Discussion in 'Cards: Strategy and Rulings Discussion' started by GOROY, Sep 9, 2003.
Has anyone seen what Gardevoir ex can do? It looks so powerful!
Gardevoir ex 150 HP
STAGE 2 Evolves fro Kirlia
Count the number of cards in your opponent's hand. Place that many damage counters on the Defending Pokemon.
Does 10 damage times the total amount of Energy attached to all Pokemon in play.
retreat cost- CC
The original one is better more quicker and reliable.
Better? NO WAY! This for 1 Psychic and 3 colorless energy does 10 damage for EVERY energy in PLAY! That is insane! Add in that it is almost splashable in every deck. Add in that it rox with boost energy. Add in that it has 150 HP! The only downside to this is the speed is low and that it is an EX. Still.
Splashable in every deck? It's a Stage 2! Stage 2's are not splashable. But, with the right strategy, this guy can pack quite a punch! It takes a deck focus, but I think it could be done. That first attack is not to be overlooked -- especially if you can force your opponent to have a large hand. The second attack will definitely do at least 40, and is likely to do 60 on the second half of turn 2 if you use Breeder and Boost Energy. This guy can be a lot faster than it might look, and that HP means he's sticking around for a while.
That's why I put "almost" who cares if it is a stage 2. The first attack is really good late game. They won't see it coming the first time.
If only you could keep a few Gardevoir ex's back in your hand, play a few Erika cards (damn those modified rules not letting us use gym cards...) to get them to draw a few more cards... Then let all hell break loose. I can see myself getting hurt by these things, my decks have a nasty habit of giving me some large hands.
This card, if used right, could put an end to all these heavy card drawing decks.
Actually, that could be a good idea for Unlimited. With the right setup, this guy could be as powerful as Sneasel. Well' nearly, anyway. Just use IPO and Erika to give them a 10-card hand (if they draw the 3 cards they're allowed), then hit them with Feedback. Combo with Slowking, and ouch!
Once upon a time, I used the Aquapolis Onix in my deck. It wasn't exactly uncommon to see me with 10-14 energy on the thing. (if you see the card, youll understand). So if you were using E-series and after, then you'd put that Onix in the deck, along with GardevoirEX.
You'd be able to beat anything with those two, if you were charging Onix on the bench, and had a Chansey or something as fodder just in case you couldn't draw the cards fast enough.
Speaking of which, I tend to use a high HP basic to absorb hits while I power my other Pokemon up with energy at the start of the game. Is this stupid of me, or does everyone do this?
Many people do, when they can. Another common strategy is to start with a Baby.
this card is okay...
My oldest son is centering a deck around this thing (in design)
The current thought is to use 2 G Ex and 2 G R/S in the deck to protect against Wobbuffet.
Then use one of the Houndooms to protect against psychic.
This combo could be one of the early "decks to beat"
My favorite deck of the new era, mono-Mewtwo Ex has been killed in one fell swoop by Wobbuffet, back to the drawing board!!!!
Nice strategy. When it's built, I hope you (or he) will post it in the deck forum, because I'd love to take a look at it!
I think we have a failure to communicate. We have a couple similar terms with different meanings:
Splashing-adding Pokemon of a type that does not match a decks main attacker's type. The purpose of splashing to primarily type-matching
example: adding Surfing Pikachu to an all water deck.
Splashable- a Pokemon that, for some reason, is easy to add to most decks; the reason may be needing few if any colored energy, or possessing an attack or Pokemon power that makes it easy to work with few energy of the requried type. Note: there is no limit on the stage of this Pokemon, only it's energy requirements.
examples: Mewtwo ex, Jungle Scyther, Base Electabuzz, Hariyama (both versions)
TecH: A card (or cards*) added to a deck to gain an extra advantage (note: the real definition is much more complicated). The card(s) added do not require any cards not already in the deck.
*An individual bit of TecH should consists of only one or two cards, but a significant portion of your deck may consist of different bits of TecH.
examples: in a deck already running NG Cleffa, Lass would be good. In a Raindance deck (that almost always Breeder) adding a Dark Blastoise, adding in any Gym other than Chaos Gym to a deck that focuses on Chaose gym.
type-matching: trying to match your Pokemon's type to your oppent's weakness and/or not their resistance and/or your resistance to their type.
Separate names with a comma.