Lv.X Pokemon

Discussion in 'Create-A-Card' started by David1, Aug 14, 2008.

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  1. David1

    David1 New Member

    Charizard Lv.X HP150 :fire:
    Level Up-Put onto Charizard

    :pbody: Fire Aura
    Whenever Charizard is attacked by a grass type pokemon reduce that damage by 40.

    :fire::fire::fire::fire: Fire Spreader 60
    Does 30 damage to each of your opponent's benched pokemon.

    W: :water: x2
    RC: colorless colorless colorless

    Weavile Lv.X HP110 :dark:
    Level Up-Put onto Weavile

    :ppowr: Theif
    You may use this power once a turn. Randomly chose a card in your opponent's hand
    and shuffle it into his or her deck. This power can't be used if Weavile Lv.X is poisoned,
    burned or paralyzed.

    :dark::dark: Darkness Pulse 50+
    Does 50 damage plus 20 more damage for each dark energy attached to your benched

    W: :fighting: x2
    R: :psychic: -20

    Salamence Lv.X HP160 :colorless
    Level Up-Put onto Salamence

    :pbody: Outrage
    If you have more prizes than your opponent each of Salamences attack's do 30 more damage to the defending pokemon and ignore the colorless energy for each of Salamence's attacks.

    :fire::water::colorless:colorless Dragon Edge 140
    Salamence does 30 damage to itself. You can't use this attack next turn.

    W: colorless x2
    R: :fighting: -30
    RC: colorless colorless
    Last edited: Aug 15, 2008
  2. Pikamaster

    Pikamaster Active Member

    To who? the defending pokemon? All pokemon? (Including salamence) And Fire spreader is a little broken. Try having it discard energy, and give charizard a higher retreat cost, or less HP. Dark Pulse is also a little to good. Add another energy to it, or make it do 10 more for each darkness energy on the bench.
  3. charmander rox

    charmander rox New Member

    Try replacing Fire Aura with a resistance of [G]-40.
    Darkness Pulse is broken by far, with huge damage output.

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