Hey, I haven't posted in a while and this is my first attempt at posting a metagame decklist, as i usually never use them, but here's my luxchomp build! 2-2 Luxray GL LvX 2-2 Garchomp C LvX 2-1 Uxie LvX 1 Ambipom G 1 Dragonite FB 1 Bronzong G 1 Crobat G 1 Toxicroak G 1 Azelf 1 Unown Q 1 Lucario GL 1 Smeargle 1 Roserade GL 4 Cyrus's Conspiracy 3 Pokemon Collector 2 Bebe's Search 4 Poke-Turn 3 Power Spray 3 Energy Gain 2 Sp Radar 1 Aaron's Collection 2 Premier Ball 1 Vs Seeker 1 Junk Arm 1 Luxury Ball 1 Pokemon Communication 3 Call Energy 4 Double Colorless Energy 3 Electric Energy 1 Psychic Energy 1 Warp Energy Well, the strategy of the deck is the same as any luxchomp build, control your opponent, take out major threats, and keep drawing prizes until you win pretty much. Since I'm using this deck for states, I'm kind of asking for help on techs, I know that it depends what people are playing in this area, but honestly they play a wide variety, from lostgar to gyarados, to machamp, to luxchomp, and many others. And even they always switch their decks around. Here are some of the techs I'm considering using: 1-1 Dialga G LvX Seeing as this card can counter a lot of decks, even less common decks like scizor prime. I'm just wondering if this big bench space card would become a big clump of unnecessary cards in my deck. Also with all of these future techs, what to take out for them. 1 Weavile G Although this can become a good counter to gengar, you also have to bear in mind that it takes up an energy gain, and if you want it powered up, 2 damage on bronzong, which may lead to an early use of garchomp lvx, poketurn to prevent bronzong being knocked out from shadow room or dragon rush. It would also mean I'd have to put in at least 1 dark energy, which will be awkward considering i'm already including a single energy for psychic. Smeargle The smeargle honestly was put in because I saw others use it for good effect, if you can get an unown q on it you can be set pretty much from the get go. Although it can also be an extra bench space or useless card in your hand later on in the game. Roserade GL In the UK especially, i've seen this card be put to good use, and what's not to like? You prevent your opponent retreating and it can take 20 per turn pretty much. Accompanied by luxray LvX, it's quite amazing, but the only problem is, is it worth being taken out for something more important. I know there's a lot more techs then this, including stadiums, but at the moment, these are the ones i find most useful. Any support for the list would be greatly useful, as a few of the tech cards I wasn't sure about. (P.S. I don't have entei/raikou if you decide to suggest that). Thanks!