke-POWER] Energy Flow
Once during your turn (before you attack), you may move as many basic Energy cards attached to your Pokemon as you like to Magnezone.

[L][C][C] Energy Distributor 30
You may move any basic Energy cards attached to Magnezone to your Benched Pokemon in any way you like.

W - [R]x2
R - [M]-20
RC - [C][C]
 
Right, and I have adressed the problem already.
Sorry, when I saw the line "it isn't the soul dew that's the problem" I was confused, and I didn't bother looking at the above mentioned line . -_-

Tyrogue Lv.1 HP30 [F]
BASIC

[Poke-POWER] Baby Evolution
Blah

[F] Punch 10

[F][F] Kick 20

W:
R:
RC:

Hitmonlee LV.25 HP70 [F]
BASIC

[Poke-BODY] Distant Weakness
If Hitmonlee is evolved from Tyrogue, apply Weakness for attacks that damage Benched Pokemon.

[F][F] Stretch Kick
Does 20 damage to 1 of your opponent's Benched Pokemon.

W:[P]+20
R:
RC:[C]

Hitmonchan LV.26 HP70 [F]
BASIC

[Poke-BODY] Extreme Weakness
If Hitmonchan is evolved from Tyrogue, apply Weakness for each of your opponent's Pokemon as x2 instead.

[F][F] Knock Out Punch 20
If the Defending Pokemon is Knocked Out by this attack, discard 1 Energy card attached to 1 of your opponent's Benched Pokemon.

W:[P]+20
R:
RC:[C]

Hitmontop LV.24 HP70[F]
BASIC

[Poke-BODY] Exploit Weakness
If Hitmontop is evolved from Tyrogue, the Weakness of each of your opponent's Pokemon is now [F] instead of its original type.

[F][F][C] Triple Kick 10x
Flip 3 coins. This attack does 10 damage times the number of heads. Discard 1 Energy card attached to the Defending Pokemon for each tails.

W:[P]+20
R:
RC:[C]
 
Ok will this be against the rules if we do like
CC Quick Attack 10+
Flip a coin. If heads this attack does 10+20 more damage.

Or is that against the rules even though with the average it will equal 20?
 
Ok will this be against the rules if we do like
CC Quick Attack 10+
Flip a coin. If heads this attack does 10+20 more damage.

Or is that against the rules even though with the average it will equal 20?
Seems like gaimst the rules, because it is capable of doing more than 10 per.
 
Heatran HP 100 Lv. 55 :fire:


:pbody: Burning Up

As long as Heatran is your active pokemon, when ever the defending pokemon attacks, flip a coin, if tails the defending pokemon is now burned.

[R][C] Plate Tectonics - 20

You may move any number of energy attached to your pokemon in any way you like.

[R][R][R] - Magma Shift - 30

If the defending pokemon is burned, you may move 1 energy from the defending pokemon to one of your opponents benched pokemon.

W - [W] +30

R - [M] + 20

RC [C][C][C]



Heatran HP 70 Lv. 44 :metal:

:pbody: Lava Flow

When ever one of your opponents pokemon uses a :ppowr: you may attach a :fire: energy from your discard pile to Heatran.

[M] - Steel Headbut - 10

The defending pokemon can not retreat.

[M][M][M][R][R] - Metal Burn - 50

If the defending pokemon is burned, discard the top 3 cards of your opponents deck. If the defending pokemon is not burned, discard the top 4 cards of your deck, and place a burn marker on the defending pokemon.


W - [W] + 30

R - [G] + 20

RC [C][C][C]


Heatran Lv.X HP 120 :fire::metal:

:ppowr: Energy Burn

You may Knock out one of your benched pokemon. If you do all basic energy now provide :fire::metal:(has no effect other than providing energy)

[R][R][M][M] Burn Out - 40

Discard any Trainers, Stadiums, TM's or Pokemon Tools in play. If you discarded anything, your opponent may not use any pokepowers during there next turn.

[R][R][R][R][M][M] Lava Cyclone - 60

If the defending pokemon is burned, that pokemon now takes 4 damage counters for the burn.

W - [F][W] X2

R - [G][M] + 30

RC [C][C][C][C]
 
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Burn doesn't do damage, DarthPika, just places damage counters.


Ralts Lv. 11 50 HP
(P) Basic

PokeBody Emotion Sensor
If your opponent has any (D) Pokemon in play, Ralts pays (C)(C) less to retreat.

(P) Confusion 10
Flip a coin. If heads, the Defending Pokemon is now Confused.

Weakness (P)+10 Resistance 0 Retreat Cost (C)

Kirlia Lv. 26 80 HP
(P) Stage 1
Evolves from Ralts

(P) Psybeam 10
If Kirlia has more than 3 Energy cards attached, the Defending Pokemon is now Confused.

Weakness (P)+20 Resistance 0 Retreat Cost (C)

Gardevoir Lv. 42 120 HP
(P) Stage 2
Evolves from Kirlia

PokeBody Synchronize
If Gardevoir becomes affected by a Special Condition, the Defending Pokemon also becomes affected by that Special Condition.

(P) Psyburst 10
Count the number of (P) Energy attached to Gardevoir, then choose that many Special Conditions. The Defending Pokemon is now affected by those Special Conditions. You can't choose the same Special Condition two turns in a row.

Weakness (P)+30 Resistance 0 Retreat Cost (C)(C)
 
Cresselia HP 80 P
Basic

[.]-Soothing Light
Remove 1 damage counter from each of your benched pokemon

PPC-Moonlight Blade 30
You may have this attack do 10 damage to the defending pokemon and 20 to 1 of your opponent's benched pokemon.

W-P+20
R-
RC:C

Cresselia Lv.X HP 110 P
Level-Up:put on your active Cresselia

:pbody:Light of Hope
Whenever 1 of your pokemon were to be Knocked Out, you may flip a coin, if heads, that pokemon is not Knocked Out, instead, put damage counters on that pokemon until it has 10 HP left. You cannot use more than 1 Light of Hope Poke-Body per turn

:pbody:Light of Destiny
Whenever you take a prize card, you may reveal it to your opponent, if you do, you can put that prize card back face up, and take a different prize card. You cannot use more than 1 Light of Destiny Poke-Body per turn
 
Burn doesn't do damage, DarthPika, just places damage counters.


Ralts Lv. 11 50 HP
(P) Basic

PokeBody Emotion Sensor
If your opponent has any (D) Pokemon in play, Ralts pays (C)(C) less to retreat.

(P) Confusion 10
Flip a coin. If heads, the Defending Pokemon is now Confused.

Weakness (P)+10 Resistance 0 Retreat Cost (C)

Kirlia Lv. 26 80 HP
(P) Stage 1
Evolves from Ralts

(P) Psybeam 10
If Kirlia has more than 3 Energy cards attached, the Defending Pokemon is now Confused.

Weakness (P)+20 Resistance 0 Retreat Cost (C)

Gardevoir Lv. 42 120 HP
(P) Stage 2
Evolves from Kirlia

PokeBody Synchronize
If Gardevoir becomes affected by a Special Condition, the Defending Pokemon also becomes affected by that Special Condition.

(P) Psyburst 10
Count the number of (P) Energy attached to Gardevoir, then choose that many Special Conditions. The Defending Pokemon is now affected by those Special Conditions. You can't choose the same Special Condition two turns in a row.

Weakness (P)+30 Resistance 0 Retreat Cost (C)(C)

Oh ya. :p

Fixed. ;)
 
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