pokemon 4/2/4 venusaur (2 sw/2 cg) 2/2/2 leafeon 1 latios 2/2 claydol trainers 4 roseannes 4 celios 4 rare candy 3 tgw 2 copycat 3 dawn stadium 3 warp point energy 3 multi 1 lightning 8 grass 4 boost -- Strategy: It's a new venucenter deck. Dawn stadium says for each energy you attach from your hand (not energy card), remove a damage counter. combine that with miracle aroma to stall+the heal there, and allowing boost to heal 3 damage counters you can boost the other venusaur to do the 20+10 for grass, and you can even double boost because of leafeon lvl x- healing 60 damage and doing +60 damage for a turn. No starter, I know, but oh well. the latios tech is because 120 damage is too sick, and with a leafeon out and boosts I should be able to charge it up once a game or so for a final prize or two (if they dont KO it i may be able to do another 120 next turn or warp it back and save it). Question though, drop warp for switches?