Lv X's That need to be created

Discussion in 'Create-A-Card' started by sar86, Jun 7, 2008.

  1. sar86

    sar86 New Member

    Forget Heatran and AMU, we need these!!!!!

    Salamance Lv X - Colourless - 160HP

    :ppowr: Energy Save
    Once during your turn (before you attack) when you put Salamace Lv X from your hand to level up your active Salamance, you may use this power. When Salamance attacks this turn it does not have to discard any energy cards.

    RRWWC - Outrage - 200
    Discard all energy cards attached to Salamance Lv X

    Weakness C X2 Resistance F -20 Retreat - CC



    Tyranitar Lv X - Dark - 170HP
    :pbody: Protect
    Your active pokemon has no weakness

    FFFC Rock Wrecker - 130
    Discard the top 3 cards of your deck, then discard the top 3 cards of your opponents deck

    Weakness F X2 Resistance P -20 Retreat - CCC



    Gyarados Lv X - Water - 140 HP

    WC - Aqua Splash
    Does 20 damage to each of your opponents benched pokemon (ignore weakness & resistance)

    WW - Dragon Rush - 80
    Flip a coin, if heads Gyarados does 40 damage to itself

    Weakness L X2 Resistance F -20 Retreat - CC



    Blissey LvX - Colourless - 160HP
    :pbody: Defence Curl
    Any damage done to your C pokemon is reduced by 10 (after aplying weakness & resistance)

    CCC - Refresh
    Discard 3 energy attached to Blissey, then remove all damage counters from Blissey

    Weakness - F X2 Resistance - None Retreat - CCC



    Wailord Lv X - Water - 250HP

    WW - Water Splash - 40
    This attack does 10 damage to 2 of your oppenents benched Pokemon (ignore weakness & resistance for benched pokemon)

    WWWCC Water Spout - 200-
    This attack does 200 minus 10 for each damage counter on Wailord

    Weakness - L X2, G X2 Resistance - None Retreat - CCCC



    Jumpluff Lv X - Grass - 110HP
    :pbody: Cotton Protection
    Prevent all effects of an attack (including damage) done to Jumpluff that does 40 or more damage (after applying weakness and resistance, poke powers, poke bodys, or any other effects on the attacking or defending Pokemon), and would knock out Jumpluff.

    G - Cotton Spread
    Flip a coin for each energy attached to Jumpluff, for each heads to 10 damage to each of your opponents pokemon (don't apply weakness or resistance for bench pokemon)

    Weakness - R +30 Resistance - F -20 Retreat - None
     
    Last edited: Jun 8, 2008
  2. darkrai_90

    darkrai_90 New Member

    Excellent. Wailord,Salamence and Tyranitar are the BEST.
     
  3. charmander rox

    charmander rox New Member

    On Salamence, it's Level Up, not evolve...
    On Tyranitar, it seems too typical of Tyranitars...
    Blissey's Body could be better...
    Wailord's Water Gun doesn't follow the Water Gun rule...

    Other than that, good job!
     
  4. greenzangoose

    greenzangoose New Member

    Lol, Jumpluff Vs. any Fire pokemon = Jumpluff always negates ANY damage done to it. :tongue: That thing would simply rock. No more worries about Plox, Gallade, Magmortar, Blissy with 2 or more energy, and any other pokemon without a weak first attack. :biggrin:

    Oh, the retreat cost on Tyranitar is too big (The same a Wailord!) Just cuz it's a rock doesn't mean it moves like one... :tongue:
     
  5. Tentacruel13

    Tentacruel13 New Member

    ^That is unless you play 3 DRE on Gallade!
     
  6. poketo

    poketo New Member

    Wailord has to much hp lower to 220-230
     
  7. Jangrafess

    Jangrafess New Member

    Blissey with Boost Energy FTW.
     
  8. sar86

    sar86 New Member

    Fixed Sally's body, T-tar's retreat cost (only meant it to be 3), and wailords attack name, didn't think about the water gun rule

    I like Tyranitars the way they are, I just wanted to make a stronger one
    I also think Blissey's body keeps it from being overly broken, if I had it reduced by anymore Blissey would be crazy to take down
     
  9. poketo

    poketo New Member

    I would only play Blissey for its hp only gallede will ohko it tho and the attack only helps if you are not already koed
     
  10. vadrake

    vadrake New Member

    Remember, Jumpluff only prevents damage if it would be knocked out. Slap it for 80+, then finish it off.
     
  11. Scipio

    Scipio New Member

    Jumpluff is broken, particulary combined with the 50-50 chance it already has to negate all damage with its SW counterpart. Maybe make it so that damage above 40 is reduced to 40?
     
  12. Kabutops141

    Kabutops141 New Member

    Salamence FTW.
    Oh how I miss Sally....
     
  13. sar86

    sar86 New Member

    Then you look at the fact that it may never do damage ever
     
  14. Scipio

    Scipio New Member

    If it has 3 energy, its odds to spread a lot around is pretty big already. But I'd combo it with Donphan SW. Good luck ever trying to damage me now.
     

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